BattleDog Posted October 21, 2004 Share Posted October 21, 2004 Red: Hal is using a really big, powerful and sharp sword in a downward hack, two handed. The sword has the power of the living force pulsing through the blade and he is using the force to power his swing. Under normal circumstances this would be a death blow. Against plasteel, death blow. Against Agamarian Steel, a really big dent. Against Mithril, less of a dent, but still enough that you'll want to be seeing an armourer after the battle. I'll briefly explain Agamarian armour and weapons now. In general the metal used in armour, fittings, horse bardings, etc is Agamarian Steel. This is actually an alloy which conbines several metals to create a very strong material that is also relativly light. Three of the components are steel, cortosis and a small amount of silver. The alloy is general dull grey, therfore ceremonial armour is silver plated. As far as strength goes the Agamarian Steel is Second only to Dwarf Steel (Mithril). The major disadvantage versus Mithril though is the weight, Agamarian Steel is considerably heavier, though still much lighter than other metal armour; it's weight falls between that of plasteel and conventional high carbon steel. Most melee weapons are made of a high quality version of Agamarian Steel, better able to hold an edge and much less likely to break. Both weapons and armour will deflect lightsabers but they will probably be ruined. The swords used by the ruling houses are something different. Like normal weapons they are pattern welded but after the forging process is completed the structure of the metal is altered by a powerful force surge being sent through the blade. These weapons will never break, never need sharpening and can actually conduct the force, if the user is strong in the Living Force, that is. When two such blades meet there will be sparks. The first instance of these weapons we see is in Cantina 7, they later make a re-appearece during the vampire episode. These weapons are incredibly sharp and are capable of punching through mithril, on ocasion. As to the other thing: Admiral: thanks Red: Figures Link to comment Share on other sites More sharing options...
Redwing Posted October 25, 2004 Share Posted October 25, 2004 Okay, that pretty much answers my questions. (Especially since I have a good idea at how mithril armor should interact with stuff from my dimension.) A couple notes on my most recent post, since I designed it with the clear objective in mind of incapacitating/injuring everyone. XD Everybody's wounds can be healed by the Force or by the Futhark. The magic stun affect on Ellela can't, but it will vanish after a few minutes, and the Force can be used to cut its effects in half, or get rid of it faster, as long as it's Ellela doing it. The Futhark can't be used to do this (because Ellela can't use the Futhark.) The bullet that hit Cracern is of a kind referenced in C13; the bullet itself is less important than the payload it releases, which ignores tough unliving substances but rips up organic substances and disrupts electrical systems. The sleep spell on Sir-vin should wear off pretty quickly, simply because of contact with the freezing snow and the fact that he's Force-sensitive and a sort-of Jedi. The spell can only *keep* him asleep for about half a minute. Admiral: Since I didn't know if the Futhark shields around Svafa and Idona were one-way, I didn't specify whether the shields were forced against the two, the magic hit them. I chose to assume that the shields were moveable in relation to Svafa and Idona, since I had to make a choice one way or another, but if they are not, then the magic punctured the shields and hit them. (and I will edit to say so.) Either way, the same effect. They will be severely bruised and possibly sustain concussions (up to you, and I'm sure Idun can fix concussions ) [edit: No concussions if it's impact, they weren't hit in the head.] but if the mithril works as impact armor they shouldn't be further injured. Note this is NOT an ordinary magic effect, so it is extremely unlikely Idun would know this could happen (relating to our earlier discussions). Any other questions, I will answer here. Link to comment Share on other sites More sharing options...
