clydeski Posted February 28, 2005 Share Posted February 28, 2005 Thanks Redhawke. It worked without your mods so I thinght using them had caused the problem. Wish I knew a way to fix it without starting from scratch. Very irritating. Link to comment Share on other sites More sharing options...
clydeski Posted February 28, 2005 Share Posted February 28, 2005 Redhawke, noticed your last comment. I haven't exhasuted the dialog options. He just won't talk. If I click on him to initiate dialogue, he turns toward the PC, but other than that gives no response at all. No dialog is initiated. Link to comment Share on other sites More sharing options...
LuxDragon Posted March 1, 2005 Share Posted March 1, 2005 To Darkkender: All of that did help, thank a lot! Out of laziness though, I just used your mod (Which rocks BTW) to do everything. Thanks! To RedHawke: Your stuff rocks. I really love the custom equipment! I actually have a request though... (If you'll take it, of course.) The White Robes, I actually never liked the flaring sleeves version of Jedi robes (the Jedi Master robes) and so I was wondering if you could make a set that's looks like your other custom Jedi Robe (But white of course). I'd do it myself, but modding parameters of equipment is the best of my meager skills. Skinning is a lot harder for me for some reason. I'll understand if you don't wanna waste your time on a small thing like this when you're probably making something else that's great. If you do help me out though, I'd like to thank you in advance. BTW, the white robes don't have the requirement of Jedi Defence like the others. Just pointing it out... Link to comment Share on other sites More sharing options...
Darth333 Posted March 1, 2005 Share Posted March 1, 2005 Originally posted by HahnHolio Hi there ! I have the strange problem with the EIM, which gives me a computer-console screen, as soon as i try to open the container in the exiles room. May this be caused by the localized version of KotoR II i´m using (german)? I´ve so far tested everything i can do about it (i´m no modder), which encompasses changing resolutions and checking wether other mods are installed and so on .... but i got no clue why this is happening on my comp ... any help wouldbe highlyappreciated ... thx in advance HahnHolio that probably happens because you are using the German version of the game. You have to set the language ID to 2 instead of 0 for each text field that says :"Text [CExolocstring] = 1 strings" for each reply/entry of the dialogue. Here is a pic of what you have to do: http://img.photobucket.com/albums/v608/D333/GFFesp.jpg (note: here I changed the 0(English) for a 4 (spanish)as I did this for a Spanish forum). edit: make sure you don't end up with two strings for the same entry/reply. Link to comment Share on other sites More sharing options...
RedHawke Posted March 1, 2005 Author Share Posted March 1, 2005 ^^^^ Darth333, that isn't clydeski's problem, he's saying my mod is stopping Bao-Dur from being able to have dialogue... which is all but impossible, as I never touched Bao-Dur or any of his game files. Originally posted by clydeski Thanks Redhawke. It worked without your mods so I thinght using them had caused the problem. Wish I knew a way to fix it without starting from scratch. Very irritating. Redhawke, noticed your last comment. I haven't exhasuted the dialog options. He just won't talk. If I click on him to initiate dialogue, he turns toward the PC, but other than that gives no response at all. No dialog is initiated. Well... I have been running through the game myself, with all my mods and Darth333 Floating Saber Mod, and on my end ol' Bao-Dur is talking my ear off just fine... left Telos and no matter if I'm on the ship or off the ship he still talks to me normally... Being that the game is so buggy at this point in time, when adding mods into an allready buggy game it is not really proper to say that this mod is definately causing your problem... when we get a patch or three, and the glitches go away or are abated somewhat, like what happened with KOTOR I and its 3 patches, then we can start pinning things down to so-and-so's mod as causing a problem. At this point you may be asking "Why do I say this with such certainty?" Because I edited nothing that would effect Bao-Dur... no game dialogue files, no NPC .utc files, I set no global numbers... nothing that could do what you say happened... Sorry clydeski, but I'm thinking it is a bug in your savegame, and those definately do happen, mods or no mods, try reverting to a previous save game and see if it happens again. Originally posted by LuxDragon Your stuff rocks. I really love the custom equipment! Why thank you! Originally posted by LuxDragon I actually have a request though... (If you'll take it, of course.) The White Robes, I actually never liked the flaring sleeves version of Jedi robes (the Jedi Master robes) and so I was wondering if you could make a set that's looks like your other custom Jedi Robe (But white of course). Well, texturing is a pain in the backside for me at the moment as I have PSP 8.1 and it cannot handle the .tga files used by the KOTOR games, it messes them all up, I have to do my editing on my old PC that has PSP 6.*, and that isn't always available to me... I'll have to wait for JASC to update their PSP program to handle the .tga files before I could do a request like this... and they posted on their site that they are working on the problem. Though the thinner White robes is on my to-do list. Originally posted by LuxDragon BTW, the white robes don't have the requirement of Jedi Defence like the others. Just pointing it out... Actually, if you look at all the robes of that type, they all are missing that requirement as well. I think that Feat requirement is missing in the baseitems.2da entry for the thicker robe model. Link to comment Share on other sites More sharing options...
