Mono_Giganto Posted March 29, 2005 Share Posted March 29, 2005 From Pcgamemods here. Here's a Copy+Paste of the Description: 'Anything wrong with this, let me know... I haven't had much time lately, and my last mod fell through because I couldn't compile my script, so I figured I wuold at least give the community something while I fix my problems. This file contains *8* gun models, which I converted from my own K1 mods. The following guns are included: DH-17 Blaster Pistol DL-18 Blaster Pistol DL-44 Blaster Pistol E-11 Blaster Rifle E-15a Blaster Rifle DLT-19 Blaster Rifle MG-24 Blaster Rifle Q-2s5 Scout Pistol Note that for any guns which had multiple versions, only the latest is included. Installation: If you haven't already, creat a folder under the path: C:\Program Files\LucasArts\SWKotOR2\Override Extract the files there. For organization, I recommend creating a sub-folder within the override folder, for easy tampering/modifying/uninstallation. If you would like to use any part of this mod in your own mod, I ask that you first ask for permission. I'm a nice guy and will probably say yes, but I'd like to know ahead of time. Anyone affiliated with [MECK] has the right to use this mod without requesting permission, but please give me credit still. :-D Special thanks goes out to my modelling mentor svosh, I never could have made these without your help. Enjoy guys. I'll try to post screenshots tomorrow, but right now there's no sun in the Sunshine State so I'm going to sleep.... Link to comment Share on other sites More sharing options...
T7nowhere Posted March 29, 2005 Share Posted March 29, 2005 good stuff. Link to comment Share on other sites More sharing options...
RedHawke Posted March 29, 2005 Share Posted March 29, 2005 Ahh yes, I now can have the Blaster models set up the way I had them in K1 for TSL this time! Nice work Mono! Link to comment Share on other sites More sharing options...
Mav Posted March 29, 2005 Share Posted March 29, 2005 I've been wondering what you've been doing, thanks for the new guns buddy Link to comment Share on other sites More sharing options...
shosey Posted March 29, 2005 Share Posted March 29, 2005 very cool, new models are always a good thing! Link to comment Share on other sites More sharing options...
Darkkender Posted March 29, 2005 Share Posted March 29, 2005 Oh it is so nice to see these. That and the Death star has by far been needing these for more of that MECK feeling finally. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 29, 2005 Share Posted March 29, 2005 Finally... guns for TSL that doesn't look like boxes with nozzles Thanks Mono! My party finally has something to intimidate the thugs with Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 29, 2005 Author Share Posted March 29, 2005 Originally posted by maverick187 I've been wondering what you've been doing, thanks for the new guns buddy Well I also tried to make G0-T0 better but I can't get the nss compiler to work, so I figured I would do something else. Until I figure out the problem, I'll just stick to modelling; it's something I can do, and not many people make guns anymore since we can make sabers. Link to comment Share on other sites More sharing options...
Darth333 Posted March 29, 2005 Share Posted March 29, 2005 Originally posted by Mono_Giganto Well I also tried to make G0-T0 better but I can't get the nss compiler to work, so I figured I would do something else. Until I figure out the problem... Make sure you are using either old HazardX script compiler or Fred's latest compiler (version 1.03) and depending on the compiler you are using, select an appropriate method from this thread: http://lucasforums.com/showthread.php?s=&threadid=143681 Both compilers do the job, just make sure you follow the instructions in the tutorial very carefully. There are some differences for Kotor 2. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 29, 2005 Author Share Posted March 29, 2005 Originally posted by Darth333 Make sure you are using either old HazardX script compiler or Fred's latest compiler (version 1.03) and depending on the compiler you are using, select an appropriate method from this thread: http://lucasforums.com/showthread.php?s=&threadid=143681 Both compilers do the job, just make sure you follow the instructions in the tutorial very carefully. There are some differences for Kotor 2. HazardX's works for TSL? I was under the impression it didn't; I'll have to try it then. Thanks! Link to comment Share on other sites More sharing options...
Darkkender Posted March 29, 2005 Share Posted March 29, 2005 Originally posted by Mono_Giganto HazardX's works for TSL? I was under the impression it didn't; I'll have to try it then. Thanks! Sure does. I've been too lazy to setup and use Fred's new compiler on my pc. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted March 29, 2005 Share Posted March 29, 2005 Yay no more box guns! I didn't get these for K1 but I will get them now:) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.