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being as bored as i am...


NiKo

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oh yeah, I'm still hoping on finnishing these games one day

 

as soon as I find an engine easy enough to use for an ignoramus like myself.

 

what about you, Chris?

still planning on returning to those old projects one day?

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To me this thread will always be the true classic.

 

 

 

On a different note this one was my original dip into complete forum madness. There's about dozen threads that this little thing wound up covering. But this is all past to me now, as now I'm the head honcho around there. But maybe this is why I got nominated for biggest jerk around here. *bitter now*

 

I know it didn't really have anything to do with classic threads from around here, still a good read though.

 

Here's a couple of the other ones involved.

One

Two

Three

 

These were classic times. But man, I was like 15 at the time, I sound so young in all those posts.

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Originally posted by NiKo

oh yeah, I'm still hoping on finnishing these games one day

 

as soon as I find an engine easy enough to use for an ignoramus like myself.

 

what about you, Chris?

still planning on returning to those old projects one day?

 

AGS, my man, AGS. I fiddled with it, and it's a fabulous engine.

 

I don't know, I don't think adventure game design is truly in me. I mean, I'll always be an adventure game NUT, but I doubt I have the capacity to make a moderately good adventure. Especially with the artwork. Talk about stick figures. Bad ones.

 

No, these days I concentrate on just writing.

 

But weren't those the days, eh? Had my heart pumping every time we had a character sketch done, or a new line in the script...

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Originally posted by Guybrush122

AGS, my man, AGS. I fiddled with it, and it's a fabulous engine.

 

...pfff, ags isn't that fabulous... ever seen the linux port? the only good point is that it kind of works (but with damn lot bugs and stuff)... if only the source would be released, then i could try and fix it... but nooo, they won't cause it would be sooo easy to steal the resources and crap (mostly blah in my eyes/ears)...

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Originally posted by Guybrush122

But weren't those the days, eh? Had my heart pumping every time we had a character sketch done, or a new line in the script...

 

Have you still got any of the old UAC scripts (Newber etc.)? If so can you sendy?

 

What are you writing now, BTW?

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Originally posted by DrMcCoy if only the source would be released, then i could try and fix it...

How far did you get with your engine? You mentioned that you won't develop it any further, but do you have a demo to download? What else are you working on?

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Originally posted by Alien426

How far did you get with your engine? You mentioned that you won't develop it any further, but do you have a demo to download? What else are you working on?

 

...well, i kind of lost interest... it isn't really far, it loads stuff from a xml-like file and you can navigate using the arrow-keys... the alpha-stuff works though it's ineffectively and slow (high cpu usage)...

 

...and it'll currently only compile on linux (or other unix systems, given there's a libdl and x11)...

 

...if you want you can download it there:

http://drmccoy.xtrem3.de/zeugs/adventure.tbz2

...but beware, the code is quite messy...

 

...

 

...i worked a bit on my v4l console radio application ( http://dmcradio.sourceforge.net/ ) and filed a debian rfp (request for package) bug report (i already debianized the source) and hope that it will be integrated in debian sid...

 

...atm i work on a file ripper under linux (but it's supposed to become portable), since i always liked mrip ( http://www.baccan.it/index.php?sezione=mripper&email=si ) ...it became open source recently, but it's mainly written in clipper and it's completely messy, so i thought writing a new ripper from scratch would be nifty...

 

...looking in my c-directory, i see alot of started but never finished stuff, like several attemps at a rpg-thingy (2 times with svgalib, 1 time with x), a "3d-engine" (really, really basic stuff, nothing useable), two modplayers (amiga-soundmodules, 1 try in c, one in c++... they work (for 4 channel "m.k."-style mods), but they use far to much cpu)... i often start something, then get another idea, leave my current "project" behind and start the new idea, so i rarely finish something (in fact, the only project that is kind of finished (as in useable my "normal" people) is my DMCRadio...)...

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