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New Storyline Mod For TSL


TheProphet

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Posted

Wow, Gsccc, that stuff looks pretty good:D

 

Can we see more concept art (I live for that stuff :D) and do you have any area design concept art?

 

Maybe this was asked before and I forgot, but about how long is this mod (Planets and modules) I didn't notice a list on your site.

 

And since you have ship models, do you have any interstellar activity planned?

Posted

Hey thanks for the feedback,

 

Sorry I dont have the list up, I want to get all the planet renders and skins done before I add all of the Info to the info page, but eventually it will be there :D.

 

As far as area design concept art, I don't want to get too into a art piece unless I know it is good for something, and since we dont have the module format cracked yet, I dont want to start. Right now we are just reskinning the original modules to look like new planets. But in the next chapter of this mod, which will only come if the module format is cracked, will will have new areas, as there is only so many times you can reskin an area before it gets dull.

 

Here is the list of planets/ares there will be:

Yavin IV

Hoth

Coruscant

Korderon

Onassus

Malkazi Temple(temple floating in space)

Final Judgment (last level)

 

I have all the modules completed i just need to add the npcs, dialogs, and scripts.

 

And yes, we do plan to have some space battle cutscenes, particularly the one where the Sith take over Coruscant.

 

-Gsccc

Posted

That is very nice! And I have no idea how you got that without any photoshop editing, but what do I know about gmax or modeling anyways XD

 

Mod is lookin' great Gsccc :) Every one of these screens makes me want it more.

Posted

u should make it based on Star Wars Episode one cuz it seems like thats what your trying to do, cuz the Jedi think the Sith are gone and then Darth Maul, Darth Sidious and the separtist thing happens,

juss makin an idea...

 

of course u wouldnt do it exactly like it but new characters in all.

 

lol

i didnt read all of

it and it seems

like

uve been doin great

keep it up and plz tell me wem it is done

  • 2 weeks later...
Posted

About a second chapter in this mod series. Rather than waiting for the modules code to be cracked - why not go and create the second chapter for KotOR I? It seems counter-intuitive to have the first game serving as the second mod, but it would provide you with new modules to play with.

Posted

Maby..

 

It's up to Gsccc.

Of course, that's if those modules can be used.

 

I havn't taken a crack at module editing *YET*(too busy doing all the other stuff for TSL and some other projects), so I don't even know if it's possible.

Posted

Its an interesting Idea Pavlos, however, we would have to completely remap our characters since all of the models used for the party members as well as the Plot NPC's are in TSL only and poring from one game to the other is impossible at this point as well as illegal. So I'm afraid we will just have to wait for the modules to be cracked, but no use worrying about that untill it happens. Getting what needs to be done is what is most on my mind.

 

-Gsccc

Posted

Is there a working demo of this I am just curious because I downloaded one of the Infinite Empire site and it totally F'd up my TSL game to the point that I cant start a new game. This may have happened because I had the Holowan Plugin, USM, and Skip Peragus mods installed etc. Is this not working because of the Mods or what please help!!!!

Posted

The demo we have is infact working. In the workarounds and the forums we mention countless times that this mod is NOT Compatable with any of those mods, except USM. And If you read the INSTRUCTIONS it tells you that uninstalling the mod is simply the click of an application to where you CAN start a new game. If you cant start a new game after you have uninstalled the mod then the problem lies with you, not the mod itself.

 

-Gsccc

Posted
  Gsccc said:
The demo we have is infact working. In the workarounds and the forums we mention countless times that this mod is NOT Compatable with any of those mods, except USM. And If you read the INSTRUCTIONS it tells you that uninstalling the mod is simply the click of an application to where you CAN start a new game. If you cant start a new game after you have uninstalled the mod then the problem lies with you, not the mod itself.

 

-Gsccc

 

 

Ok dude im sorry im a bit on the New side and jeesh you are getting a tad desensive. but anyways thanks for the advice I really appreciate it and it matches my original suspicion of it being my wrong doing(aka Mess up) as usual. But anyways thankyou for the help

Posted

Not a problem, I wasnt frustrated with you being new as I was with your question "Is there a working demo of this?" which from the continuation of your post seemed as though you were mad at me for it not working. But so long as you fixed your problem, everything is fine.

 

-Gsccc

Posted

No, some others have experianced this problem, when you get to the D-Wing Ace should be with you, If he is not with you then there is a problem with installation. Did you clean your backup your override before installing the mod?

 

-Gsccc

Posted

Uhhhh green hair? I dont remember anyone in my mod with green hair... The guy you meet in the communications room is Ace and you need to have him in your party to get through the rest of the game. In the final release I will make it so that you cannot proceed without getting to him.

 

-Gsccc

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