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Nintendo Revolution Controller...WTF


Neverhoodian

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Originally posted by Lynk Former

The Revolution controller may take away the need for a steering wheel of flight stick. Imagine playing Rogue Squadron 4 and being able to turn when you literally tilt your controller left or right, or dive when you pull your controller back... it would open up a lot of new control abilities.

 

OMFG! I have a controller for my computer that does that exact thing! And it sucks! Here is something ironic: I tryed using it on Rouge Squadron 1, I could never hit anything! I swear to God.

vacation.jpg

 

TiE

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Man I never noticed how good that shield looked.

 

BTW, the whole spaceworld 2000 comparison (for those who didn't get it) was to show what we thought we were getting, back in 2000, and then the windwaker is what we got in '02. Im happy the new zelda looks so good. Imagine playing that on the new revolution (since it is backwards compatible)

 

Yah, just looking at that wants me want to get it. I don't care what system that game is on, it still looks ****ed up.

 

 

 

When I first saw that, I thought some one had edited a pic with MS Paint (hence the blood... I guess) I havn't payed too much attention to the game, truthfully.

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The 2000 Spaceworld Zelda footage was never meant to be a game at all. All it was was a preview of what the Gamecube was capable of. It was a pretty short clip too that was mixed in with a lot of other game clips which never did become actual games in the sense that they were actually a PART of any of the games mentioned.

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REVOLUTION UPDATE

Wireless Partner Revealed

 

The Broadcom Corporation on Tuesday announced that it has partnered with Nintendo to "provide wireless technology for Nintendo's next-generation gaming systems." The company will deliver cutting-edge wireless options and connectivity for the Big N's next-generation console, codenamed Revolution.

 

"Nintendo's next-generation console, codenamed Revolution, will feature an advanced wireless platform that integrates multiple technologies to enable a new and exciting game experience," Broadcom stated in an official release.

 

"The depth and breadth of Broadcom's wireless expertise will enable Nintendo to deliver the industry's most innovative gaming solutions," said Genyo Takeda, senior managing director, general manager, Integrated Research & Development Division for Nintendo. "By integrating Broadcom wireless solutions into our next-generation systems, we can provide the high performance gaming and connectivity capabilities that will delight users of 'Revolution'."

 

Broadcom has consistently led the way in providing system-on-chip and software solutions that enable wireless features for notebook computers, phones, routers, printers, audio headphones, keyboard and mouse peripherals, and cellular headsets. The company has made a name for itself by also delivering solutions such as Wi-Fi devices that extend the range of a wireless network, secure and easy setup software, and more.

 

"Broadcom is pleased to partner with technology leader Nintendo, whose visionary commitment to the user experience has inspired new uses for established wireless technology," said Robert A. Rango, group vice president of Broadcom's Mobile & Wireless Group. "With the broadest portfolio of maximum performance wireless solutions, we can provide all the connectivity pieces and advanced features required for exciting new consumer products."

 

"The digital home of the future will increasingly include wireless technologies for their ease of use and consumer convenience," said Brian O'Rourke, senior analyst for In-Stat. "Integrated wireless technology from proven vendors like Broadcom will enhance the gaming experience for the vast majority of next-generation gamers, whether competing against someone in the same room or on the other side of the world."

 

Although the Big N has long resisted online games, saying that a profitable model had not yet showed itself, the publisher has in more recent months embraced the concept. Nintendo's forthcoming Revolution console will feature Wi-Fi wireless play out of the box, according to a recent speech by company president Satoru Iwata. Today's deal with Broadcom is further proof that Nintendo believes Wi-Fi play will be an integral ingredient to its future console.

 

For some reason I keep thinking of a built in wireless router... it just seems like a Nintendo thing to do lol.

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Originally posted by TiE 23

Innovation? You must never buy sequels :p

 

So......................if I put innovation above graphics for some reason I won't buy sequels?

 

Please explain the logic? I mean seriously, other than the fact that Innovation is number FOUR on my list, which is second to last, which means that if the GAMEPLAY is enjoyable I'll still buy it?

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YOu can do some pretty cool things with wireless, but i hope they use it for more than just DS connectivity.

 

Even if big N don't want to go down the convergence route and make their new console a "multimedia entertainment centre" like Sony and MS are doing, they could use the wireless connectivity to stream music and video from both other home equipment (much of which is going wireless) and the internet.

 

The other new consoles are all going to have wireless too though, so it isn't really that big of an announcement.

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YOu can do some pretty cool things with wireless, but i hope they use it for more than just DS connectivity.
16 players, 16 controllers, 4 TVs, 1 console... biggest problem with wireless controllers though is battery. You don't want to have to worry about batteries... but there is a solution, rechargable lithium ion batteries like the ones in the Nintendo DS. And the ability to recharge the controllers through recharge ports. I would estimate the controllers would last about 20-30 hours worth of continuous play if there aren't any screens on the controllers and depending on the use of the force feedback feature...

