Sgt. Strike Posted September 6, 2004 Posted September 6, 2004 I thought I had installed it wrong, or something. I'll give it a try soon, again. -edit- Ok, I tried it, do I need to put the source scripts somewhere as well? Should they go in the modules folder, or override?
Darth333 Posted September 6, 2004 Posted September 6, 2004 Originally posted by Sgt. Strike I thought I had installed it wrong, or something. I'll give it a try soon, again. Read the readme: not everything goes in your overide folder.
RedHawke Posted September 7, 2004 Author Posted September 7, 2004 Originally posted by Sgt. Strike I thought I had installed it wrong, or something. I'll give it a try soon, again. -edit- Ok, I tried it, do I need to put the source scripts somewhere as well? Should they go in the modules folder, or override? From the readme: --------------------------------------------- Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder. NOTE: ---------------------------------------------- You don't do anything with the source scripts, they are there for enhancing the scripting knowledge for other modders, who want to try something similar.
Sgt. Strike Posted September 7, 2004 Posted September 7, 2004 Ok, I'm going to redo all my mods, and see if that works. But I won't run the game until it's updated, though. That could be a problem. Oh well, I have the other mods running, though.
Mav Posted September 7, 2004 Posted September 7, 2004 Originally posted by RedHawke NOTE: ---------------------------------------------- You don't do anything with the source scripts, they are there for enhancing the scripting knowledge for other modders, who want to try something similar. Yes I do rely heavily on source scripts and the scripting knowledge of others... hehehehehe
Sgt. Strike Posted September 7, 2004 Posted September 7, 2004 It owrks, all I needed to do was update the game. And that wasn't too much of a problem.
RedHawke Posted September 8, 2004 Author Posted September 8, 2004 Originally posted by maverick187 Yes I do rely heavily on source scripts and the scripting knowledge of others... hehehehehe Hmm... Interesting. Originally posted by Sgt. Strike It owrks, all I needed to do was update the game. And that wasn't too much of a problem. [Mr. Burns] Excellent!!! [/Mr. Burns] I'm glad you got it all sorted out Sgt. Strike.
Sgt. Strike Posted September 8, 2004 Posted September 8, 2004 Great mod, a bit tough, but still great. I would rate it a ten.
RedHawke Posted October 19, 2004 Author Posted October 19, 2004 Version 1.1 Released 10-18-2004 New in Version 1.1: Used beancounters information to spawn the entrance to the shop as too many people were having difficulty getting version 1.0 to work. And integrated the global.jrl from the ORD Mandell Mod, so a certain mod installation order is no longer required with these two mods. PLEASE READ THE README FILE COMPLETELY if you are upgrading the mod from version 1.0!
tenou123 Posted July 25, 2006 Posted July 25, 2006 Question: Will the mod even if it isn't the first time you enter Anchorhead? I can;t find...anything really...the spot where the shop should be (southwest) is unchanged as well (no sign or jawa). Everything is updated and I followed the instructions...tasukette onegaishimasu...
Darkkender Posted July 26, 2006 Posted July 26, 2006 It has to be your first time visiting anchorhead as the script that spawns the Jawa outside won't fire after you've entered anchorhead for the firsttime.
ARC Cody Posted February 6, 2008 Posted February 6, 2008 Wow!!! Just played through it, it was so great. Even though you used the Taris sewers for the game it was still awesome. I found a few glitches in the mod though, and thought I'd mention them. 1) Once the quest is given to you, a blank quest space appears in the journal. 2) Whats with the crystal one of them sells you? The stats aren't shown instead there are white blanks. 3) On the last line of dialog of Weebul,there are 2 speech options. One is something like "Do not give in to revenge" or " Revenge is not the way of jedi" or something. The other is to simply say " I will accept your quest" or something. When i click in the second option the dialog ends and I have to start from the beginning. 4) Any way to make Weebul recognize you before you accept the quest and not have to restart the whole convo? Despite these minor glitches (Im picky like that) the whole game is awesome. The trandoshans in the sewers are soo hard to beat. No kidding about them being tough. Thanks for this awesome mod.
RedHawke Posted February 7, 2008 Author Posted February 7, 2008 1) Once the quest is given to you, a blank quest space appears in the journal. That sounds like the mod wasn't properly installed. The global.jrl file from the mod might be missing or overwritten by another non-compatible mod. Or it could be a language issue. There should be text there. 2) Whats with the crystal one of them sells you? The stats aren't shown instead there are white blanks. That shouldn't be happening... again it might be your language settings. Unless... can you at least see the name of the crystal, and does it appear in the workbench screen to place in a lightsaber? If they don't show up at the bench, please check out the first post in this thread. 3) On the last line of dialog of Weebul,there are 2 speech options. One is something like "Do not give in to revenge" or " Revenge is not the way of jedi" or something. The other is to simply say " I will accept your quest" or something. When i click in the second option the dialog ends and I have to start from the beginning. That is wierd... when I get a chance I will look into it, but it won't be anytime soon. Sorry. 4) Any way to make Weebul recognize you before you accept the quest and not have to restart the whole convo? You will have to restart the conversation, when this mod was done there was no dialog editor so adding in the 'bells' and whistles' of finer dialog editing was a hard thing to do. So the conversations are pretty linear. Either way there is no way I can currently do anything on my end as I have neither game installed atm.
ARC Cody Posted February 7, 2008 Posted February 7, 2008 Hi Redhawke, thanks for replying to my post so quickly. I think that I didn't make some of my problems very clear so Ill rephrase them. 1) The actual quest entry appears in the journal, but in addition to that a blank entry also comes. 2) The name of the crystal and description appear, but the stats are blanks. Again your mod is incredible and thanks for bothering to reply.
Keeper_DP Posted February 7, 2008 Posted February 7, 2008 If there is no text in the journal its for the language. It´s happens to me too. But you can convert it. Your mod its pretty god. I´ve completed it. (man, those trandoshans are REALLY hard to beat). But, i had to use the code warp rhjawashop. Because i can´t find the shop on tantooine. T_T Anyway. Good work.
Darth Payne Posted February 7, 2008 Posted February 7, 2008 The shop is on the right side, near a corner, just past the czerka shop. There is a sign and a jawa in front, talk to the jawa and he will lett you in. When your finished, there is a console next to the door, use that and it will take you outside.
Meatbag77 Posted December 28, 2008 Posted December 28, 2008 I am experiencing the white blocks in the new crystals titles. I also can't access the new crystals in my workbench on the Ebon Hawk. I can see them in my item list, just can't use them in an upgrade. I don't know anything about modding or how to fix this kind of stuff. Thanks in advance for any help.
Darth Payne Posted December 28, 2008 Posted December 28, 2008 If i remember correctly the new crystals are actually fakes.
Meatbag77 Posted December 28, 2008 Posted December 28, 2008 Hahaha. :xp: That makes sense actually, Redhawke did say 'we get what we pay for' with those crystals. Thanks for the help.
RedHawke Posted December 28, 2008 Author Posted December 28, 2008 Another 'victim'! Excellent! Even after all this time! *Counts the many credits my Jawa minion has collected...*
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