Leviathan Posted January 25, 2005 Share Posted January 25, 2005 Hi world ! For those which have joined the Dark Side with Bastila on the Unknown world, you know that you can kill Jolee, Mission, Juhani and Zaalbar in the Rakatan temple and when you go back to the Ebon Hawk. So, I would want to know how I can "suppress" Canderous, HK-47, T3-M4 and Carth by selecting appropriate options in dialogs, when these characters are waiting you on the Central beach. Thanks ! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 25, 2005 Share Posted January 25, 2005 Canderous is your "Heavy", HK-47 is your right-hand-man (err..bot) and T3-M4 could care less... Carth runs like a sissy... As far as I know you can't "suppress" them, though I've never tried so I could be wrong Link to comment Share on other sites More sharing options...
Seprithro Posted January 25, 2005 Share Posted January 25, 2005 ther is a mod at pcgame mods that lets you kill them all i think its called dark shores or something like that Link to comment Share on other sites More sharing options...
Darkkender Posted January 25, 2005 Share Posted January 25, 2005 As I recall Messkell's shores of death mod allows you to choose who you kill. But my thoughts would be if you go darkside why kill your best sycophants and followers in that cause. These would be Canderous, HK-47, & T3M4. I mean really HK is pure innocent EVIL, T3 is pure Droid another words he is there to serve, and Canderous would follow you anywhere and fight in your name anytime anyplace. Even the Greatest Darkside Rulers have need of loyal and trusted servants and Henchmen. Link to comment Share on other sites More sharing options...
RedHawke Posted January 25, 2005 Share Posted January 25, 2005 ^^^^ I'm with Darkkender... why would you kill your most loyal followers, all great Sith Lords need good cannon fodder... er'... followers! Link to comment Share on other sites More sharing options...
Leviathan Posted January 26, 2005 Author Share Posted January 26, 2005 All Siths kill those which they consider too weak : Canderous, HK-47, T3-M4 and Carth are not very helpful, so I do not see why I would keep them alive in my party ... For the Messkell's shores of death mod, are the *.NSS files included in the ZIP archive ? Link to comment Share on other sites More sharing options...
Darkkender Posted January 26, 2005 Share Posted January 26, 2005 Originally posted by Galakmech All Siths kill those which they consider too weak : Canderous, HK-47, T3-M4 and Carth are not very helpful, so I do not see why I would keep them alive in my party ... For the Messkell's shores of death mod, are the *.NSS files included in the ZIP archive ? Nope, Messkell does NOT release his source files for any of his mods. I haven't figured that one out yet, but it is something everybody here has gotten used to. Link to comment Share on other sites More sharing options...
Leviathan Posted January 27, 2005 Author Share Posted January 27, 2005 Is there somebody which could reconstitute all of the *.NSS files employed in the Messkell shores of Death mod ? I hope that the answer shall be positive ... Thanks ! Link to comment Share on other sites More sharing options...
tk102 Posted January 27, 2005 Share Posted January 27, 2005 You're asking for the decompilation of 139 script files. I don't have the original .rim to compare in order to see what Messkell added. Most of it is probably just this: void main() { ChangeToStandardFaction(GetObjectByTag("Carth") ,1); ChangeToStandardFaction(GetObjectByTag("Mission") ,1); //etc } Link to comment Share on other sites More sharing options...
Leviathan Posted January 28, 2005 Author Share Posted January 28, 2005 139 script files ???!!! I did not know that this Mod was so important ! So, is the code you gave me complete, or is it an overview of all script files made by Messkell ? To finish, what must I do to "attach" this kind of scripts to dialog options ? Link to comment Share on other sites More sharing options...
Darth333 Posted January 28, 2005 Share Posted January 28, 2005 On How to attacha script to a conversation, check step 4 "attach the script to a conversation" of my "how to recruit a NPC in less than 10 steps " tutorial. tk102 said he cannot verify all the 139 .ncs files but Meskell probably used that code a lot. The code tk102 gave you will turn the npcs hostile. Link to comment Share on other sites More sharing options...