Darkkender Posted March 1, 2005 Share Posted March 1, 2005 Originally posted by RedHawke ^^^^ Darth333, that isn't clydeski's problem, he's saying my mod is stopping Bao-Dur from being able to have dialogue... which is all but impossible, as I never touched Bao-Dur or any of his game files. I believe the point she was trying to make Redhawke might be in regards to all of the various items that have the <Your Name> entry in them as who knows what effect this might have on a non-english speaking game. Of course on the other hand it could be just his save as you mentioned too. Of note clydeski if you visit lucasarts website they have a patch for the non-american versions of the game 1.0a which I believe included German. I don't know what the patch is for but I assume that there may have been alot of difficulties with the non-american release that had to be patched immediatley before they got around to a all around patch that everybody faced. Link to comment Share on other sites More sharing options...
RedHawke Posted March 1, 2005 Author Share Posted March 1, 2005 Originally posted by Darkkender I believe the point she was trying to make Redhawke might be in regards to all of the various items that have the <Your Name> entry in them as who knows what effect this might have on a non-english speaking game. Which had absolutely nothing to do with clydeski's problem... Bao-Dur not being able to initiate dialogue with him. It was HahnHolio who mentioned having a German version of the game... Darth333 probably quoted the wrong person in her post... but I could be wrong. EDIT: I have done as envida suggested earlier and looked at the OE boards and indeed people are having this problem without using mods... also there seems to be a problem going to Dantooine first, as well as some other disturbing issues... man I want a TSL patch. Link to comment Share on other sites More sharing options...
Darth333 Posted March 1, 2005 Share Posted March 1, 2005 Originally posted by RedHawke It was HahnHolio who mentioned having a German version of the game... Darth333 probably quoted the wrong person in her post... but I could be wrong. lol sorry for the cofusion there...this is what happens when I browse the boards instead of sleeping I fixed my post above: I wanted to reply to HahnHolio Some Spanish guy was having the same problem with this mod: the console would appear but it would stay blank (no text would appear). Maybe I should make a sticky about this language issue (it's not only for this mod but all the mods that add new custom dialogues without referring to the .tlk table) Link to comment Share on other sites More sharing options...
su27 Posted March 1, 2005 Share Posted March 1, 2005 Originally posted by RedHawke Unfortunately, no RedHawke will remain solely in KOTOR I Still waiting for Redhawke & male Revan romance mod Anyway, Exile Pack is great - now I can't imagine how would I play without it I mess up a little with my autobalance.2da to make enemies harder so now these items are not so powerful. Link to comment Share on other sites More sharing options...
RedHawke Posted March 2, 2005 Author Share Posted March 2, 2005 Originally posted by su27 Still waiting for Redhawke & male Revan romance mod *RedHawke shakes Magic 8-Ball™ the message comes up in the little window... "Outlook not good".* Link to comment Share on other sites More sharing options...
RedHawke Posted July 10, 2005 Author Share Posted July 10, 2005 *Ancient Thread, once again... rise!* UPDATE: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe. Available Here! I have also enclosed textures that are compatable with svösh's Robe Collar Fix, and IlikeCommas Padawan Robe Texture Pack Fix for the collar fix. Enjoy! Link to comment Share on other sites More sharing options...
Darth Smaug Posted July 10, 2005 Share Posted July 10, 2005 Originally posted by RedHawke *Ancient Thread, once again... rise!* UPDATE: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe. Available Here! I have also enclosed textures that are compatable with svösh's Robe Collar Fix, and IlikeCommas Padawan Robe Texture Pack Fix for the collar fix. Enjoy! Looking good!!This is for my overide Link to comment Share on other sites More sharing options...
RedHawke Posted December 15, 2005 Author Share Posted December 15, 2005 *Ancient Thread, Now Once Again.... Rise!* New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens. This does not affect the Robe Texture Update for this mod. You still install that one as instructed over this one. Now on to making the Prestiege Class Robe & Saber Pack use the patcher! Done! Link to comment Share on other sites More sharing options...
