Guest DarthMaulUK Posted January 4, 2005 Share Posted January 4, 2005 We can confirm that Empire At War WILL have multiplayer features. There will be a 'head-to-head' campaigns together with the traditional free for all skirmish battles. PLUS! Lucasarts plan to release a global Ladder system (much like Battlefront) More info when we get it DMUK Link to comment Share on other sites More sharing options...
OverlordAngelus Posted January 4, 2005 Share Posted January 4, 2005 Head to head campaigns? So that conquer the galaxy mode of play you mentioned in another thread is in multiplayer too? *drool* Link to comment Share on other sites More sharing options...
Raxor Posted January 4, 2005 Share Posted January 4, 2005 wow, will make lan even more fun. im used to playing against the computer and my mates occassionally. but missions, add a whole new level! Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 4, 2005 Share Posted January 4, 2005 Is this going to be like an MMORTS? That would be interesting. It's kind of what this head to head campaign will bring I think. Link to comment Share on other sites More sharing options...
Nairb Notneb Posted January 4, 2005 Share Posted January 4, 2005 In the multi player campaigns, can two players play as one civ against a common foe? (example: my brother and I playing as the rebels against the Empire?) Link to comment Share on other sites More sharing options...
Pho3nix Posted January 5, 2005 Share Posted January 5, 2005 ah, this is splendid! I can't wait for the game to come out Link to comment Share on other sites More sharing options...
FroZticles Posted January 5, 2005 Share Posted January 5, 2005 Hehe if multiplayer wasn't available that would be suicide for the gaming market. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 5, 2005 Share Posted January 5, 2005 Except if you're making a SP RPG *points to KOTOR* Link to comment Share on other sites More sharing options...
Fishflesh Posted January 5, 2005 Share Posted January 5, 2005 Great!...what would an RTS be whitout multiplayer. Link to comment Share on other sites More sharing options...
Nairb Notneb Posted January 6, 2005 Share Posted January 6, 2005 Originally posted by NL_Ackbar Great!...what would an RTS be whitout multiplayer. Left on the stores shelf, that's what. Link to comment Share on other sites More sharing options...
Alegis Posted January 8, 2005 Share Posted January 8, 2005 Originally posted by Nairb Notneb Left on the stores shelf, that's what. Oh no it's sw franchise, it will sell anyways Don't bother about the league but some more mp options would be swell Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 8, 2005 Share Posted January 8, 2005 It should have the most Online features ever conceived for a game it'll have stiff compotition for AoE3 Link to comment Share on other sites More sharing options...
FroZticles Posted January 8, 2005 Share Posted January 8, 2005 I don't know because they have not annouced anything excited or new it could just be a AOE2 with buffed up graphics. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 8, 2005 Share Posted January 8, 2005 AoM did not fall into that catagory. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 8, 2005 Share Posted January 8, 2005 Head-to-Head campaigns sounds very awesome, although I don't think that it would be to the extent of becoming a MMORTS, which I think would be very hard to do. Instead, it'd be more likely that you start a game with a coupla people, and see who can conquer the set amount of the galaxy. Link to comment Share on other sites More sharing options...
OverlordAngelus Posted January 8, 2005 Share Posted January 8, 2005 If they have multiplayer campaigns for more than 2 players, they should include at least a basic diplomacy menu to allow players to create alliances and such. I can see potential for players having their own factions or for players sharing control of the Rebels and the Empire. The main problem I forsee is what to do while 2 players are in a battle and other players are not. If players are sharing control, then its easy because they would all be drawn into the battle but that won't work if players are all trying to carve out their own section of the galaxy. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 9, 2005 Share Posted January 9, 2005 Did anyone play Tiberian Sun and try out the World Domination mode? You could take territories for your side it was really cool. They should have it in EaW Link to comment Share on other sites More sharing options...
boranchistanger Posted January 9, 2005 Share Posted January 9, 2005 Originally posted by DK_Viceroy Did anyone play Tiberian Sun and try out the World Domination mode? You could take territories for your side it was really cool. They should have it in EaW THe World Domination mode in Tiberian Sun was very dissapointing. Not fun at all in my humble opinion. I'm a huge RTS fan. I started with the origional Command and Conquer (Greatest game ever created, I still play it all the time) and have recently gotten Rome: Total War. Now, this game hasd alot of potential but we'll see. Rome: Total War has really raised the bar (10,000 troops in one battle and with good graphics). Let's see if Lucasarts can capitalize. -Boran Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 10, 2005 Share Posted January 10, 2005 well it's an example of an idea not an example of the best implementation obviously I still thgink the idea is good. Link to comment Share on other sites More sharing options...
Toonboy Posted January 13, 2005 Share Posted January 13, 2005 Has there been any word on the number of Players that can play in an RM match??? 8, 6, ????? Link to comment Share on other sites More sharing options...
Kroven Posted January 17, 2005 Share Posted January 17, 2005 sounds perfect:p Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 17, 2005 Share Posted January 17, 2005 Well the inclusion of multiplayer mode is not surprising. But I look forward to finding out all the details of a multiplayer mode. I've said it before but I'll say it again: I believe the most important thing for multiplayer modes in RTS games (apart from balance between factions) is a random map generator. Using set maps like in WC3 and C&CG gets boring really fast, and tactics get very stale. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 18, 2005 Share Posted January 18, 2005 Those two games though had plenty of maps to go through and they both had a scenario editor not very good one in terms of Generals but an excellent one for warcraft. I look forward to having some games on it as the V team again:D Link to comment Share on other sites More sharing options...
saberhagen Posted January 18, 2005 Share Posted January 18, 2005 Yes, random maps are essential. That's the biggest problem with Dawn of War: there are only 9 1v1 maps and they're always the same every time you play them. I think that contributes to the scout rushing controversy as well, because it's easier to do when you know exactly where the enemy base and their most vulnerable SPs are going to be. Having said that, I'm not sure if random map generation is feasible in 3D games. I can't recall seeing it in any 3D game. Just another reason why 2D is better for RTS maybe? Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 18, 2005 Share Posted January 18, 2005 Would Age Of Mythology The Titans, class as 3D since it has a Random Map Generator. Link to comment Share on other sites More sharing options...
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