Prime Posted November 11, 2004 Share Posted November 11, 2004 Originally posted by d_eisenga i recall reading somewhere that some LA guy(sorry for the lack of details )said that they are indeed no longer developing for gamecube, but didnt give a reason. I've seen that several places as well, but the only thing I could find with a quick search was... "Accord to IGN in their latest mail bag Lucas Arts has quietly stop GCN support as they have no future titles planed for the console." Link to comment Share on other sites More sharing options...
Kurgan Posted November 11, 2004 Share Posted November 11, 2004 Originally posted by Prime This game will never come out for the PC. I believe they said they were developing it specifically to take advantage of the console controllers (two analog sticks and the like)... Even though it would be "dumbed down" if it were released for the PC now, the controls issue is idiotic if it's the reason they're holding back a PC release. There are dual analog gamepads for PC right now. They're affordable and they even have the ever-popular "rumble" (vibration) gimmick and plenty of buttons you can program. The only thing holding back a PC release is the lack of time/money or the desire to just focus on consoles for higher profits. Link to comment Share on other sites More sharing options...
Nafai Posted November 30, 2004 Share Posted November 30, 2004 Originally posted by d_eisenga i wonder why its not coming out for gamecube. it looks like lucasarts is compeltely boycotting the GC. now, i coulkd ive with that, if only there was a PC version. but alas. this means i wnt ever be able top play this game. cause i'm certainly not buying a PS2 or XBOX for this game. I completely agree with you...however i think i might trade my gamecube for an xbox, itll only cost me 20 bucks extra...i prefer xbox to gamecube so i have no idea why the hell i bought GC Link to comment Share on other sites More sharing options...
Prime Posted November 30, 2004 Share Posted November 30, 2004 Originally posted by Kurgan Even though it would be "dumbed down" if it were released for the PC now, the controls issue is idiotic if it's the reason they're holding back a PC release. There are dual analog gamepads for PC right now. They're affordable and they even have the ever-popular "rumble" (vibration) gimmick and plenty of buttons you can program. But how many people have dual analog PC gamepads? If the game is indeed designed specifically with the gamepad in mind, porting it to the PC would mean only those who have or are willing to by a gamepad would enjoy it. Can you imagine the outcry from PC games if they were more or less required to get a gamepad? Originally posted by Kurgan The only thing holding back a PC release is the lack of time/money or the desire to just focus on consoles for higher profits. Just like every other game... Link to comment Share on other sites More sharing options...
boinga1 Posted November 30, 2004 Share Posted November 30, 2004 The III game won't be PC. Why? Because I want it to be on PC, and Lucasarts hates me. True story. Anyone want to hear it? On the other hand, what kind of controls system would actually require two analog sticks? One for movement and another for slashes? Anyway, there still would have to be some way to put it on PC; there are only some 40-odd possible "buttons" on a keyboard.. Anyone fmailiar with the NBA Live series and freestyle control? Freestyle requires two analog sticks, but Live still comes out on PC, and can be played without freestyle (though not as enjoyable). Link to comment Share on other sites More sharing options...
Andy867 Posted November 30, 2004 Share Posted November 30, 2004 Well, seeing as how LucasArts usually announces any PC titles from the beginning, it is pretty safe to say that they will not release Episode 3 onto the PC, which I definitely do NOT agree with since I am more PC gamer myself (as I am playing Dragonball Z: Budokai 3) Link to comment Share on other sites More sharing options...
Hannibal Posted December 1, 2004 Share Posted December 1, 2004 Originally posted by Kurgan The only thing holding back a PC release is the lack of time/money or the desire to just focus on consoles for higher profits. That's true. On the Obsidian site some guy asked why the Xbox version was coming out before the PC version and....this blew me away....KOTOR1 had 80% of it's sales on XBOX!!! That suprised me. I would've thought it was 60/40. If I was running a business and the bulk of the profits were coming from consoles instead of wasting time on PCs I'd just release my game on XBox and PS2. Especially since it seems as almost the entire world either owns one or the other (some lucky souls own both ). Link to comment Share on other sites More sharing options...
Katarn84 Posted December 2, 2004 Share Posted December 2, 2004 I have neither (and if the Force wants it I'll never have to buy one). Link to comment Share on other sites More sharing options...
Darth333 Posted December 2, 2004 Share Posted December 2, 2004 Originally posted by Hannibal That's true. On the Obsidian site some guy asked why the Xbox version was coming out before the PC version and....this blew me away....KOTOR1 had 80% of it's sales on XBOX!!! That suprised me. I would've thought it was 60/40. If I was running a business and the bulk of the profits were coming from consoles instead of wasting time on PCs I'd just release my game on XBox and PS2. Especially since it seems as almost the entire world either owns one or the other (some lucky souls own both ). Perhaps if both versions would have been released at the same time it could have been 60/40 or at least less than 80% on xbox but they released the Xbox version 6 mnths before the PC version...so some people didn't wait and bought the xbox version instead of the PC version. As for EP 3 game, I agree with Prime. Dual analog PC gamepads are normally not required for PC games. Perhaps this would be workable if those gamepads were of common use but I imagine ( I could also be totally wrong on this) that the great majority of PC players, including me, don't have them. Link to comment Share on other sites More sharing options...
Master Jaxu Posted December 4, 2004 Share Posted December 4, 2004 Originally posted by Evil Dark Jedi TPM was alright. I havent seen TPM on console only PC which I have it on. I ave it was on PS1 i own it Link to comment Share on other sites More sharing options...
Kurgan Posted December 8, 2004 Share Posted December 8, 2004 Originally posted by Prime But how many people have dual analog PC gamepads? If the game is indeed designed specifically with the gamepad in mind, porting it to the PC would mean only those who have or are willing to by a gamepad would enjoy it. Can you imagine the outcry from PC games if they were more or less required to get a gamepad? That's no excuse. They release Flight Simulator games for the PC all the time, and those games basically require you to own a joystick of some kind (and the few that don't require it are very difficult to control properly with just a keyboard and mouse). Or how about driving games without a steering wheel controller? Anyway, these gamepads are NOT expensive, so "expecting" one is no big deal, really. It's not even comparable to the game fanatics who have no problem shelling out for a new video card (which can cost hundreds of dollars) or more ram for a new "bleeding edge" game (like Doom3). And releasing a game that favors such a controller will only increase the popularity of such controllers on the PC. There have been console to PC ports released in the past that are built around gamepad play. Take Indiana Jones and the Emperor's Tomb or the Spider-Man/Spider-Man the Movie games. This argument could also apply to games with "high" system requirements. Or games that "require" an internet connection to play. Obviously it's been found that these requirements alone won't deter people from buying the game, so long as they are warned ahead of time on the box before buying. Just like every other game... Right. There's no TECHNICAL reason why a console game can't be ported to a pc. All console games are developed on computers (I won't say "Pc" because a pc is a PERSONAL computer and many developers would rather use much faster workstations and supercomputers if they have access to them). The Xbox is little more than a customized PC, in fact. If anything, the consoles have more technical limitations than home PC's. But it is a bit easier for a console company to force their users to "upgrade" some component or buy some special controller for a certain game, than it is to do the same with PC gamers. But then with PC gamers they usually have many competing products to choose from (different video card makers, different game controller makers, driver tweaking, etc). Link to comment Share on other sites More sharing options...
JinniX Posted January 11, 2005 Share Posted January 11, 2005 Reading all of this stuff helps me on all of my games. So, keep talking. Link to comment Share on other sites More sharing options...
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