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Multiplayer - confirmed


Guest DarthMaulUK

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Guest DarthMaulUK
Posted

We can confirm that Empire At War WILL have multiplayer features.

 

There will be a 'head-to-head' campaigns together with the traditional free for all skirmish battles.

PLUS! Lucasarts plan to release a global Ladder system (much like Battlefront)

 

More info when we get it

 

DMUK

Posted

wow, will make lan even more fun. im used to playing against the computer and my mates occassionally. but missions, add a whole new level!

Posted
Originally posted by Nairb Notneb

Left on the stores shelf, that's what.

Oh no it's sw franchise, it will sell anyways ;)

 

Don't bother about the league but some more mp options would be swell

Posted

Head-to-Head campaigns sounds very awesome, although I don't think that it would be to the extent of becoming a MMORTS, which I think would be very hard to do. Instead, it'd be more likely that you start a game with a coupla people, and see who can conquer the set amount of the galaxy.

Posted

If they have multiplayer campaigns for more than 2 players, they should include at least a basic diplomacy menu to allow players to create alliances and such.

 

I can see potential for players having their own factions or for players sharing control of the Rebels and the Empire.

 

The main problem I forsee is what to do while 2 players are in a battle and other players are not. If players are sharing control, then its easy because they would all be drawn into the battle but that won't work if players are all trying to carve out their own section of the galaxy.

Posted
Originally posted by DK_Viceroy

Did anyone play Tiberian Sun and try out the World Domination mode?

 

You could take territories for your side it was really cool.

 

They should have it in EaW

 

THe World Domination mode in Tiberian Sun was very dissapointing. Not fun at all in my humble opinion.

 

I'm a huge RTS fan. I started with the origional Command and Conquer (Greatest game ever created, I still play it all the time) and have recently gotten Rome: Total War. Now, this game hasd alot of potential but we'll see. Rome: Total War has really raised the bar (10,000 troops in one battle and with good graphics). Let's see if Lucasarts can capitalize.

 

-Boran

Posted

Well the inclusion of multiplayer mode is not surprising. But I look forward to finding out all the details of a multiplayer mode.

 

I've said it before but I'll say it again: I believe the most important thing for multiplayer modes in RTS games (apart from balance between factions) is a random map generator. Using set maps like in WC3 and C&CG gets boring really fast, and tactics get very stale.

Posted

Those two games though had plenty of maps to go through and they both had a scenario editor not very good one in terms of Generals but an excellent one for warcraft.

 

I look forward to having some games on it as the V team again:D

Posted

Yes, random maps are essential. That's the biggest problem with Dawn of War: there are only 9 1v1 maps and they're always the same every time you play them. I think that contributes to the scout rushing controversy as well, because it's easier to do when you know exactly where the enemy base and their most vulnerable SPs are going to be.

 

Having said that, I'm not sure if random map generation is feasible in 3D games. I can't recall seeing it in any 3D game. Just another reason why 2D is better for RTS maybe?

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