 

 

Even if big N don't want to go down the convergence route and make their new console a "multimedia entertainment centre" like Sony and MS are doing, they could use the wireless connectivity to stream music and video from both other home equipment (much of which is going wireless) and the internet.
You probably could be able to, not officially but you know how the folks out there are like, the types who like to make linux run on a toaster and that kinda jazz...

 

 

The other new consoles are all going to have wireless too though, so it isn't really that big of an announcement.
Yeah but it seems more exciting when Nintendo announces it cause they've stated that they want a completely FREE online network for the Nintendo DS and like I said before in my previous post, I'm leaning towards the hunch that Nintendo may include a builtin wireless router for the Revolution because it just seems like a very Nintendo thing to do.
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Yeah, charging docks are a great idea. I have so many rechargable gadgets these days, all with their own adaptor and a cable to plug in, that a corner of my room is just a tangle of plugs and wires... and i can never find and untangle the right wire!

 

Its so much nicer when something has a dock you can just slot it into to recharge/connect.

 

Touchscreens WOULD be a big drain on a wireless controller, another reason i'm not convinced.

 

16 Players.... erm, ok! That is an awesome selling point to 0.1%of the market. To the rest of us it doesn't really matter. I've never even managed to get 3 people playing at once on my GC, let alone 16.

 

Even Gabe and Tycho had to spend weeks organising to get a full play session for Mario Kart Double Dash, and i think they have more hardcore gaming mates than the rest of us... :D

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Touchscreens WOULD be a big drain on a wireless controller, another reason i'm not convinced.
The majority of the power a Nintendo DS uses is processing power and the fact that it's running TWO screens at once. The ironic thing is that it's more efficient than a GBA SP because both handhelds run for the same amount of time while the NDS has literally three times as many features as teh GBA SP. Nintendo has already stated that touchscreens will not be implemented on the Revolution but even if it did include touch screens, I'd say that 10-15 hours worth of continuous play for a wireless controller is still damn good seeing as it is a home console and not a portable device.

 

16 Players.... erm, ok! That is an awesome selling point to 0.1%of the market. To the rest of us it doesn't really matter. I've never even managed to get 3 people playing at once on my GC, let alone 16.
Really? I had a full on Super Smash Bros Melee tournament here plenty of times with my friends and I always have at least 3 other people to play multiplayer games with. 16 players on one console is do-able, especially if all your friends do is bring over a controller from their own systems to use with yours ;)

 

Obviously not everyone would be able to get 16 people but the ability to be ABLE to cater to those kinds of numbers at any time is the real breakthrough that could be achieved.

 

 

But anywayz, I just hope Nintendo is more aggressive this time rather than being so passive and letting Sony step all over them. Other than innovation and giving us services like online play for free, they really need to back it up with more exclusive games on their consoles which don't have a Nintendo mascot in them...

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From slahshdot:

 

The next-generation Nintendo console, codenamed Revolution, may not be shown at this year's E3. Eurogamer reports that the Japanese console maker is going to keep the console under wraps to keep the features of the new system out of the limelight a little while longer. From the article: "Nintendo boss Satoru Iwata is worried about rivals nicking all his best ideas at this early stage. That's how revolutionary the new console is, apparently... and also the exact same line Nintendo used to avoid showing Mario 128 at a previous E3

 

Not a good sign if you ask me.

Sorry STTCT!

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It seems like a good sign to some, and a bad sign to others. At the moment I have no idea what Nintendo has in the Revolution so my stance is this. They're digging their own graves. Nintendo have always been worried about others "stealing" their ideas, and while they're right to do so since everything that Nintendo has ever created is now a standard in the gaming world, it's not wise NOT to give people something big at a show like E3. About the only things I can think of that are REALLY big for Nintendo at E3 is the new Zelda game, a few GameCube games being released this year, a stack of DS games and DS news... compared to what the other two have, that's not really gonna create much of a reaction othat than people going "wow" at the new Zelda game. Nintendo has to make sure it doesn't get ignored by the media as much as possible and make sure they still have the attentions of all those people they wowed at last years E3.

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Originally posted by toms

16 Players.... erm, ok! That is an awesome selling point to 0.1%of the market. To the rest of us it doesn't really matter. I've never even managed to get 3 people playing at once on my GC, let alone 16.

... You need more friends.

 

This is coming a long way from back when we'd all bring our N64's and PS1's and extra tv's over to eachothers houses so everyone could play games.

 

Some day we may have cross console multiplayer.

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Originally posted by InsaneSith

 

Some day we may have cross console multiplayer.

 

 

Thats what I was thinking about when I was reading the article that lynk posted.

 

Too bad about the Revolution not being at E3. I was interested to see what was so amazing about it. But the thing is, E3 is the best place to show off something as big as the Revolution...

 

I doubt Microsoft and Sony are going to jump in and steal Nintendo's ideas and still make a 2005 release of their new consoles. All Nintendo needs is a few good patents, and they will be set.

 

16 players, 16 controllers, 4 TVs, 1 console...

