Jump to content

Home

Look Achiles!! It's a sash!!


Xavier2

Recommended Posts

I'm very excited about this. OK. Any of you familiar with the New Jedi robe model in Xavier2 WIP knows what i'm talking about. But those of you who haven't seen it yet. Here goes a pick

 

SashJediRobe.jpg

 

Yeap:D That's right a new Jedi robe model...With a sash!!! I believe Achiles will like to hear it.

 

I have succesfully edited 3 body models before, but thanks to a new technique, aka the Box Man process, developed during long discussions between [sTGN]Locutus, bneezy and myself, along with several tips and help from svosh. We are now able to merge diferent body meshes.

 

Right now you can find other body models currently on the works on Xavier2 WIP.

 

See ya.:) :) :)

 

PS. Maybe this belongs to that thread, but i had to discuss the modeling process somewhere else.

Link to comment
Share on other sites

Wow, that looks great!

 

So what do you want me to do with the new robe textures? Personally, I think this model looks much more accurate than the model I am currently skinning for. IMO it might be worth getting this model to the point where you are happy with it (looks great right now), and then I can skin for that one.

 

What do you think, Xavier2?

Link to comment
Share on other sites

Originally posted by Prime

Wow, that looks great!

 

So what do you want me to do with the new robe textures? Personally, I think this model looks much more accurate than the model I am currently skinning for. IMO it might be worth getting this model to the point where you are happy with it (looks great right now), and then I can skin for that one.

 

What do you think, Xavier2?

For what it's worth, I agree. Hopefully, Xavier2 decided to model the female robes as well so that Bastila and Juhani (as well as the female PC's) are not left out in the rain. If so, I hope that you're willing to skin those as well Prime.
Link to comment
Share on other sites

Originally posted by Prime

Wow, that looks great!

 

So what do you want me to do with the new robe textures? Personally, I think this model looks much more accurate than the model I am currently skinning for. IMO it might be worth getting this model to the point where you are happy with it (looks great right now), and then I can skin for that one.

 

What do you think, Xavier2?

You won't have that much work reskinning them Prime. I'm trying to get an unused place on the texture map so it can make your work easy.

 

I don't know if everybody will like to have this instead of the other. There are still some clipping issues. It doesn't moves along the legs but rather the torso. The sash pretty much works like the belt on Revan's cutscene robe as it's extracted from that model. It means it's not as flexible as i would want it. But it's fine by me anyway.:D. Let me know.

 

EDIT: Oh and that seam on the arm is not fixable unfortunatelly. It seems i was right about it being a conversion problem. I think Mdlops does not support the use of smooth groups, as this is the effect applied over that model area.

Link to comment
Share on other sites

Originally posted by Xavier2

I don't know if everybody will like to have this instead of the other. There are still some clipping issues. It doesn't moves along the legs but rather the torso. The sash pretty much works like the belt on Revan's cutscene robe as it's extracted from that model. It means it's not as flexible as i would want it. But it's fine by me anyway.:D. Let me know.

OK. I'd have to take a look and see how it works in game. I usually find clipping issues fairly distracting, and if it is bad I'd prefer to go with the older models. If you like, you can send me the model and I'll give it a try and then give you my opinion.

 

In the end it is up to you though. :)

Link to comment
Share on other sites

Originally posted by Xavier2

I have succesfully edited 3 body models before, but thanks to a new technique, aka the Box Man process, developed during long discussions between [sTGN]Locutus, bneezy and myself, along with several tips and help from svosh. We are now able to merge diferent body meshes.

 

PS. Maybe this belongs to that thread, but i had to discuss the modeling process somewhere else.

 

"Box Man process"? Ok lets talk about it. you know though that you can use this thread http://www.lucasforums.com/showthread.php?s=&threadid=134510 to talk about KotOR modeling. You are free to add any modeling tips that you think will be usefull and it keeps the discussion centralized to one thread.

Link to comment
Share on other sites

Originally posted by Fred Tetra

Amazing work! Very nice! :)

Thanks Fred. Coming from you it's a very special compliment.:)

 

:syoda: Younglings...Younglings:D A sashed jedi robel to look you will! humm:

 

SashAchievement.jpg

SashAchievement2.jpg

SashAchievement3.jpg

SashAchievement4.jpg

SashAchievement5.jpg

 

The texture is Prime's Obi-Wan robe and the head is Obi-Wan's from Orsan.

 

I tested the model in most animations and there is only one cliping issue i noticed. There is one anim while runing where the character spreads the legs. In this particular move the back of the skirt clips with the right sash and with the front of the skirt. It is happening because:

 

1. The sash uses the animations of the legs and pelvis. So it must follow them. Sorry we can't make custom anim yet;

2. The front of the skirt is closed to emulate the movie one and the sash is placed over it.

 

If you ask me. I think it's hardly noticeable and it works allright with all combat moves as you can see by the pic.

 

To all the comunity: This is a team achievement. Without [sTGN]Locutus i couldn't have finished it. As usual, my statement is, COLABORATIVE WORK IMPROVES THE QUALITY AND SAVES TIME!!!

 

To Prime: I'll send those to you later. The sash uses the same place in your texture where you have drawed a sash. So i hope it won't be that troublesome to you.

 

To Achiles: I'm gonna work on the female versions after i finish some other stuff for the team.

 

Now, i'm gonna rest a bit and hang out with my girlfriend, before she starts to hate Star Wars:D more...:D :D

 

Thanks for the positive response on our work.:)

Link to comment
Share on other sites

Originally posted by Xavier2

 

To all the comunity: This is a team achievement. Without [sTGN]Locutus i couldn't have finished it. As usual, my statement is, COLABORATIVE WORK IMPROVES THE QUALITY AND SAVES TIME!!!

 

 

Thanks for the positive response on our work.:)

 

 

Looks good X2, but what is this Box man process you guys are useing.

Link to comment
Share on other sites

Originally posted by T7nowhere

Looks good X2, but what is this Box man process you guys are useing.

It's pretty simple actually. Box Man is just a nickname. I'll either include the detailed process on the read me or make a step by step in svosh's thread as soon as i have the time.:)

Link to comment
Share on other sites

Originally posted by Xavier2

To Prime: I'll send those to you later. The sash uses the same place in your texture where you have drawed a sash. So i hope it won't be that troublesome to you.

Sounds good. I look forward to getting the files. :)
Link to comment
Share on other sites

I've taken a stab at fixing up the robe texture for the new model. IMO the model is definitely superior to the one that was working on previously. I think I've got the texture as good as I can get it. Unfortunately, the portion of the texture that covers the new tabards is extremely stretched. This makes adding small details almost impossible. As a result, I haven't added some things I had originally planned on. Also, some of the texture mapped into the groin area also maps onto part of the hand. I'm going to try and improve this part a bit, but I think the problem will still be there.

 

Anyway, here are some screenshots of the new texture with the improved model...

 

newrobe1.jpgnewrobe2.jpg

 

newrobe3.jpgnewrobe5.jpg

 

newrobe7.jpg

 

newrobe9.jpg

 

newrobe10.jpg

 

newrobe11.jpg

 

 

Xavier2, if you are happy with the skin, I'll starting doing the different variations.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...