Lil Killa Posted July 29, 2004 Posted July 29, 2004 I saw this in the request forum a while back but I didn't know how to model and now that i know how I thought I would have a go at him. My progress is shown below So does he look like Jack?
RaSiN_HeCk Posted July 30, 2004 Posted July 30, 2004 I think the head's a tad bit big, and the Neck's very thick, other that. nice job.
Lil Killa Posted July 30, 2004 Author Posted July 30, 2004 I'll se what I can do about the head and neck (they where a bit tough as I've never done a character model before..) I added the hands and have yet to do the feet. EDIT:: You may notice some strange lines on the following shots... that was part of the bounding box that I could not remove....
LightNinja Posted July 30, 2004 Posted July 30, 2004 nice, it looks like him, btw how you make that render with the wireframe over it?
tFighterPilot Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by LightNinja nice, it looks like him, btw how you make that render with the wireframe over it? That ain't no render, it's a screenshot! Can't you see the gray background? Are you gonna make it CEL SHADED?
LightNinja Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by tFighterPilot Can't you see the gray background? dont you know you can change background color in render?
tFighterPilot Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by LightNinja dont you know you can change background color in render? Of course I do, I changed it to green so I could easially remove the background while doing those stupid animated gifs of mine But nobody would change it to gray. Well that and the bounding box
Lil Killa Posted July 30, 2004 Author Posted July 30, 2004 It's a screenshot and yes I do plan to cel-shade it (the shaderything and the outline) I'm gonna need someone to get him in-game for me though....
LightNinja Posted July 30, 2004 Posted July 30, 2004 that someone will get crazy to weight the legs correctly
tFighterPilot Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by LightNinja that someone will get crazy to weight the legs correctly I don't think it's that hard to weight a robe...
Matt-Liell Posted July 30, 2004 Posted July 30, 2004 I like the way you've done the hand, awesome for a regular model but for JA itll be a little hard I think to weight those to the hand skeleton, might be better to go with the default hands.
Psyk0Sith Posted July 30, 2004 Posted July 30, 2004 If you want to cell shade it, keep the polycount low...around 1500 tris. Also you should build or fit the mesh around the skeleton (yes that means the cartoony proportions will be lost), then someone might consider compiling it.
tFighterPilot Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by Psyk0Sith If you want to cell shade it, keep the polycount low...around 1500 tris. Look at the wireframe, I doubt that would be a problem
LightNinja Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by tFighterPilot I don't think it's that hard to weight a robe... Well you think that, but i think that weight a robe that only has the verts at the end of the cylinder is not hard of course, but the walk animation will be f*cked up
tFighterPilot Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by LightNinja Well you think that, but i think that weight a robe that only has the verts at the end of the cylinder is not hard of course, but the walk animation will be f*cked up Well it has been done before.
LightNinja Posted July 30, 2004 Posted July 30, 2004 of course but it'd need at least one set of verts at the knees, and thats all , btw, those hands can be perfectly weighted
tFighterPilot Posted July 30, 2004 Posted July 30, 2004 Quote Originally posted by LightNinja of course but it'd need at least one set of verts at the knees, and thats all , btw, those hands can be perfectly weighted Oh, yeah of course. Some cuts and it's all right.
Lil Killa Posted July 31, 2004 Author Posted July 31, 2004 The hands had way too many polys so I choped some off.... eah finger has three segments to it.... I would builtd it to the skeleton but I'm using gamx so i have no way of knowing what it looks like.... As for the robe.... I can add another row of verts in the middle at about where the knees go... And the poly count should not be a problem. Since I lowered the amount on the hands the entire model right now is under 1,400. EDIT:: 1,362 to be exact. EDIT:: Also... I was wondering if anyone had any ideas as to what I should do for under the robe... I was going to add some feet with a small bit of leg going into the robe. (all of that would end at around the knees) so that when the player jumped or died they would have something better to look at than a flat bottom... What are your thoughts?
RaSiN_HeCk Posted July 31, 2004 Posted July 31, 2004 well, I think if you want to have Mutliple versions, you should make full legs so you can have Jack running around in his skiddies. ; P but if you're just making the robed version, I think just feet and shins would do, except for those perverts looking up his robes = O!
tFighterPilot Posted July 31, 2004 Posted July 31, 2004 Quote Originally posted by Lil Killa The hands had way too many verts so I choped some off.... eah finger has three segments to it.... I would builtd it to the skeleton but I'm using gamx so i have no way of knowing what it looks like.... As for the robe.... I can add another row of verts in the middle at about where the knees go... And the poly count should not be a problem. Since I lowered the amount on the hands the entire model right now is under 1,400. EDIT:: 1,362 to be exact. EDIT:: Also... I was wondering if anyone had any ideas as to what I should do for under the robe... I was going to add some feet with a small bit of leg going into the robe. (all of that would end at around the knees) so that when the player jumped or died they would have something better to look at than a flat bottom... What are your thoughts? make it simple, something like 8 polys
Lil Killa Posted August 1, 2004 Author Posted August 1, 2004 Quote Originally posted by tFighterPilot make it simple, something like 8 polys hmm..... not sure I could do mall of that with only 8 polys....
Psyk0Sith Posted August 1, 2004 Posted August 1, 2004 To "close" the bottom of the robe, look at mon mothma's mesh, that's a very good way to do it -Just select the border edges, extrude inwards (hold shift + scale tool). -Collapse the edges to a single vert and move it up a little.
Lil Killa Posted August 2, 2004 Author Posted August 2, 2004 I'll try a few thing out Monday and post some screens
DeathStriker Posted August 4, 2004 Posted August 4, 2004 Great Model ! I don't mean to add more to your workload or anything. But I was wodering if you could edit that model a bit to make it look like an old video game character I really liked. It is a great game called 'Little Big Adventure' (or 'Relentless' in America.) The character is called Twinsen. Have you ever played this game before? I was wondering if you could release that as another model. Don't do it if you don't want to. I was only asking. Screenshots Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Groups of Screenshots 1 Groups of Screenshots 2 Groups of Screenshots 3 Groups of Screenshots 4 If you decide to do this, Thanks alot. If you don't want to. don't worry about it. Thank you anyway
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