Carodej Posted December 31, 2005 Share Posted December 31, 2005 I downloaded your mod a few days ago, and I really like the concept. It looks like you just updated it with the installer and everything, but if you do any more work on it, I would like to make a suggestion for your consideration. I do think the items are a bit overpowered, primarily because there really are no standard items the Exile is likely to use after comparing them to the new items you added plus the Exile gets these very early in the game. Of course I do prefer more powerful items to weaker ones, and I find it pretty hard to get excited about some of the standard items that do things like grant +2 to Fortitude saves. Also, the fact that these items were supposed to be accumulated over the years by the Exile does make them more appropriate than the <your name> Armband we find. So my real issue here is that of the appearance of progress. As I go along in the game, I look forward to finding better goodies, learning new feats, gaining new force powers, improving my skills, etc. So with your cool items, after I receive them I have less to look forward too. So what I was wondering was if it was possible to make the items improve as the main character levels up. This would allow them to be weaker when found, but still useful while less unbalancing. At the same time their upper limits could make them highly desirable at the highest levels and if they have a smooth progression in their improvements they will always be used - and it would be something else to look forward to while leveling up. Oh, and to make things more interesting, spawning a couple of squads of Sith assassins after taking the items would be a nice addition too. Thanks for the great mod! Link to comment Share on other sites More sharing options...
RedHawke Posted December 31, 2005 Author Share Posted December 31, 2005 ^^^^ Carodej, when posting a larger block of text like you had, please seperate things into mini-paragraphs, one per thought, it is somewhat headache inducing trying to read larger blocks of text. I'll do it for you this time to give you an example. About the mod, I do appreciate your input, but I have no desire to go back and revise this mod, it is just as I needed it to be. So my real issue here is that of the appearance of progress. As I go along in the game, I look forward to finding better goodies, learning new feats, gaining new force powers, improving my skills, etc. So with your cool items, after I receive them I have less to look forward too. Well that is a way of looking at it, but I found no reasoning to place them anywhere but the Exile's room on the Harbringer, as this is where your items are in the game. Besides I use the items I find on my NPC's anyway! And if you want more Sith to attack you, Prime has a Assassin to Dark Jedi Conversion mod you might want to check out. Thanks for the compliments, and welcome to the forums! Link to comment Share on other sites More sharing options...
Carodej Posted December 31, 2005 Share Posted December 31, 2005 Thanks for the tips and the welcome. I just noticed I didn’t mention this in my earlier post, but I thought both the placement of the safe and the concept of the safe itself were really great additions to KotOR2. I was actually thinking of trying to learn how to mod enough to do something along the lines of what you did - until I found your mod and discovered you had done better than what I had been imagining. Naturally I also use the other found items on my NPCs, I was just wishing for a way to allow my PC to show more improvement as the game progresses. Anyway, I suppose I need to learn how to make my own mods if I want to customize to my tastes, but I know that would be whole new topic. Thanks again for the mod. Link to comment Share on other sites More sharing options...
GamerX51 Posted June 9, 2006 Share Posted June 9, 2006 Hey Redhawke, I just wanted to drop a line to tell you that I just downloaded this mod yesterday, and I love it! But I have to say, I really don't like the new padwan robe model (The one you included in the patch you did for the mod) I liked the old padawan robe model better, but I still would like to use Svosh's robe collar fix. (I hate the way the collars look! ) So is there a way that I could have the old models back and still use the robe collar fix? Any help you could give would be greatly appreciated. Link to comment Share on other sites More sharing options...
RedHawke Posted June 10, 2006 Author Share Posted June 10, 2006 But I have to say, I really don't like the new padwan robe model (The one you included in the patch you did for the mod) I liked the old padawan robe model better, but I still would like to use Svosh's robe collar fix. (I hate the way the collars look! ) So is there a way that I could have the old models back and still use the robe collar fix? Any help you could give would be greatly appreciated. I included no new models with my mod, only skins. Svosh's mod was the one with models (And it is necissary to install his mod for the texture patch for my mod to work right). Svosh's edited robe models require skins made for them specifically the older skins do not work with his mod. Sounds a little like you installed my patch but didn't install Svosh's mod. It is easy to revert things back though, simply uninstall everything and just install my base mod. Link to comment Share on other sites More sharing options...
GamerX51 Posted June 10, 2006 Share Posted June 10, 2006 Sounds a little like you installed my patch but didn't install Svosh's mod. I did install Svosh's mod, but I dont like the new skins for the robes. I liked the old skins better. (Sorry for not clarifying) I want to know if there is any way to use svosh's mod with the old skins for your mod. I have 3DSMax 7.0 and GIMP 2.2, so if I have to do the editing myself then I can, but I've never edited textures before, so I don't know if I could do it or not. If there is any way of getting the old skins to work with the collar fix without having to edit the textures by hand, then how? And if not, then can you point me to a tutorial or someone who can help me? Link to comment Share on other sites More sharing options...