Redwing Posted October 27, 2004 Share Posted October 27, 2004 HOLY ****ING ****, I SUBMITTED A HUGE POST AND IT GOT EATEN BECAUSE I INCLUDED TOO MANY SMILES. I AM HAVING A BAD DAY. X_X Okay, BD: Originally posted by BattleDog ((Red, whats the name for that last move? "Prat with stick hits Swordmaster's blade" WTF? If you ever make one of my characters look like a prat again I'll confine all you're extradimentionals in pan-universe customs check points for smugglings shoddy fighting styles into my galaxy! )) In short, because I don't want to bloody type all this again: 1) Hal's attacker was the strongest of the enemies. Many times stronger than Hal. He disarmed him through main force. [i assume 'low guard' meant he was parrying. I would've asked, but you were gone, and Admiral would have killed me if I'd waited. XP] Sure it didn't have much style, but sometimes the simple way is the most efficient way to go. 2) Just so you know, any normal weapon would have been shattered, which is what the tank-guy was going for. 3) A small note on an earlier event, Hal's first attack would've caused problems if he had tried it on anyone else there. But he picked the Tank, encased in ridiculously thick armor. So, nope. [i DO carefully read description posts. ] Deac, wondering if Gortick kept the sword that the ork stabbed him with. It's shiny, at the very least. Oh, and post, goddammit. Admiral, see PMs. Scar, post, goddammit. *** I expected more people to have comments and/or complaints, because I got as close to borderline godmoding as I ever have. Or maybe people are still reading my post and haven't even quite caught up yet? I should've had the attack all happen in one post, with the element of surprise eliminating everyone's chances to react. Although that would've been a bitch to write, it would've been less complicated. Anyone who wants to write a super-powered-bad-guys scene in five posts or less, take note. Speaking of super-powered, note that the group's attackers are superior to the group in the same way that any of our characters from Cantina could kick the asses of any of our characters here. Everyone is still inexperienced or underpowered or both. [Or simply extra-flawed.] SO FAR. These villains would be about on equal footing with the Cantina characters. With the exception of Admiral's characters (Gerd is even superior to her C13 version), which is why they survived pretty much unscathed. Thoughts? This bloody post better not get eaten this time. Link to comment Share on other sites More sharing options...
BattleDog Posted October 27, 2004 Share Posted October 27, 2004 Red: One word, bull. I'm not angry but think about this. Hal is holding a sword with both hands in a gaurd position, he's just holding it. The hilt is roughly at waist level and the blade is pointed foward about 30 degrees from straight up. Now don't get me wrong, the Halbard is one bitch of a weapon but its best used against cavaly, its an axe-hook-spear. So if Tank man is just swing the weapon the best he could hope for is to knock Hal's weapon out of the way, which is no good as Hal would just drop his blade, disgage and stab the guy. Fair enough it wouldn't hurt tank man but he's look an idiot. The only way I can see to disarm a swordsman with a Halbard is get the hook under the quillions and sort of leaver upwards, which probably wouldn't work unless you managed to slice the his fingers off. Admiral may correct me but is seems like a cheaper shot the the one I pulled last wednesday during fencing when I just hit the guy's blade and then poked him in the chest. Link to comment Share on other sites More sharing options...
Deac Posted October 27, 2004 Share Posted October 27, 2004 Sorry Red. I find it kinda hard to follow that up. Gortick hasn't yet removed sword...but I may once I've read the thread. I always go to discussion threads first, you see. Link to comment Share on other sites More sharing options...
Redwing Posted October 27, 2004 Share Posted October 27, 2004 Well, the idea was the if Hal tried to hold on to his sword his hands/wrists would have broken. I agree with everything else. Really what I did was a cheat because you left till Wednesday. And it was an extremely cheap move. My thinking was that Hal would have parried rather than simply dropping his weapon, thinking "WTF is he doing?" since Hal does seem to like making his opponents look like idiots. If you want, I can edit, and have Hal simply drop his weapon, because that takes care of keeping him occupied. He probably would've gotten shot with a spell like Sir-vin while picking up his weapon [tracer spells, which is how the second try hit Idun, and hit Sir-vin], but if you think that makes him look like less of a prat, I'll do that. Deac: Ahhh, alright. Link to comment Share on other sites More sharing options...
Admiral Odin Posted October 27, 2004 Author Share Posted October 27, 2004 Halberd are generally most effective against calvary since they have a very long reach to them. THis poses a problem for a swordsman since they have to get under the halberd to be effective. The more skilled on is with a halberd the harder it is for a swordsmen to get under the weapon*. Now disarming an opponet is usually not done simply by hitting weapons against each other (unless one party has a very lax grip). The disarmer has to pin his opponents weapon and generally wrench it from their grasp. (simple explanation btw, don't feel like going into details) A little bit about Halberds/polearms. There are some design with a hook in them allowing for trapping of an oppenets weapon. Rather effective and deadly. Rules on parrying with a sword: 1st rule: If you given a choice between doding and parrying you dodge. No need to hurt the weapon. 2nd: Parry with the flat side of the blade if absolutely required. *Under the weapon: Based the head of the halberd where the blade is and to a range close enough to use a sword with any effect. Red by dropping his weapon, BD means lowering the blade. Putting it back in the ready position is something that takes a second. I should also note that dropping the blade is usually done to as part of a fient in an attack. EX: Heimdall takes an slashing swing over his head aimed at a Sith head. He then drops the blade mid swing and attacks the legs. BD: Since you said quillins I take it BD's blade has a compound/complex hilt and not just a simple cross guard? Link to comment Share on other sites More sharing options...
jokemaster Posted October 27, 2004 Share Posted October 27, 2004 Can't believe the MOD for the JKII RP forums is godmoding. For shame. Oh well, I guess I can now godmode without you stopping me cause then you'd be a hippopotamus hypocrite Link to comment Share on other sites More sharing options...
