Jump to content

Home

Multiplayer - confirmed


Guest DarthMaulUK

Recommended Posts

Guest DarthMaulUK

We can confirm that Empire At War WILL have multiplayer features.

 

There will be a 'head-to-head' campaigns together with the traditional free for all skirmish battles.

PLUS! Lucasarts plan to release a global Ladder system (much like Battlefront)

 

More info when we get it

 

DMUK

Link to comment
Share on other sites

If they have multiplayer campaigns for more than 2 players, they should include at least a basic diplomacy menu to allow players to create alliances and such.

 

I can see potential for players having their own factions or for players sharing control of the Rebels and the Empire.

 

The main problem I forsee is what to do while 2 players are in a battle and other players are not. If players are sharing control, then its easy because they would all be drawn into the battle but that won't work if players are all trying to carve out their own section of the galaxy.

Link to comment
Share on other sites

Originally posted by DK_Viceroy

Did anyone play Tiberian Sun and try out the World Domination mode?

 

You could take territories for your side it was really cool.

 

They should have it in EaW

 

THe World Domination mode in Tiberian Sun was very dissapointing. Not fun at all in my humble opinion.

 

I'm a huge RTS fan. I started with the origional Command and Conquer (Greatest game ever created, I still play it all the time) and have recently gotten Rome: Total War. Now, this game hasd alot of potential but we'll see. Rome: Total War has really raised the bar (10,000 troops in one battle and with good graphics). Let's see if Lucasarts can capitalize.

 

-Boran

Link to comment
Share on other sites

Well the inclusion of multiplayer mode is not surprising. But I look forward to finding out all the details of a multiplayer mode.

 

I've said it before but I'll say it again: I believe the most important thing for multiplayer modes in RTS games (apart from balance between factions) is a random map generator. Using set maps like in WC3 and C&CG gets boring really fast, and tactics get very stale.

Link to comment
Share on other sites

Yes, random maps are essential. That's the biggest problem with Dawn of War: there are only 9 1v1 maps and they're always the same every time you play them. I think that contributes to the scout rushing controversy as well, because it's easier to do when you know exactly where the enemy base and their most vulnerable SPs are going to be.

 

Having said that, I'm not sure if random map generation is feasible in 3D games. I can't recall seeing it in any 3D game. Just another reason why 2D is better for RTS maybe?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...