 

Shoot yeah... I hate playing MP FFA with just 4 players. Huge maps, and not a lot of players, I want all out frag... like on an online PC game... you know, turn the cornor and theres 5 guys shooting at you. 16 is a good number (might be a little strong for a console though, can it handle drawing the same thing 16 times?) I guess the new ones can... but even when playing 4 player mp, you notice details are left out, that are there with only 2 players... :( For example, in a james bond game I have, the stairs turn into a ramp to decrease the poly count, when you have four players. In Mario Kart, on Rainbow road, with 4 players theres no city underneath the track, but with one player, theres a whole city drawn underneath of it (looks awesome too!)

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Originally posted by Lynk Former

The majority of the power a Nintendo DS uses is processing power and the fact that it's running TWO screens at once. The ironic thing is that it's more efficient than a GBA SP because both handhelds run for the same amount of time while the NDS has literally three times as many features as teh GBA SP. Nintendo has already stated that touchscreens will not be implemented on the Revolution but even if it did include touch screens, I'd say that 10-15 hours worth of continuous play for a wireless controller is still damn good seeing as it is a home console and not a portable device.

 

So, you don't mind paying an estimated $60 for a wireless/battery operated/touch sensitive with a screen controller? Wow.

Mr. Moneybags? :p

 

We have to get realistic here people.

 

TiE

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That is only 30 bucks more than your typical console controller, and making it wireless with a touchscreen and a rechargable battery seems highly worth 30 bucks.

 

 

If all of your friends own a controller then there is no reason you'd need more than one or two anyways.

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Originally posted by TiE 23

So, you don't mind paying an estimated $60 for a wireless/battery operated/touch sensitive with a screen controller? Wow.

Mr. Moneybags? :p

 

We have to get realistic here people.

 

TiE

Nintendo has always been the one to try to offer you the cheapest deal with the best tech. I'd bet that their controllers would only have the tech that it NEEDS, and as I stated before a million times: no touchscreens, and the price would be as much as the competitors controllers. Plus it's not battery operated, it's a rechargable lithium ion battery which is different than a cell battery.

 

Plus even if Nintendo was selling these controllers less than they SHOULD be selling it, it's safe to assume they're doing it out of good will because they can afford it. Remember, Nintendo is a gaint corporation just like Sony and Microsoft, it's just the fact that their main business is gaming which makes them look small XD

 

 

If all of your friends own a controller then there is no reason you'd need more than one or two anyways.
lol, exactly. I only have one controller cause I know that whenever my friends come around they bring their controllers to play multiplayer games.
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By E3 it will be too late for their competitors to copy many ideas. (Not that i'm convinced they have any).

 

For the last 3 or 4 years there has been almost NO BUZZ about nintendo, partly because they have wthdrawn from all the big shows like E3. Showing only a little gives the impression that they a re smaller and in third place. It doesn't matter whether it is true, its the impression that matters.

 

Nintendo really needs to generate some buzz around their upcoming products, and one new zelda game isn't gonna do it. Sure, the zelda game looks nice, but its not gonna blow anyone away when Sony and Nintendo are demoing next gen games like that Madden Screenshot.

 

----

 

THere is some cross console multiplayer software out there somewhere, though i cant remember what its called and i don't know how well it works.

I think its a bit like xconnect... it uses your pc to tunnel over the internet and then you connect the consoles through that. Anyone remember what it's called?

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1. Agreed. Though they have been in the business the longest and it doesn't take long for the things they've created to become standard in the gaming world. But yeah, too secretive. Of course it does make announcements a lot sweeter when they do come lol.

2. It's not Nintendo that's actively ignoring third party developers. If anything they're trying desperately to attract them. It's the fact that third party developers boycott Nintendo for many reasons, some more sinister than other. For a lot of it, it's because of Sony's dealings. Let's face it, Sony has more reach than Nintendo because they're not afraid to throw money around, Nintendo think of more cost effective ideas. And while this does make Sony get more games, it makes Nintendo the ones to profit the most in the end which is kinda ironic lol. Another factor is that developers don't like the discs the GCN uses. Yes, it does cost a little extra, but when you think about it rationally, that's insurance because who's gonna be copying and illegally distributing a GCN disc? Another thing some developers don't like is how the GCN disc has less space. Now for some third party games I can understand why they wouldn't fit on a GCN disc. But not ALL. There are A LOT of games out there that could easily be played on a GameCube yet AREN'T on a GameCube...

3. Nintendo didn't ignore online, they did have two variations of online adapters and the GCN could've gone online at any second because it was fully capable. The problem is infastructure. You can't just release an addon and a game that has "Online" printed on it and expect it to work. If you're going to make an online network you'd have to organise it and make sure it WORKS. Another thing Nintendo doesn't want to do is make people pay any more to play games online. They announced a long time ago that their online DS network was going to be 100% free. Nintendo has chosen the second generation to implement its online abilities and they're using the final moments of this generation to set it all up.

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