x8c4 Posted May 7, 2005 Share Posted May 7, 2005 Hello to everyone : I would like to suggest to you a very ambitious idea, it is the CCP. What is the CCP : CCP means Community Common Project. It’s goal is to let everyone who is interested in kotor modding to participate to the creation of a mod for Star Wars knights of the Old Republic. How does it work : I - Vote for leaders : I would recommend experienced modders for these posts. We need : Project Leader : We need a serious person, an experienced modder for this high responsibility post. His goal will be to manage everyone to make this project a reality. Story Leader : We need also a serious person for this job. It would be good to have someone who is fond of RPG, like a master of the game, because they have a certain knowledge in storytelling, it can be useful. Design Leader : His role will be to develop the atmosphere of the game : what the levels will look like, how will be the characters, and select the concept sketches that will be used later. 2D Graphic Leader : His role will be to create textures from the concept sketches, and harmonise his graphic team’s work on the textures files, for keeping a certain quality. 3D Graphic Leader : His role will be to realise 3d models based on concepts and textures provided, and harmonise his graphic team’s work on 3d models. Sound Leader : He will have to develop the sound atmosphere for the mod, he works with his team on the sound files and dialogs recording. 2DA Leader : He will have to work with his team to make the game’s balance. Scripts leader : He will have to realise with his team scripts files Technical Leader : He will have the responsibility of the implementation of all the elements of the game. II – Story Contest A story contest is organised with specific rules. Everyone who wants to participate can post on Holowan Laboratories a scenario on a dedicated page named story contest. At the end of the contest time, we vote to select one story. III – Formation of teams : After the vote, people who want to participate to this project can, if they haven’t done it, subscribe to Lucasforums. Note that you can have two levels of participation : 1 – You have a regular free time, it can be short but regular, and you accept to spend it for the creation of the mod. 2 – You don’t have time, but you have some breaks that let you make some work for the mod. Then, you have the choice to enter in one, or several, of the following teams Story Team : is one of the most important team, here will be discussed all the story, dialogs, characters design. If you like the Star Wars universe, have an experience of the role playing game, and want to make the best story ever made, this team is for you. Design Team: will create the atmosphere of the game. You will have to imagine new worlds, starships, characters. If you feel inspired, imaginative, and want to make something totally new, with a discreet Star Wars touch, feel free to enter this team. Technical Team: has to implement all the data provided from the other teams and make it work. If you have already made mods for Kotor, and you know tips and tricks about scripting, modelling, texturing, your presence will be helpful. 2D Graphic Team : will make the textures of the mod. If you are experienced with drawing software, welcome. 3D Graphic Team : will create 3d models based on concepts and use textures. Experience with 3D software will be appreciated. It would be a good thing to have, at least, one person who has realised a 3d model for kotor which works, in this team to help the others making work their models. Sound Team : will create the sound files which will be used for the mod, and record the audio dialogs files. If you have experience in sound or acting, here is a team for you. 2DA Team : will make the data files which are used for the balance of the game. If you have already experience in 2da files and in role play rules, we need you. Scripts Team : will work with the Sound Team for dialogs scripts and with the Technical Team for the other scripts, in order to avoid the Technical Team too much work. Each team will have it’s dedicated forum, like the tutorials forums inside Holowan Laboratories. It will let to people from a team to communicate easier each other. IV - Production The Story leader and his team begin to work. Each point of the chosen story will be discussed with the writer, and some points may have to be modified in order to make the project workable. The story team will work with the design team in order to determine the graphical atmosphere. Then, the design team will draw concepts of levels, characters, weapons, other stuff, and post the concept sketches. While the design team is working on concepts, the Story team creates the List. The List contains all the elements needed to make the mod : textures, models, scripts, 2da files, sounds, dialogs. When the List is done, the story team posts it to Holowan Laboratories. The graphical, sound, scripting, 2da, and modelling teams can begin their work. After writing the list, the Story Team will post the agenda. It’s the list of the elements needed to make the mod, but they are grouped by level module. It will be useful for the Technical team. The Technical team will have a central role. They will receive from the other teams textures, models, scripts and sound files. They will have to implement that into the game, and make it work. As they implement elements, they will tick in progress, received, working, elements on the online agenda. So everyone will see the work in progress and know what has to be done. Once all the elements are implemented, tested, and working, the Technical Team make a package containing the files of the mod and release it. V – To conclude : This idea is probably too ambitious, but you have manage to make reskins, new 3d models, scripts, NPC, dialogs, quests, items, loading screens, journal entries and recruit NPC,. It is also possible to modify the appearance of a level by modifying it’s textures. We have here all the ingredients to make a great mod for Kotor. So, what do you think of it ? Link to comment Share on other sites More sharing options...
Emperor Devon Posted May 7, 2005 Share Posted May 7, 2005 There's already a mod like this, by Gscc. I believe it is called "Rise of the Sith." Secondly, a mod like this for KOTOR is a bit unecessary. If you download most of the KOTOR mods out there, it'll feel like a total conversion. Thirdly, I'm not sure a mod like this could be done. All the modders at Holowan mod for fun, not as their job. If most of the modders all tried to do one common project, it would take a very long time. Fourthly, most modders don't mod KOTOR anymore. Link to comment Share on other sites More sharing options...
