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WIP: Droid Starfighter


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Originally posted by Majin Revan

Umm...what?!?! How?!?! Right-click where?!?! I right-clicked everywhere, no wireframe stuff.

 

:fett:

 

i don't want to get totally off topic, but you could read at least the gmaxHELPfiles when you got problems like this.

(for the future: F3 is enough to change normal and wireframe)

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Heh, I figured out the wireframe view a while back.

 

TK241 is from PC Game Mods.

 

The poly count isn't abused, believe me.

 

I sent it to KOTOMRJay to finish, but he has been quite busy, going on business trips, etc.

 

So, yes this thread is basically dead.

 

:fett:

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  • 2 weeks later...

Ok yeah hi. I'm just signed up at lucas to reply to this forum. I am not the best model but for games I'm good. You use WAAAAY to many polys for that low LOD model. For the cockpit, try making a geosphere with a low number of segments, then useing non-uniform scaling to squash it. For the little disk use a cylinder, and I don't know if GMAX has the chamfer modifier so if doesn't add 2 extra height segs and bend them in to make it curvish. If it has a chamfer then use that. The wings, easy. Make one cylinder. Then move the sides in so it forms like a quarter pipe. Make sure its thin. Then taper the wing so in the back its bigger. Then edit the front to make the little square. Should be no more than 1500 polys right there. Or face count if you prefer, same difference. Then you can add small cylinders in the wing area to look like hydric lifts or wires, if you want to. But copy the wing and rotate it 4 times. And I can't tell you how many times I have seen this. Meshsmooth is not an option for games unless, UNLESS everyone playing it is running of a 3.0 GHz or higher. Even then it depends on the game. If you look at the lucas art models, no mesh smooth. none. Why? because if you had 30 storm troopers firing at you, and they were mesh smoothed. Say bye bye graphics card as you smell burning plasic. Move the vertices to make it look smooth, and in areas where its straight don't use any verts. The disc of the droid star fighter is straight on yours but there are so many verts. AAGG. Ok yeah thats my 2 cents. Flame me, ban me, say i suck, say i rock, follow my advice or discard it I don't care. Just one thing I strongly advice is to go to 3d-palace.com and post your model there and ask for suggestions. They will be nice and tell you how things might be done.

:lock:

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Umm, no, LOL!! I used the "Optimize" option...

 

And, does anyone know where to get a .3ds exporter for GMAX? C2 is gonna finish off the Droid Starfighter, and then tFighterPilot is gonna turn it into a vehicle, but C2 needs to be able to open it, as he uses Milkshape. Should I export it as a certain other thing for Milkshape, like a .md3?

 

Thanx, Zappa_0.

 

:fett:

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Well, I gave it to C2 as a .md3, as he uses Milkshape, and Milkshape can't use .gmax files. He should be able to turn it into a .3ds for you tFighterPilot.

 

Zappa_0, sorry, but all jobs besides a skinner have been taken, but I wanted to know if Scouttrooper would help me with skinning, he is an awesome skinner.

 

:fett:

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Originally posted by Majin Revan

Well, I gave it to C2 as a .md3, as he uses Milkshape, and Milkshape can't use .gmax files. He should be able to turn it into a .3ds for you tFighterPilot.

 

Zappa_0, sorry, but all jobs besides a skinner have been taken, but I wanted to know if Scouttrooper would help me with skinning, he is an awesome skinner.

 

:fett:

You could send it to me. 3ds is only one of the types of files 3D Studio Max can import. I can import md3 also.
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Hmm, well, C2 has to do the other stuff, like QVW Mapping, then he can turn it into a .3ds, and I'll send it to you, so you could turn it into a vehicle model for JA.

 

I'm pretty sure 3DS MAX can't open .gmax files.

 

Well, now it is time to look for a skinner. I'll PM Scouttrooper first.

 

:fett:

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Thanx man!! I'll send you the skin ASAP, but C2 still hasn't responded to my last e-mail asking on the progress...maybe he's busy, on vacation, or has school (if he isn't an adult, I'm not...).

 

I'll e-mail you as soon as possible for the skinning to be completed.

 

:fett:

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Thanx man!! I'll send you the skin ASAP, but C2 still hasn't responded to my last e-mail asking on the progress...maybe he's busy, on vacation, or has school (if he isn't an adult, I'm not...).

 

I'll e-mail you as soon as possible for the skinning to be completed.

 

:fett:

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Hooray!! C2 isn't able to do it...

 

So, he told me about LithUnwrap...and I am completely lost...

 

 

Here is what I need help in:

 

From GMAX (Tempest, the .md3 exporter), I exported

it...but, I wasn't sure how it had to face...like, the

angle and stuff.

 

Then, I opened up the .md3 in LithUnwrap, and got

lost immediately. What do I do? It looks like a big

mess of lines and vertices, and my tags didn't go with

it!!

 

It can QVW Map it to...a .bmp file...yet, I want to

use .jpg's, not .bmps (in game, etc.). I also don't

know how to QVW Map it, what all the lines are, or

from where...or how to change the angle!! I tried

reading tutorials, but they made no sense, and nothing

helped for a .md3 file...or anything, I was confused!!

 

Could someone please tell me how to do it? I have two

models to do, by the way...and, I'd like to get them

finished ASAP!!

 

 

Actually, that was part of an e-mail sent to C2, and I edited it so it applied to anyone that could help!! I am a total noob to this, please baby me and go step by step, LOL!!

 

I'd very much appreciate any help, ASAP!! I have been waiting for my models to get completed for around half a year now, and I'm tired of waiting!! It'll only be done if someone can help me with this!! Then, I'll send it to tFighterPilot to turn into a vehicle for JA!!

 

HELP ME!!

 

Thanx!!

 

:fett:

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