RevanA4 Posted April 17, 2005 Share Posted April 17, 2005 how about just making it compatable to start with just a sugestion Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by jedigoku how about just making it compatable to start with just a sugestion Because it would involve over 400+ .uti edits... and I posted what lines we were using way beforehand I personally have over 70 .uti files just for my portion... Link to comment Share on other sites More sharing options...
RevanA4 Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by ChAiNz.2da Because it would involve over 400+ .uti edits... and I posted what lines we were using way beforehand I personally have over 70 .uti files just for my portion... dude you just made me realize how big this mod is * room starts spinning and then he passes out* Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by jedigoku dude you just made me realize how big this mod is * room starts spinning and then he passes out* hehe... yeah USM = Ultimate Saber "Monster" *- on another note, I've beta tested my portion with the new TSL patch that was released recently and didn't run into any snags... so, that's at least one hurdle that we don't have to fret over (whew)... Link to comment Share on other sites More sharing options...
RevanA4 Posted April 17, 2005 Share Posted April 17, 2005 um one question does the npc's making their saber depend on them being a jedi or after you train them cuz I've made a mod the make them start out as jedi and then you train them into a prestige class Link to comment Share on other sites More sharing options...
Ranins Hull Posted April 17, 2005 Share Posted April 17, 2005 totally awesome sabers you guys! love the atris prism saber and the sion saber and the nihilus saber and the.................................. (seven minits later) and finally the brianna saber! coulda saved time by saying............................ i love them all!!!! Link to comment Share on other sites More sharing options...
General Kenobi Posted April 17, 2005 Share Posted April 17, 2005 Hey Guys and Gals! If it ends up being a big mod file size which from what I'm gathering it will, where will you host it? Just curious Link to comment Share on other sites More sharing options...
RevanA4 Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by Darth Melignous Hey Guys and Gals! If it ends up being a big mod file size which from what I'm gathering it will, where will you host it? Just curious um big is and understatment I think more like HUGE but yeah where will you host it Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 17, 2005 Share Posted April 17, 2005 Well, I doubt personal site could handle such a large file, so likely it will just be at pcgamemods. Could be wrong though. Why does it matter though, as long as they give you a link and you get the mod? Link to comment Share on other sites More sharing options...
General Kenobi Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by Mono_Giganto Well, I doubt personal site could handle such a large file, so likely it will just be at pcgamemods. Could be wrong though. Why does it matter though, as long as they give you a link and you get the mod? That's what I was wonderin' Mono_G, I had heard that pcgamemods had a cap on the size of a file you could upload?? Not sure if that's true though. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by Darth Melignous That's what I was wonderin' Mono_G, I had heard that pcgamemods had a cap on the size of a file you could upload?? Not sure if that's true though. Well considering T7's on the "work force", I think they have any PCGM issues under control. And I've seen single mods uploaded to PCGM over a series of 4 files or so, they could do the same if they have to. BTW, maybe I overlooked it, but do you have written anywhere what files may cause compatability issues? Mainly 2da files or alterations to ingame scripts, etc. I looked, but one guy is not gonna be able to pull a needle from a 7 page thread. I know baseitems.2da already, will that be all? Link to comment Share on other sites More sharing options...
RevanA4 Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by Mono_Giganto Well considering T7's on the "work force", I think they have any PCGM issues under control. BTW, maybe I overlooked it, but do you have written anywhere what files may cause compatability issues? Mainly 2da files or alterations to ingame scripts, etc. I looked, but one guy is not gonna be able to pull a needle from a 7 page thread. the only compatability issue i'v see is with prime's Robes mod somthing to do with the baseitems.2da file Link to comment Share on other sites More sharing options...
General Kenobi Posted April 17, 2005 Share Posted April 17, 2005 Aaaahh I seee. Well cool. I was thinkin' that an 80GB bandwidth limit could be maxed out pretty fast if the download was 100MB or so. No worries then I'm gonna be excited to use all of the extra goodies included as well. Svosh has one mask that is about the nicest I've ever seen. Can't wait to get my hands on that sucker ChAiNz BreakAway Saber is beautiful and will be so awesome in-game. He put some serious work into it. My favorite part of the mod I'd have to say is the "extra" time to make NPC's carry custom sabers and the like. It just makes the mod that much better I think. Once again guys outstanding. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 17, 2005 Share Posted April 17, 2005 yeah the only problem is desiding which sabers to use Link to comment Share on other sites More sharing options...
Jeff Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by jedigoku yeah the only problem is desiding which sabers to use definately, there are so many good ones to choose from. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by jedigoku yeah the only problem is desiding which sabers to use I didn't even think about that until now. So many sabers, which one(s) to use? Link to comment Share on other sites More sharing options...
FunSolo Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by T7nowhere What I meant was that as soon as you find a USM lightsaber crystal and have one of the craptastic game sabers, you will have the option to build a new lightsaber when you talk to Bao. I'm not sure what you mean. i meant when the saber gets the 'upgrade' or if bao builds the new one later. will it have any feats or more precise or another hilt or somthin? shorter: how will the new one look like? Link to comment Share on other sites More sharing options...
