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Are clans tied to a specific character set ?


soopanova

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Hello folks !

 

I'm a touch confused here.

 

I play a lot of SOCOM II - a game in which clans are not tied to being "terrorists" or "seals" - you can choose either.

 

I'm wanting to start a Battlefront clan and I've noticed that a lot of the early sites have a "rebel" theme or a "empire" them etc.

 

So I guess my question is - are the clans in Battlefront going to be locked into a specific character set or will your clan be able to freely switch from being "rebels" one game and then "emperialists" the next?

 

Such information will greatly impact how I design my site. If anyone knows, I'd appreciate the clarification.

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What I gather from hands-on previews is that when you first log in, you choose an army and a class. Then the server list is filtered to show you available games with those parameters.

 

So if your clan is a Rebel clan (as an example), then when you log on, you pick Rebel -- and the server list will show you available Rebel vs Empire games.

 

Oh, and -- SOCOM 2 rocks. The best clan game so far.

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So your clan IS defined by faction? - in other words, all your clan members have to sign on as the same faction and your clan can only battle enemy factions. Do I have this right?

 

I only ask because there seems to be a lot of EMPIRE clans - which indeed seems like one of the coolest factions. However, if it is not possible for an empire factioned clan to battle another empire factioned clan then statisticaly they would have fewer games to choose from.

 

Hopefully a more detailed account of this will be revealed before I start pre-production on my clan and its website. I'm leaning towards those Trade Federation droids . . . one of the few cool character groups of the new trilogy - along with Darth Maul.

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In answer to the thread title, I would say it depends entirely on how the clan is set up in the first place. Some clans require you to play as part of the same team - other's don't. I've played on a few clan servers recently (with Call Of Duty), and sometimes the clan members will all switch to one side, other times there is an even balance of team members on both sides. It may depend on whether a clan needs to make up numbers on the opposing team.

 

When it comes to things like leagues and inter-clan battles, then of course you would be required to play all as one team - but I think it's here that clans have to be more flexible in which side they choose, because as you say, you can't have Imperials vs Imperials. So, while a clan may choose to play as Imperials most of the time - a good team will have the necessary flexibility to learn and become proficient in the other factions.

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Thanx Guys!

 

That does clear some things up. I'm wondering how easy they will make it to switch factions on the fly. As I mentioned before, I play a lot of SOCOM2 but as there are only two factions ( seals or terrorists) changing sides requires the press of one button.

 

I'm so freakin' hyped about this game!

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Originally posted by Sharpshooter

Please Yaeb! Andrew is to crazy and not smart enough to run for president!:D

 

And leader of the IEF mind you! It's wierd, Yaeb's already campaigning against me even though I'm not planning on running until either the 2036 or 2040 election. ANother sad part is that I am a republican and so is he!

 

-Boran (Andrew)

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Sorry to dig up this old thread, but clan 'affiliation' is limiting your clan to a 1/4 of the total SW:BF experience, not to mention making sure that you won't be competetive in any league/tournament whatsoever. If you're content to just pub it up playing one faction for the entire life of the game, that's your choice I guess, but you're then missing out on a lot, and it just seems pretty silly.

 

Van, I would hope your observation proves incorrect in terms of 'locking into' a faction AND class before you even get into a server. I'm sure you'll be able to use filters to find servers that are playing the maps/factions you want to play, but it is essential that players be able to swap sides to even teams (or uneven, if they're especially retarded) and especially essential that players be able to switch classes after a death/suicide before a respawn. In a game of BF I will typically switch player classes several times throughout a round and spawn in with a class that is needed most at the time. Having to 'lock in' makes no sense at all.

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