Redwing Posted October 27, 2004 Share Posted October 27, 2004 Oh. Well I feel somewhat more like a doofus. Tell you what, I'll just go ahead and edit. JM; Shaddup Link to comment Share on other sites More sharing options...
Admiral Odin Posted October 27, 2004 Author Share Posted October 27, 2004 Just so everyone has a rough idea on the amount of tents it is about 1.8 million Link to comment Share on other sites More sharing options...
BattleDog Posted October 28, 2004 Share Posted October 28, 2004 Admiral: No, simple crossgaurd. Its just a straight bar with some engraving and the trademark wolf's heads. As to what I meant, Hal lowers his blade, causing the Halbard to pass through the air, then, before the guy can get the weapon back across he steps foward and lunges, aiming roughly at the midsection. Red: The Halbard is not really a great weapon for one guy on his own. You can't use it in a close packed situation and if you fail to engage your enemy's blade you have to be able to bring that six foot pole back across fast to block his repost. As to breaking anyone's hands thats more rubbish, any swordsman knows that have to keep a firmt but relaxed grip. The blade is held firmly but your wrist has to be able to take the impact of a blow, if you lock your arm up you will break something, you'll aslo end up with very bad cramp As always, if I am wrong I bow to Admiral's greater knowlegde of individual combat. I know how to use the men who know how to use the weapons. Link to comment Share on other sites More sharing options...
Redwing Posted October 28, 2004 Share Posted October 28, 2004 The halberd is this guy's weapon of choice because he's strong enough to rip apart a close-packed situation with his 'six-foot pole', and he doesn't need to be blocking very many blows with that armor. And, you don't get what I was trying to say about breaking wrists. The idea was that Hal's sword would've been hit with such force that there was no way he could've kept holding it. You can't "take the impact" of being hit by enough force to send a truck flying. Of course, I didn't take into account that Hal could've just lowered his blade, as you also mentioned, which is why I edited. Link to comment Share on other sites More sharing options...
Admiral Odin Posted October 28, 2004 Author Share Posted October 28, 2004 BD: Remember that a body can only take so much before something gives (aka bones breaking). More on Halberd fighting. Keep in mind that every part of a medieval weapon had a use in hurting your oppenent. Halberds, Polearms, spears are sometimes designed with a spike on the butt of the weapon. Allowing for the weapon to be ramed down on the foot of an opponet. As in one on one combat the Halberd definetly stands on it's own. One can argue that a Halberd has the advantage over a sword especially in skilled hands. Given the sparse facts on the fight I would say Red's character had a very good chance to defeat Hal. I will also note that this isn't a very important occurance and really isn't worth getting to angry over. ----------------------------------------------------------- *Side Note* Once this scene with Tanara is over I plan on doing another time skip to the feast. This will be where the group can ask any questions about the coming battle. Link to comment Share on other sites More sharing options...
BattleDog Posted October 29, 2004 Share Posted October 29, 2004 Admiral: I thought we were just discussing this to pass the time. As to the force of a truck hitting his hands, well okay. I can live with that. You didn't state that Tank Man's armour was stength inhancing. On a general halbard point, I'd say that its one of those cases where it depends who's using it. That aside the weapon is undeniably effective, provided you have the space to use it. Link to comment Share on other sites More sharing options...
Redwing Posted October 29, 2004 Share Posted October 29, 2004 I didn't? *checks* 5) Gray Armor Being: Basically a tank. Blasters, lightsaber useless. Slower than the others, though. Hm, oops. A few details, while we're on the subject, and because I can: Tank Man [Trern] has to be super-strong already just to wear the armor. The armor itself is made of dense material of a sort normally worn in a thin sheet. Blades and Shadows both incorporate this material in their suits, but they don't use more than that standard thin sheet. You need extensive training just to use a full suit of THAT efficiently; it's very stiff. Trern's armor is made up of many, many layers of this material. Anyone without strength enhancements already wouldn't be able to move in it. So actually his strength is being lessened (but still far greater than a normal being) but on the other hand he's protected enough that he won't break his OWN hands hitting something at full strength - something like the truck I mentioned. Plus, obviously enemies are going to have a difficult time getting through all those layers. Link to comment Share on other sites More sharing options...
