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My Darth Vader Armor


Darth_ToMeR

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I made Darth Vader Armor but it's not finished yet. i still need to tweak some things, add texture for the back and put it into an armor.

If you think i need to change something please post here. Here's a pic.

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kotorvader.jpg

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Edit: I released it

http://lucasforums.com/showthread.php?s=&threadid=138319

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Originally posted by Adam G.

For the mask, you could either make your own, or pm Darth Straker because he made a mod which give you Vader's mask, I do not know of any other Vader masks, though there probably are a lot of them...

 

-Adam G.

Thanks for the replies.

I don't want trouble like the other Vader thread. Straker left the forum, He didn't posted anything for few months.

And just mask won't look nice, but if someone could make Helmet...

And please give me more feedbacks.

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Originally posted by Mono_Giganto

Nice work ToMeR, can I ask how you got him to stand straight up in the first picture instead of the bent knees? Or is it just my imagination?!

The pic with the head point to the left (of bandon)? When the NPC stand without moving for some time, they sometimes spinning their head, and the legs moving too.

And thanks for the reply.

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Originally posted by MTV2

Hasnt some one already made this?? I'm pretty sure someone did, but it didn't have those buttons

 

Anywho, cant wait till released, looks great:D

Yes. We have a Vaderesque Darth Malak. Orsan made a Malak skin that matches perfectly Dath Vader, although it's not possible to make a mask for Malak.

 

Great job Darth_Tomer. It's really good.:thumbs1: . If you want a cloak, then you might consider using the Revan robe instead of Bandon's for skining. It has the cloak plus the cape and you can use a shader effect to make the belt invisible if you like. There is a maskless Revan robe model and tex called N_DarthRevanM.

 

Actually, there is a mod available in PCGAMEMODS that creates a new tex to this N_DarthRevanM using a shader trick to make the upper belt and the cape invisible.

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Originally posted by MTV2

whens this gonna be released, cant wait:(:(

Got Primes permission yet?

Why do i need to get his permission?

About when it'll be released, I don't want to promise anything, i'll update when i'll have what to update.

 

And i need help, i want to add this item without change Bandon clothes and not to mess with the 2da files, is that possible? i can't find the right tutorial.

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Originally posted by Darth_ToMeR

Why do i need to get his permission?

About when it'll be released, I don't want to promise anything, i'll update when i'll have what to update.

 

And i need help, i want to add this item without change Bandon clothes and not to mess with the 2da files, is that possible? i can't find the right tutorial.

In order to do that you'll need:

 

1. To make the robe available for npc and your PC, without editing app.2da -

1.1 - Extract the bandon body model in BIF/models/both aurora.mdl and .mdx), i think the file name is n_bandon;

1.2 - Change the n_bandon name to any armor model you'll want to replace, for instance PMBI( the robe model);

1.3 - Hex edit the file, replacing all entrys with the original name to your given name;

1.3 - Change the name of your tex to the given name01.

 

The set back is that the replaced armor will look like bandon robe. That happens cuz bandon robe is not a body available in PC and npc list of appearences (in app.2da) and there isn't an empty slot in said list, so either by editing .2da or changing the model name you'll always have to replace an armor model.

 

There is a second option which is give the armor a disguise property. That way everytime you use your body morphs into some other body. The game uses this when you get the sith armor. He changes your body model to another body model not available by default.

 

There is also a set back with this technique. The disguise effect doesn't changes only the body, but every appearence info, including size and head. This way the armor user will have bandon's face.

 

This technique woud be the most sucessfull one if some scripter could crack the way the game makes the head # 66 (Revan's Leviathan cutscena head) work. :(

 

Hope it helps

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Originally posted by Xavier2

In order to do that you'll need:

 

1. To make the robe available for npc and your PC, without editing app.2da -

1.1 - Extract the bandon body model in BIF/models/both aurora.mdl and .mdx), i think the file name is n_bandon;

1.2 - Change the n_bandon name to any armor model you'll want to replace, for instance PMBI( the robe model);

1.3 - Hex edit the file, replacing all entrys with the original name to your given name;

1.3 - Change the name of your tex to the given name01.

 

The set back is that the replaced armor will look like bandon robe. That happens cuz bandon robe is not a body available in PC and npc list of appearences (in app.2da) and there isn't an empty slot in said list, so either by editing .2da or changing the model name you'll always have to replace an armor model.

 

There is a second option which is give the armor a disguise property. That way everytime you use your body morphs into some other body. The game uses this when you get the sith armor. He changes your body model to another body model not available by default.

 

There is also a set back with this technique. The disguise effect doesn't changes only the body, but every appearence info, including size and head. This way the armor user will have bandon's face.

 

This technique woud be the most sucessfull one if some scripter could crack the way the game makes the head # 66 (Revan's Leviathan cutscena head) work. :(

 

Hope it helps

Thanks that will help. Maybe i can replace the Clothes model? How T7 did the scout bandon clothes?

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Did it! i changed the clothes Model into Bandon model and replaced the texture, So you'll get Vader armor without cheating on the start of the game. No one using the clothes after the Endar Spire and that way i won't override any of the robes. And don't worry, i'll give the clothes the bunuses of Qel-Droma robes so you'll have defense.

About release date, i HOPE tomorrow (14.10.04)

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Originally posted by Darth_ToMeR

Did it! i changed the clothes Model into Bandon model and replaced the texture, So you'll get Vader armor without cheating on the start of the game. No one using the clothes after the Endar Spire and that way i won't override any of the robes. And don't worry, i'll give the clothes the bunuses of Qel-Droma robes so you'll have defense.

About release date, i HOPE tomorrow (14.10.04)

 

I just saw this, and I thought, why not make it a custom item? You could use a disguise property with head 66.

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