RedHawke Posted June 11, 2006 Author Share Posted June 11, 2006 I did install Svosh's mod, but I dont like the new skins for the robes. I liked the old skins better. (Sorry for not clarifying) I want to know if there is any way to use svosh's mod with the old skins for your mod. If you wish to use the original textures that the Exile's robes used you just need to install the correct mods and they should change themselves. I didn't include any custom textures in the original mod. My first version of the Exile's Item Pack used normal padawan robe textures, so if you installed Svosh's fixed collar padawan robe model and ilikecommas Texture Pack for Svosh's Fix, my base Exile Robes should change with every other padawan robe in the game. Just don't install my Robe Booster Skin Pack. Link to comment Share on other sites More sharing options...
GamerX51 Posted June 12, 2006 Share Posted June 12, 2006 My first version of the Exile's Item Pack used normal padawan robe textures, so if you installed Svosh's fixed collar padawan robe model and ilikecommas Texture Pack for Svosh's Fix, my base Exile Robes should change with every other padawan robe in the game. Just don't install my Robe Booster Skin Pack. If you used the games default textures, then something must be screwy with my mod install because when I got the robes on the harbinger, the white robe used some other texture that had flaps on the front. And installing ILikeCommas robe texture pack changes it to another texture that I don't like. I really liked the "flapped" texture. (I know I'm probably the only one in the universe who feels that way, but oh well.) I was saddened to see the flapped texture taken away with the booster pack. What want to know is if there is any way to get that texture to work with the collar fix? Link to comment Share on other sites More sharing options...
RedHawke Posted June 12, 2006 Author Share Posted June 12, 2006 If you used the games default textures, then something must be screwy with my mod install because when I got the robes on the harbinger, the white robe used some other texture that had flaps on the front. The Handmaidens 'stock' robe (Which I used that skin and model for the original Exile's White Robe) is a Master Model robe, not a Padawan one... I did state that I changed this in the description for the Booster Pack... First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/mod/13033.html, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO) See... And installing ILikeCommas robe texture pack changes it to another texture that I don't like. I really liked the "flapped" texture. (I know I'm probably the only one in the universe who feels that way, but oh well.) I was saddened to see the flapped texture taken away with the booster pack. What want to know is if there is any way to get that texture to work with the collar fix? That isn't really a 'texture' it is called a model, it is a different body model entirely. It is called the Master Robe Model, and since I hate it you won't see my mods using one. I changed the "flapped" bathrobe looking model for the white robe to one I liked, the thinner Padawan model, as that is also the one that Svosh originally fixed, hence the booster pack, which was primarily to fix the White Robe and release compatable textures for the fix as you have probably guessed. Svosh also fixed the Master Robe model and made skins for it, look at his site. You can, for personal use, fix all 3 of the Exile Robes to use the Master Robe model and textures if you want on your end, but you will have to do this yourself with KotOR Tool. Simply open the appropriate uti file (the same name as the cheat code) change the baseitem to the Master Robe setting and the texture variation to whatever 'stock' game robe texture that suits your fancy. Either way you don't need the Booster if you don't like the Padawan robes. Just install Svosh's fixed Master Robe Models and his Texture pack for them and change the Exile's Jedi and Sith robe uti files from the base Exile's Item Pack like I said above and you will have all 3 robes with "flaps". We have tutorials on editing items with KotOR Tool, and it isn't that hard. Link to comment Share on other sites More sharing options...
GamerX51 Posted June 13, 2006 Share Posted June 13, 2006 We have tutorials on editing items with KotOR Tool, and it isn't that hard. Thanks Redhawke! I just followed your suggestion, and now I have my "flapped" robes with cool looking collars! I personally don't understand what everyone else's problem with the master robe model is, but I really like it. (I am just weird, or is it that everyone else has high expectations? ) Anyway, thanks a ton! Now I can have a cool looking robe that doesn't look plain. Link to comment Share on other sites More sharing options...
RedHawke Posted June 14, 2006 Author Share Posted June 14, 2006 I personally don't understand what everyone else's problem with the master robe model is, but I really like it. (I am just weird, or is it that everyone else has high expectations? ) Because the Master Robe Model looks like a bathrobe and the sleeves clip with the saber hilts and it just sucks! I did say I "hated" it! I'm glad you got it all fixed the way you wanted it though! Link to comment Share on other sites More sharing options...
RedHawke Posted August 18, 2006 Author Share Posted August 18, 2006 Update: I have recieved a request for having the mod give some sabers as well so I have whipped up a little Booster for doing this. It gives only normal game sabers and only the normal color ranges. Attached to the first post in this thread. Link to comment Share on other sites More sharing options...
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