Admiral Odin Posted November 1, 2004 Author Share Posted November 1, 2004 JM: From my understanding Matt was soley on Enoy before the group found him, and the Aesir's camp on Midgard was the first time that Matt encountered Drago. Under these facts how did Matt know Drago's name? Link to comment Share on other sites More sharing options...
jokemaster Posted November 1, 2004 Share Posted November 1, 2004 Admiral: Trust me..........Just do, OK? Link to comment Share on other sites More sharing options...
Kuuki Posted November 1, 2004 Share Posted November 1, 2004 JM: If ONLY that excuse worked with so meny things I have come up with... XD Link to comment Share on other sites More sharing options...
Redwing Posted November 1, 2004 Share Posted November 1, 2004 Uh...JM...I trust you PMed BD about this? Otherwise he's gonna be pretty lost...like I am Are we supposed to recognize Car'nessa? Lord Briscoe? Also, Drago hasn't exactly been a public figure... Again, I hope this was done with BD's approval Link to comment Share on other sites More sharing options...
Admiral Odin Posted November 4, 2004 Author Share Posted November 4, 2004 Battle of Vidgrid Information Loki's Army: Sith:------------------180,589,746,328 Heloki-------------------1,457,829,755 Fenris Brood-----------1,078,082,181 Drakes--------------------------------5 Jotuns---------------------------------6 Total:-----------------183,125,658,279 ((The five missing are Hel, Loki, Fenrir, Jormungand, Lokpihet)) Vidar's Army Einherjar-----------------------493,807 Beserks----------------------4,687,254 Valkyries-----------------------395,364 Drakes--------------------------------3 Total--------------------------5,576,428 ----------------------------------------------------------------- Rules: 1. Fighting will occur between Dawn and Dusk, roughly 14 hours. Battle will commence when a Rooster crows and ends when it Crows for a second time at Dusk. 2. THe Figthing will be in the plains of Vidgrid. No side will have an advantage in terrain 3. No ranged attacks. Anyone trying to use a range attack will be thrown into the mist of the opposing army where they will be swiftly killed 4. No communication between Noncombatants and those fighting. If one try's to use telepathy, a communicator etc. Noncombatant status will be removed and the offending person be thrown into the mist of the opposing army 5. No Calvary 6. At Dusk each side will remove themselves from the field. Attacks will not be effective after the Rooster crows a second time. Noncombatants after dusk may enter the battlefield and the wounded or dead may be removed. 7. No one may leave the planet or land on the planet between the Sounding of the Horn Gjallar and the end of the battle. 8. The dawn of the following day all the above rules are no longer applicable. ----------------------------------------------------------------- Info for those in the group wanting to fight: Group members fighting will be assigned to a unit. Disobedience will not be tolerated within that unit. The group members fighting will be expected to: 1. Follow orders without questioning them or complaining. Failure to follow orders will result in execution. Complaining about them means the group members will not be allowed to fight or they get assigned a worse task. 2. Act in a mature manner. Failure in this will be treated similar to the punishment for complaining. ------------------------------------------------------------------- Any Questions? Link to comment Share on other sites More sharing options...
Deac Posted November 4, 2004 Share Posted November 4, 2004 Is there a possibility of retreat for non Aesir? Suppose one of them got wounded and wanted out. Link to comment Share on other sites More sharing options...
BattleDog Posted November 4, 2004 Share Posted November 4, 2004 Have you ever sconsidered creating a compasionate character? I take it the Asier are going to fight stupid (honorably)? Link to comment Share on other sites More sharing options...
Admiral Odin Posted November 4, 2004 Author Share Posted November 4, 2004 Deac: No, once a character is on the field they have to stay until the end of the battle. No Retreating. BD: Compasionate character is Idun, and no it is not stupid for the Aesir to fight. Link to comment Share on other sites More sharing options...
jokemaster Posted November 5, 2004 Share Posted November 5, 2004 To BD and Admiral: Well wether or not it's stupid depends on your point of view.... Link to comment Share on other sites More sharing options...
Admiral Odin Posted November 5, 2004 Author Share Posted November 5, 2004 JM: The Aesir are fighting in the hopes of reducing the number of Fenris Brood and Heloki. As well as having a chance at removing the Jotuns. This would make things easier for the group and is well worth it. There are other reasons but that is the main one. Remember there is also just one ship off the planet, and the Asgardried cannot hold all the Aesir. The Aesir are doomed one way or another. This battle gives them the best chance to do the most damage. Link to comment Share on other sites More sharing options...
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