Jeff Posted May 7, 2005 Share Posted May 7, 2005 Originally posted by Emperor Devon There's already a mod like this, by Gscc. I believe it is called "Rise of the Sith." Secondly, a mod like this for KOTOR is a bit unecessary. If you download most of the KOTOR mods out there, it'll feel like a total conversion. Thirdly, I'm not sure a mod like this could be done. All the modders at Holowan mod for fun, not as their job. If most of the modders all tried to do one common project, it would take a very long time. Fourthly, most modders don't mod KOTOR anymore. I agree. Something like this would be highly ambitious, and would require a lot of time. Another point is that many of the veteran modders are already working on large projects. Link to comment Share on other sites More sharing options...
x8c4 Posted May 8, 2005 Author Share Posted May 8, 2005 I understand, but I disagree, I think there is a lot of modders who would like to make something together. I prefer to mod on kotor 1 because modders have the experience, and I find the graphics better, but if people want to mod on kotor 2, it's a very good thing, because there is not a big mod like reign of the sith yet. I've suggested this project to let everyone participate to the creation of a common mod. I know we mod for fun, that's why I've made this special organization, in order to let people who don't have time, to participate. So, if anyone is interested in this project, feel free to reply. Whatever your abilities, the time you can spend on it, welcome to the community common project. Link to comment Share on other sites More sharing options...
Jeff Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by x8c4 I understand, but I disagree, I think there is a lot of modders who would like to make something together. Don't get me wrong, I'd love to help you out on it. It's just that I've seen stuff like this fall apart. I can help with some robe reskins and stuff like that. Just tell me what you would like and I'll see if I can sqeeze it in between my other mods. Link to comment Share on other sites More sharing options...
x8c4 Posted May 8, 2005 Author Share Posted May 8, 2005 Hello DarthMoeller First, I would like to thank you for the answer. I see also very good ideas and projects fall apart, and the idea of CCP is certainly too ambitious. The best thing is to be sure to make and finish little mods instead of begin and not finish big ones. Thanks again, and are you interested in making a little mod ? Link to comment Share on other sites More sharing options...
Colma Adawin Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by x8c4 Hello DarthMoeller First, I would like to thank you for the answer. I see also very good ideas and projects fall apart, and the idea of CCP is certainly too ambitious. The best thing is to be sure to make and finish little mods instead of begin and not finish big ones. Thanks again, and are you interested in making a little mod ? If i were you, improve on your skills you have now, once you feel you've improved them enough, learn something new, start small, then work your way up, then begin to bring other ppl into the fray. last but not least, watch all your hard work destroyed before your eyes within seconds. just kiddin obviasly it wont take a day, give it sometime, build your knowledge, your thoughts, your possible teammates. then you can build sweet mods for us all!!! MattCole Link to comment Share on other sites More sharing options...
x8c4 Posted May 8, 2005 Author Share Posted May 8, 2005 Understood Mattcole, I will improve my skills and try something alone to begin. Link to comment Share on other sites More sharing options...
Jeff Posted May 8, 2005 Share Posted May 8, 2005 Thats some good advice MattCole. x8c4, take his advice. I'll help you out with some things, but I'm currently working on some mods already so I would have to put my priority on them. But I'm sure I can help you out as well. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by x8c4 Understood Mattcole, I will improve my skills and try something alone to begin. Just to clarify "alone" doesn't mean without aid or help... Most if not all of us here are more than willing to lend a helping hand if you have questions or need assistance... Don't want you to think that you need to be a "loner" out in the HUGE world of modding. We're all in this together Your idea however is a great base and "work outline" even for something smaller scale such as a Team mod or co-op mod, so don't think your idea has gone to waste. Personally, I think it's a well thought out plan with alot of uses... oh, BTW, I think I may have missed the opportunity, but Welcome to the Forums Link to comment Share on other sites More sharing options...
Darkkender Posted May 8, 2005 Share Posted May 8, 2005 As a point of a few references. Gsccc has been working on one of these types of mods for TSL. Infact he released a beta version. I as well had begun to work on a group large scale project. However I got limited response from any experienced modders and so shelved my project. But I join my Brother Chainz in welcoming you to the forums. Link to comment Share on other sites More sharing options...
x8c4 Posted May 8, 2005 Author Share Posted May 8, 2005 Thank you guys, When I say alone, I want to say that I prefer to finish one mod before asking people to form a team with me. But I will ask for help, no problem. I wanted especially to suggest a manner of working when a lot of people is involving in one project. Link to comment Share on other sites More sharing options...
Jeff Posted May 8, 2005 Share Posted May 8, 2005 Originally posted by x8c4 I wanted especially to suggest a manner of working when a lot of people is involving in one project. I think it is a good idea to do that. You have a very good outline for the jobs people would have to do, and most people do not do mods involving other people besides asking for help here on the forums (me not being one, I am doing one with Darth Smallz, see out WIP!). I hope when you're ready, it will work for you. Link to comment Share on other sites More sharing options...
Keiko Posted May 11, 2005 Share Posted May 11, 2005 It would be a good idea, its just that a lot of ppl dont mod K1 anymore, at Holowan:) Link to comment Share on other sites More sharing options...
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