J3d1W4rr10r Posted July 30, 2005 Share Posted July 30, 2005 Checking node w_Lghtsbr_003 Checking node ignore_NGon02 Checking node Dummy10 Checking node NGon01 ###### Vertices in NGon01 need to be welded I have tried every way I know to weld it, and still get this with every model i try to put in. I've followed T7's tut to the T, but it has no mention of welding or the error in question, if anyone could help i would be greatful. Link to comment Share on other sites More sharing options...
Fuu Posted August 28, 2005 Share Posted August 28, 2005 Edit: UbErNoOb question removed.............downloading tuts....... @T7 thanks so much for this tut, and the screenies included, its been nice to check what I'm doing against the screenies. I have a ways to go before I'm able to do this tut but I'm learning so much! Thanks again. Link to comment Share on other sites More sharing options...
T7nowhere Posted August 28, 2005 Author Share Posted August 28, 2005 There is a link in my post 3 posts up that will take you to where you can DL the Gmax Tutorials, I strongly recomend that you take an hour to go through at least one beginner tut, before taking on bulding a lightsaber. Link to comment Share on other sites More sharing options...
oldflash Posted September 2, 2005 Share Posted September 2, 2005 I have done all steps until export part when one question float around old hilt geom. What I need to do with this one? delete'it or live'it where he is? Almost forgot: “Set Environ” button bring some additional dialog window? thanks Link to comment Share on other sites More sharing options...
T7nowhere Posted September 2, 2005 Author Share Posted September 2, 2005 Just leave it, unlinking the old hilt will prevent it from being exported with the new one. Link to comment Share on other sites More sharing options...
oldflash Posted September 2, 2005 Share Posted September 2, 2005 Thanks for fast answer. In that case, (after exporting and recompile) if I extract ascii model from new one I will have only one hilt. Right? Thanks again for all support Link to comment Share on other sites More sharing options...
oldflash Posted September 2, 2005 Share Posted September 2, 2005 You deserve bazillions of thanks plus a coffee cup for your nicest tutorial that I have followed and especially thanks for the help you offer to modelling beginners, such as myself http://img111.imageshack.us/my.php?image=xx9hd.jpg http://img295.imageshack.us/my.php?image=yy5tx.jpg Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 2, 2005 Share Posted September 2, 2005 You deserve bazillions of thanks plus a coffee cup for your nicest tutorial that I have followed and especially thanks for the help you offer to modelling beginners, such as myself http://img111.imageshack.us/my.php?image=xx9hd.jpg http://img295.imageshack.us/my.php?image=yy5tx.jpg Agreed. T7 has done his fair share of reducing alot of my headaches as well BTW, great looking saber you got there oldflash! Are you posting it to "tease" us... or do you think you might be releasing it in the future? .. hehehe.. Link to comment Share on other sites More sharing options...
oldflash Posted September 2, 2005 Share Posted September 2, 2005 it will be a complete saber pack: replacement for all 28 lightsabers on tsl (each saber with own model and texture) this one was more a test I hope to finish this in max 3 days and post it on pcgm Link to comment Share on other sites More sharing options...
JediMaster Fleg Posted September 6, 2005 Share Posted September 6, 2005 I was wondering where the old lightsaber is supposed to be found found and how to import it Link to comment Share on other sites More sharing options...
J3d1W4rr10r Posted September 6, 2005 Share Posted September 6, 2005 You have to get Kotor Tool to get the files, after you get it it will ask for your kotor I or TSL directory (or both) Then you will be able to search through all the files, check the stickies they always clear up my questions Link to comment Share on other sites More sharing options...
T7nowhere Posted September 6, 2005 Author Share Posted September 6, 2005 You deserve bazillions of thanks plus a coffee cup for your nicest tutorial that I have followed and especially thanks for the help you offer to modelling beginners, such as myself http://img111.imageshack.us/my.php?image=xx9hd.jpg http://img295.imageshack.us/my.php?image=yy5tx.jpg Your welcome, I'm really glad my tutorial helped someone btw, that hilt looks great. Link to comment Share on other sites More sharing options...
oldflash Posted September 6, 2005 Share Posted September 6, 2005 thanks T7 thank for your tutorial I manage to do this: http://www.geocities.com/oldflash/preview about 3h for each model: 1h modeling and mapping, 2h exporting and ingame testing Link to comment Share on other sites More sharing options...
