PhireStorm Posted March 24, 2005 Share Posted March 24, 2005 This is my opinion. Since you can see out of your eyes with out seeing a nose, the feild of plain should be clear, pardon a small bump to simultae the feel of a stormtroopers helmet. I made my own HUD for you guys to understand at what i mean. >> http://img233.exs.cx/my.php?loc=img233&image=project19yd.jpg Link to comment Share on other sites More sharing options...
TK-425 Posted March 24, 2005 Author Share Posted March 24, 2005 Wow! Nice work Phirestorm. Could you combine more of the shape in my picture with your HUD? I think I probably want to let the outer edges & corners be slightly out of view, somewhat like yours but a little less. Also, I probably want the crosshair from SWRC, only with a dot in the middle to help in accuracy Otherwise, do whatever you want to to make it look right. Oh, and keep the bump on the top, it makes it look cool. Link to comment Share on other sites More sharing options...
Deth Metal Posted March 24, 2005 Share Posted March 24, 2005 I think if Phirestorm were to bring up the outsides of the lower part in an upward curve and then sharpen the upward lift in the middle, that would make the lower part of the helmet perfect. The only other thing would be to have a sharp dip at the top to suggest that there are two separate eye holes yet because of how close you are to the helmet your perception makes it into one image. Other than that, I think PS has it perfectly. Link to comment Share on other sites More sharing options...
Nokill Posted March 24, 2005 Share Posted March 24, 2005 can't wait to see the final for this Link to comment Share on other sites More sharing options...
TK-425 Posted March 25, 2005 Author Share Posted March 25, 2005 Me niether;) Originally posted by Deth Metal I think if Phirestorm were to bring up the outsides of the lower part in an upward curve and then sharpen the upward lift in the middle, that would make the lower part of the helmet perfect. The only other thing would be to have a sharp dip at the top to suggest that there are two separate eye holes yet because of how close you are to the helmet your perception makes it into one image. Other than that, I think PS has it perfectly. I agree. Link to comment Share on other sites More sharing options...
Boba Tea Posted March 25, 2005 Share Posted March 25, 2005 Don't know whether you've seen this(or someone's already posted it) but someone on GameSpot made a concept of an Imperial Commando. All they really changed was the helmet though; But it looks pretty good. Perhaps you could use it for reference. Link to comment Share on other sites More sharing options...
PhireStorm Posted March 25, 2005 Share Posted March 25, 2005 I have made the new hud!, I included suggestions from you guys, but reorganized it a little to make it flow better. I'm opposed to the sharp point, it will be much to distracting, but a smoother bump will be better. http://img39.exs.cx/my.php?loc=img39&image=hud1to.png I made some of it transparent too, so here what it could look like as a concept in-game. http://img14.exs.cx/my.php?loc=img14&image=hudinaction5lp.png Link to comment Share on other sites More sharing options...
Deth Metal Posted March 25, 2005 Share Posted March 25, 2005 On the top, drop the outside edges a tad, it makes it look like the eyeholes extend back behind his head. EDIT: My Paint skills are sub-par, but this is a general idea of what I'm talking about... http://img.photobucket.com/albums/v235/DethMetal/hud1to1b.png Link to comment Share on other sites More sharing options...
Nokill Posted March 25, 2005 Share Posted March 25, 2005 it looks pretty nice already PhireStorm now all you need are sounds and the model itself sounds shoud be no problem if you need publicity i coud make a mod page for this mod on my site Link to comment Share on other sites More sharing options...
TK-425 Posted March 25, 2005 Author Share Posted March 25, 2005 Thanks Boba Tea but those are Republic Stormtrooper heads put on a Clone Commando body, thanks anyway. And PhireStorm, thats pretty good (and thanks for your effort) but I'm not crazy about your last one. I dont really want you to stray to much off of what you had before. I think if you could go back to the one you had, keep the square bump on the top, just raise the outer bottom edges a little, and make the center just a little sharper, but not too sharp and not too high into the center of the image, basicly make it more like the shape of what I had. And if you dont want to do anymore with it, if you could give me the images I could fiddle with it. And Nokill, I might take you up on that offer in time, I was also thinking of doing a writeup call on Republiccommando.net. Link to comment Share on other sites More sharing options...