T7nowhere Posted April 18, 2005 Author Share Posted April 18, 2005 Originally posted by jedigoku um one question does the npc's making their saber depend on them being a jedi or after you train them cuz I've made a mod the make them start out as jedi and then you train them into a prestige class It depends on if they have been trained. I added a Global(edited Dialog) That gets set when they are trained as a jedi. There class does not matter for this part. for the Additional training that I added, it is dependant on the npc's class, that being the ones that are given by defualt. all anyone would have to do to open it for all of there classes is remove that conditional. Originally posted by Mono_Giganto BTW, maybe I overlooked it, but do you have written anywhere what files may cause compatability issues? Mainly 2da files or alterations to ingame scripts, etc. I looked, but one guy is not gonna be able to pull a needle from a 7 page thread. I know baseitems.2da already, will that be all? The only 2da's that we will be using are: Baseitems.2da Upcrystals.2da globalcat.2da The only one of those that would be a potencial problem is Baseitems. I am keeping pretty good record of the game scripts that I have altered and where. The list will be included with the mod. Originally posted by FunSolo i meant when the saber gets the 'upgrade' or if bao builds the new one later. will it have any feats or more precise or another hilt or somthin? shorter: how will the new one look like? Many of the hilts will have bonus stats. and all the sabers that Bao-Dur can build will be new models. Link to comment Share on other sites More sharing options...
Mav Posted April 18, 2005 Share Posted April 18, 2005 @ ChAiNz.2da Actually I've made Prime's Movie Robes compatible with the baseitems.2da file from your Darksword mod, but I don't know if that would help any seeing as you would need Prime's permission to release the changed files. Link to comment Share on other sites More sharing options...
FunSolo Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by T7nowhere The only 2da's that we will be using are: Baseitems.2da Upcrystals.2da globalcat.2da The only one of those that would be a potencial problem is Baseitems. I am keeping pretty good record of the game scripts that I have altered and where. The list will be included with the mod. Many of the hilts will have bonus stats. and all the sabers that Bao-Dur can build will be new models. thats cool, this way its compatible with the robe mod and rebalance things. right now im just waitin for this mod and the 'more sith'-mod. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by maverick187 I've made Prime's Movie Robes compatible with the baseitems.2da file from your Darksword mod, but I don't know if that would help any seeing as you would need Prime's permission to release the changed files. Yeah, that's mainly why I was just wanting to release the "instructions" on how to do it. The USM is going to be huge enough without having to add more files to it... plus, if it's just instructions, it's going to "force" people to get their hands a little dirty and do some minor 'modding' of their own (more troops for the Darkside ) ----- @Mono_Giganto In my sig line, you can click the link to take you directly to the post that contains the compatibility charts as T7 had stated... just the upcrystals.2da, baseitems.2da & globalcat.2da will be tampered with ----- As for the hosting issues, we've not really decided "hands down" where it will be (maybe even more than one place). My site has pretty decent bandwidth (1 Terrabyte) and storage (3GB)... but as Darth Melignous had said, the bigger the file, the faster my bandwidth will be drawn.. though I don't see this as a 100mb file. My portion of the USM is a total of apx 14mb, but compresses down to 2.5mb.. big difference... I'd almost "guess" the mod will be in the 30-40mb range... give or take a few megs (these are safety cushion guesses) But as most of us have utilized, PCGM is the more than likely choice, with my site being a "supplement". Since Lucasfiles have posted their TSL section, that site too is a likely candidate (or supplement)... Link to comment Share on other sites More sharing options...
Darkkender Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by ChAiNz.2da As for the hosting issues, we've not really decided "hands down" where it will be (maybe even more than one place). My site has pretty decent bandwidth (1 Terrabyte) and storage (3GB)... but as Darth Melignous had said, the bigger the file, the faster my bandwidth will be drawn.. though I don't see this as a 100mb file. My portion of the USM is a total of apx 14mb, but compresses down to 2.5mb.. big difference... I'd almost "guess" the mod will be in the 30-40mb range... give or take a few megs (these are safety cushion guesses) Thats not so bad for a file size considering the Holowan plugin is close too 65MB and that can be found at pcgamemods. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 18, 2005 Share Posted April 18, 2005 wow thats huge @ chainz.2da how is modding bringing troops to the darkside? @T7 you mean that the special sabers for the npc's are going to have class restrictions also Link to comment Share on other sites More sharing options...
T7nowhere Posted April 18, 2005 Author Share Posted April 18, 2005 Originally posted by jedigoku @T7 you mean that the special sabers for the npc's are going to have class restrictions also No, that not what I meant. I decided to add some bonus Jedi training for the npc's once they are jedi. THe way it is now the conditional checks for their jedi class and if they are not that paticular Jedi class then the extra dialog will not become availible. The only restrictions that the NPC Lightsabers will have is being restricted to them. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by T7nowhere No, that not what I meant. I decided to add some bonus Jedi training for the npc's once they are jedi. THe way it is now the conditional checks for their jedi class and if they are not that paticular Jedi class then the extra dialog will not become availible. The only restrictions that the NPC Lightsabers will have is being restricted to them. oic where is the check so I know how to fix it to work with my mods Link to comment Share on other sites More sharing options...
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