Leviathan Posted January 29, 2005 Author Share Posted January 29, 2005 I just want to obtain that : Scripts that change party members into enemies one by one (For example : I fight against Canderous, then I attack HK-47, etc ... by selecting options during a dialog with each of them ; So, I do not want to be attacked by all the members of the team simultaneously). When fight finished, I would like to get all of the items my old allies wore during the confrontation. Scripts that transform Canderous, HK-47, T3-M4, Carth, etc ... into hostile characters simultaneously, and, as in the first "point", which let me take all of the inventory's items they wore on them before dying ... Final request : How can I get some XP, dark side or light side points by killing one or all of my party members ? I think that's all for the moment ... PS : Pcgamemods.com does not work : Could you give me a "mirror link" where I can download the Messkell Shores of Death mod ? Link to comment Share on other sites More sharing options...
tk102 Posted January 29, 2005 Share Posted January 29, 2005 For your first two questions, use the following code for your template: #include "k_inc_generic" void MakeEnemy(string sWho) { object oWho=GetObjectByTag(sWho); ChangeToStandardFaction( oWho, STANDARD_FACTION_HOSTILE_1); DelayCommand(0.5, AssignCommand(oWho, ClearAllActions())); DelayCommand(0.5, AssignCommand(oWho, GN_DetermineCombatRound())); return; } void main() { // just uncomment the lines you want to use //MakeEnemy("Bastila"); //MakeEnemy("Carth"); //MakeEnemy("Cand"); //MakeEnemy("HK47"); //MakeEnemy("Jolee"); //MakeEnemy("Juhani"); //MakeEnemy("Mission"); //MakeEnemy("T3M4"); //MakeEnemy("Zaalbar"); } For your third question: void main () { //adjust the amounts as you like GiveXPToCreature(GetFirstPC(),100); AdjustAlignment(GetFirstPC(), ALIGNMENT_DARK_SIDE, 10); } Link to comment Share on other sites More sharing options...
Leviathan Posted January 29, 2005 Author Share Posted January 29, 2005 Are you sure that this code will let me get all of the items my old allies wore during their last fight (And before ...) ? For the first code you published, does it allow to kill all party members in the same time, or destroy them one by one ? Link to comment Share on other sites More sharing options...
tk102 Posted January 29, 2005 Share Posted January 29, 2005 Are you sure that this code will let me get all of the items my old allies wore during their last fight (And before ...) ?Yes, you can steal their loot. For the first code you published, does it allow to kill all party members in the same time, or destroy them one by one ? Read what it says: // just uncomment the lines you want to use You can make it do just one or you can do all at once. Link to comment Share on other sites More sharing options...
Leviathan Posted January 29, 2005 Author Share Posted January 29, 2005 In the first reply you posted, you said that scripts used in Messkell shores of Death could look like to : void main() { ChangeToStandardFaction(GetObjectByTag("Carth") ,1); ChangeToStandardFaction(GetObjectByTag("Mission") ,1); //etc } I think that this script is the "basic" one of combat, isn't it ? PS : Did you try to access to the Pcgamemods' Web site ? Link to comment Share on other sites More sharing options...
messkell Posted January 29, 2005 Share Posted January 29, 2005 No need to decompile 139 scripts, or try to decipher them...... I just released the source code scripts for 5 of my mods in one pack at pcgamemods....here's the list of mods covered.. "Manaan - Fish Fest" "Evil Temple" "Shores Of Death" "Leviathan Strike" "Slaughter The Council" please ignore the documentation, I never got around to properly documenting the scripts .... "5mods" source ------------------------ http://www.pcgamemods.com/9983/ Link to comment Share on other sites More sharing options...
Leviathan Posted January 30, 2005 Author Share Posted January 30, 2005 Thank you for your invaluable help ! Link to comment Share on other sites More sharing options...
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