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Replace HK-47 w/Disciple, Mira, Hanharr?


DaxJorell

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This isn't so much a request as it is a discussion as to whether something like this is possible.

 

I am aware of the "Handmaiden for Females" mod and "Hanharr/Mira for DS/LS" mod...

 

But I was wondering if it would be possible to sort of combine these mods by simply replacing HK-47, so you can have the Disciple along side Handmaiden, or Hanharr alongside Mira regardless of your allignment or gender?

 

The reason I am suggesting replacing HK-47 is that while a great character... He is actually pretty underpowered (overall) and because he really doesn't have a subplot since the Droid Factory/Planet was cut.

 

Is what I am suggesting even plausible given how the engine works (with scripts) and also how the game is scripted with the in-game cut-scenes on board the Hawk to progress the plot and subplots?

 

The big factor I can see that may make this impossible is if you have, for example, Disciple and Handmaiden at the same time... Will the game get confused and not know which cut-scenes to play? What about if you are male and want the Disciple to take HK-47's place just because he is a good fighter? Is the later even possible?!

 

You (modders) will know the answers better than I which is why I am throwing this out for discussion.

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Well, the simple way to do it would be to replace say Disciples tag with HK47 if you were playing a male character. Then just run a script somewhere to put Disciple in to HK's slot. This is how most NPC based recruit mods work.

 

Problem is, that Disciple will likely end up acting out all of HK's cut scenes. You'll still have both characters in your party though.

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Originally posted by Bunk

Well, the simple way to do it would be to replace say Disciples tag with HK47 if you were playing a male character. Then just run a script somewhere to put Disciple in to HK's slot. This is how most NPC based recruit mods work.

 

Problem is, that Disciple will likely end up acting out all of HK's cut scenes. You'll still have both characters in your party though.

 

If your only looking for the "appearance" of the characters you wanna switch out just do an appearance change for em' via a disguise. :) Hope that helps :D

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This is workable. You would have to add a script somewhere to add Disciple in HK's slot. This might work best if Disciple's tag was left as his own - he should still have his own dialogues and cutscenes. If you add him WITHOUT HK-47 in the party, there should be no problems (in theory). However, if HK in already in the party and you replace him, it is possible there may be cutscenes with HK that would cause a crash.

 

Also, Disciple might hit on male characters.

 

I have no idea if any of this works or not.

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Originally posted by boinga1

This is workable. You would have to add a script somewhere to add Disciple in HK's slot. This might work best if Disciple's tag was left as his own - he should still have his own dialogues and cutscenes.

(snip)

Also, Disciple might hit on male characters.

 

I have no idea if any of this works or not.

 

It would break the Ebon Hawk cutscenes if you add another creature to the party table slot of HK47 with another tag. The game gets the tag of the creatures it uses for the cutscenes by checking what party table slot they are in.

 

If you add The Disciple to HK47s spot, index 5 in the party table (NPC_HK_47), the game would check and see that this slot is occupied and trigger any cutscenes and interjections HK47 participates in. Those cutscenes will then assume there is a creature with the tag "hk47" for dialogues and positioning, which there wouldn't be if you've dumped HK47 from the party without adding a creature with an identical tag.

 

The only way I can think of to fix this would be to modify all the cutscenes for the Ebon Hawk that this creature participates in, both the scripts and all the dialog files. (Unless you can re-map a slot on the party selection GUI to another party table slot somehow.)

 

Likewise, most dialog interjections made by party members also check for an occupied party table slot rather than checking exactly what creature occupies this slot.

 

Thus the Disciple would rarely ever say anything if you stick him in the NPC_HK47 slot, and any dialogues where HK47 would interject that have the speaker tag of the dialog node set to his tag would break, since the game thinks he's there and fires that conversation node.

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Sorry for leaving this thread for so long.

 

Thank you, everyone for the replies.

 

Again, the reason I didn't out-and-out put this in the Mod Request Thread is because I wanted to see if it was even feasible.

 

I had a feeling it wouldn't be... Because of the cut-scenes.

 

That is one thing I like about KOTOR better than KOTOR2: You can add/recruit a lot more party members because they aren't so restricted to plot-progression cut-scenes except for a very few like Mission, Carth and Bastila.

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Originally posted by SoNico717

Instead H-47, why we don't replace GO-TO?, that giant floating ball makes me sick...

Couldnt agree more...

He's useless, just flying around there and never helps :p

Well I think he was a waste of Party NPC.

They could have made someone better and more interesting then him...

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Originally posted by Uchiha Itachi

Couldnt agree more...

He's useless, just flying around there and never helps :p

Well I think he was a waste of Party NPC.

They could have made someone better and more interesting then him...

G0-T0 is easily the worst NPC in the entire series.
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Originally posted by DaxJorell

That is one thing I like about KOTOR better than KOTOR2: You can add/recruit a lot more party members because they aren't so restricted to plot-progression cut-scenes except for a very few like Mission, Carth and Bastila.

It's the same thing with Kotor 1: you need to keep the tag of the npc you are replacing (the tutorial is very clear about this) or you'll run into some dead ends and you'll get clones if you don't modify the Ebon hawk script. So unless you want to redo half of the game, keep the same tag in kotor 2 and Kotor1.

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I think he would have been much more usefull had the droid factory or the droid planet not been cut. He has come cool droid related feats but you don't see more than a handfull of droids after leaving Nar Shaddaa. Cool idea...poor implementation.

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Originally posted by Achilles

I think he would have been much more usefull had the droid factory or the droid planet not been cut. He has come cool droid related feats but you don't see more than a handfull of droids after leaving Nar Shaddaa. Cool idea...poor implementation.

 

I've thought the same thing. Thinking back on the K1 view of T3, I guess I can say it's pretty sad when the best droid in your party combat-wise, story-wise, and skills-wise (sorta) is T3. G0-T0 was terrible, though his story is ok once you gain INF. HK was extremely underpowered and had his story cut. I've already altered HK's lines in the feat 2da files to give him feats more often and now in my game he gains precise shot feats every 5 levels. :)

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