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Mono's K1 Models Available for TSL


Mono_Giganto

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From Pcgamemods here.

 

Here's a Copy+Paste of the Description:

 

'Anything wrong with this, let me know...

 

I haven't had much time lately, and my last mod fell through because I couldn't compile my script, so I figured I wuold at least give the community something while I fix my problems.

 

This file contains *8* gun models, which I converted from my own K1 mods. The following guns are included:

 

DH-17 Blaster Pistol

DL-18 Blaster Pistol

DL-44 Blaster Pistol

E-11 Blaster Rifle

E-15a Blaster Rifle

DLT-19 Blaster Rifle

MG-24 Blaster Rifle

Q-2s5 Scout Pistol

 

Note that for any guns which had multiple versions, only the latest is included.

 

Installation:

 

If you haven't already, creat a folder under the path:

 

C:\Program Files\LucasArts\SWKotOR2\Override

 

Extract the files there. For organization, I recommend creating a sub-folder within the override folder, for easy tampering/modifying/uninstallation.

 

If you would like to use any part of this mod in your own mod, I ask that you first ask for permission. I'm a nice guy and will probably say yes, but I'd like to know ahead of time.

Anyone affiliated with [MECK] has the right to use this mod without requesting permission, but please give me credit still. :-D

 

Special thanks goes out to my modelling mentor svosh, I never could have made these without your help.

 

Enjoy guys.

 

 

 

 

I'll try to post screenshots tomorrow, but right now there's no sun in the Sunshine State so I'm going to sleep....

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Originally posted by maverick187

I've been wondering what you've been doing, thanks for the new guns buddy ;)

 

Well I also tried to make G0-T0 better but I can't get the nss compiler to work, so I figured I would do something else. :D Until I figure out the problem, I'll just stick to modelling; it's something I can do, and not many people make guns anymore since we can make sabers. :)

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Originally posted by Mono_Giganto

Well I also tried to make G0-T0 better but I can't get the nss compiler to work, so I figured I would do something else. :D Until I figure out the problem...

Make sure you are using either old HazardX script compiler or Fred's latest compiler (version 1.03) and depending on the compiler you are using, select an appropriate method from this thread: http://lucasforums.com/showthread.php?s=&threadid=143681

 

Both compilers do the job, just make sure you follow the instructions in the tutorial very carefully. There are some differences for Kotor 2.

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Originally posted by Darth333

Make sure you are using either old HazardX script compiler or Fred's latest compiler (version 1.03) and depending on the compiler you are using, select an appropriate method from this thread: http://lucasforums.com/showthread.php?s=&threadid=143681

 

Both compilers do the job, just make sure you follow the instructions in the tutorial very carefully. There are some differences for Kotor 2.

 

HazardX's works for TSL? I was under the impression it didn't; I'll have to try it then. Thanks!

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