JediMaster Fleg Posted September 6, 2005 Share Posted September 6, 2005 i found the old saber but how do i get it into gmax Link to comment Share on other sites More sharing options...
J3d1W4rr10r Posted September 6, 2005 Share Posted September 6, 2005 Your posting in the A-Z lightsaber thread, didn't you read the tut? Look for the part on MDLops, It has all that info inside, follow it line for line its pretty simple after the first run through. Link to comment Share on other sites More sharing options...
oldflash Posted September 8, 2005 Share Posted September 8, 2005 If anyone have doubts about this tutorial sould look at this: http://www.pcgamemods.com/15990/ All lightsaber was make-it by folowing T7nowhere's tutorial Thanks again T7nowhere Link to comment Share on other sites More sharing options...
T7nowhere Posted September 8, 2005 Author Share Posted September 8, 2005 Also don't foget the other modeling tutorials in the skinning and modeling forum. Link to comment Share on other sites More sharing options...
oldflash Posted September 8, 2005 Share Posted September 8, 2005 I wasn't forget. Tis is the great place for someone who want to learn somethink about making games and moding. Should be called "Holowan Academy" Link to comment Share on other sites More sharing options...
BlazeHoliday Posted October 17, 2005 Share Posted October 17, 2005 if it wouldn't be to much to ask, i'd liek to see you continue with some explanations for your pictures labeled 1-13 I know that is a bit to ask, but some things i see you do in those pictures i dont' quite understand... pluse t, i've been meaning to ask yout this... who or what is that in your avatar?! Link to comment Share on other sites More sharing options...
JediKnight707 Posted November 2, 2005 Share Posted November 2, 2005 I was doing pretty good until this part: 'You can adjust the height of the first extrude by selecting the top poly and then using the Select and Move tool' Thats when I got confused. Sorry if this has already been asked before, but I couldn't find the top poly. The poly's that I clicked all made them go in and out. Link to comment Share on other sites More sharing options...
oldflash Posted November 2, 2005 Share Posted November 2, 2005 @Jedi_Knight_707: Have a look here: http://q-net.netfirms.com/les/11.html Link to comment Share on other sites More sharing options...
Fuu Posted November 4, 2005 Share Posted November 4, 2005 I managed to build one, thanx T7 I ended up scratching it < right after finally finishing it >because it had a huge poly count <= major mapping pain grrh>. After starting a simpler version of my original model, I've encountered a problem with the extrude function. Im trying to do a .5cm extrude on all of the selected faces, but when I type .5 in the box and <hit> enter it moves the entire element(?) off to the side. Like this Why is it doing this? Is there something I can do to return the function to normal? *note in the image the extrude button is highlighted. my problem occured before and during this "extrude button activation/highlighting". Iv'e tried restarting nwnmax and remaking the model a few times, it always wigs out right at this point. I didnt have this problem building my first model........ please help. F EDIT: I forgot to include my image....drrrr EDIT AGAIN: also i've trired doing it with the editmesh stack open <and the poly section highlighted>, with the stack closed, nothing works arrgh @ Achilles does this answer your question? Link to comment Share on other sites More sharing options...
Achilles Posted November 4, 2005 Share Posted November 4, 2005 I know this is proabably a dumb qustion but here it goes: Are you selecting specific polys to extrude? Link to comment Share on other sites More sharing options...
T7nowhere Posted November 4, 2005 Author Share Posted November 4, 2005 Im trying to do a .5cm extrude on all of the selected faces, but when I type .5 in the box and <hit> enter it moves the entire element(?) off to the side. Why is it doing this? Is there something I can do to return the function to normal? *note in the image the extrude button is highlighted. If you select all the polys around the ngon it will do that, what you have to do is select half of the polys around so that none of the sides are touching, extrude, then deselect and do the same to the other half of polys. Link to comment Share on other sites More sharing options...
Fuu Posted November 4, 2005 Share Posted November 4, 2005 ooooo thanks! didnt see this before my edit. <trying it out now........> F Link to comment Share on other sites More sharing options...
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