Nokill Posted March 26, 2005 Share Posted March 26, 2005 if your interested yust post on our forum Link to comment Share on other sites More sharing options...
Redtech Posted March 28, 2005 Share Posted March 28, 2005 Woah,decent Hud display! Just one thing. You don't need a shield bar do you? These are storm troopers, their arnour doesn't self-regenerate, anyway, make it harder for the player. Also, can't the "health" bar be tucked over the "nose"? doesn't need to be a massive bar like in RC, something modest could work? Link to comment Share on other sites More sharing options...
TK-8252 Posted March 28, 2005 Share Posted March 28, 2005 Well maybe the armor could sort of "reseal" itself after taking damage. Sort of like how the commando's visor wiper fixes the visor when it gets cracks in it. Link to comment Share on other sites More sharing options...
TK-425 Posted March 29, 2005 Author Share Posted March 29, 2005 I really like that idea TK. I also was thinking how to explain away the armor recharge. I was just going to wave it away with "troopers fix the armor after a short period of time" While we are on the topic of the HUD,... http://i147.exs.cx/img147/7780/2hud3go.jpg It would be nice if someone could make it a larger picture. We can edit it easier with this picture http://img96.exs.cx/img96/5981/3hud6kg.jpg Link to comment Share on other sites More sharing options...
Fds Posted March 29, 2005 Share Posted March 29, 2005 Take a look here: http://www.starwars.com/databank/organization/stormcommandos/eu.html Link to comment Share on other sites More sharing options...
TK-425 Posted March 29, 2005 Author Share Posted March 29, 2005 Thanks, but we already looked at that. And kind of ruled it out for now. Link to comment Share on other sites More sharing options...
TK-425 Posted March 31, 2005 Author Share Posted March 31, 2005 Could someone make the HUD bigger without ruining the rez? Link to comment Share on other sites More sharing options...
TK-425 Posted April 2, 2005 Author Share Posted April 2, 2005 [sarcasm]Well, thanks to everyone in the thread.[/sarcasm] I finally got the HUD to be close to the right size. But before I show everyone, I want to add all the details. So, TK, is this whare the HUD is? It doesent quite line up. Link to comment Share on other sites More sharing options...
Redtech Posted April 2, 2005 Share Posted April 2, 2005 Resealing armour? Well, don't start arguing about EU vs non EU. Sounds OK. I dunno, I just feel stormies don't have blatent high tech going for them, more function than style obviously, so I feel a "modest" Hud works in their favour. Heck, it's your mod anyway, sounds more exciting by the day! Link to comment Share on other sites More sharing options...
TK-8252 Posted April 5, 2005 Share Posted April 5, 2005 Originally posted by TK-425 So, TK, is this whare the HUD is? It doesent quite line up. The HUD displays are in the visor, where the eyes are. Link to comment Share on other sites More sharing options...
TK-425 Posted April 5, 2005 Author Share Posted April 5, 2005 I'm talking about the inside of the helmet. What I am asking is, is that piece of metel whare you would view the HUD if your head was inside the helmet? Link to comment Share on other sites More sharing options...
adillon Posted April 6, 2005 Share Posted April 6, 2005 i was under the impression that a HUD isn't something you necessarily look AT, but rather something that is in your field of vision. and its purpose is so the viewer does not have to look away from what is directly in front. so TK-8252's reply is accurate, as all the ammo/health/shield information would be projected onto the 2 helmet viewports. Link to comment Share on other sites More sharing options...
TK-425 Posted April 7, 2005 Author Share Posted April 7, 2005 Originally posted by Redtech Resealing armour? Well, don't start arguing about EU vs non EU. What do you mean by that? Is this mentioned someware in the EU? Link to comment Share on other sites More sharing options...
TK-425 Posted April 7, 2005 Author Share Posted April 7, 2005 My question still inst answered though. I want to know if that piece of metel is whare you look out of the helmet, via the eyepieces. Or, should I just surround the eyepieces with a black rubbery material? Link to comment Share on other sites More sharing options...
Redtech Posted April 7, 2005 Share Posted April 7, 2005 Oh, you mean because the eypeice isn't transparent? Hmmm.. I'd say add the rubber around the eyes and screw the metal, it is EU! Link to comment Share on other sites More sharing options...
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