Benny Posted July 9, 2005 Posted July 9, 2005 A program to extract, view and convert resources from the excellent game Psychonauts. New in version 1.2 Added: File search tool. Partial (and experimental) support for the PS2 version. Fixes: File dumping has been completely overhauled - now files never get overwritten. Better handling of duplicate files within archives. Xbox version - a few image files were listed as tga so couldnt be viewed. PC Demo Version - In the .pkg file some file types were incorrectly recognised. Image previews are now larger and proportional to the window size. Renamed the level models and added the correct file extension. Cosmetic changes: New program icon. Added icons for all filetypes. Filetype icons now shown in the view menu. Some other minor cosmetic changes. PS2 support is only partial, around half the files are displayed and it may not work with some versions of the game. If you want full PS2 support see this post. Some of the things that you can do with the latest version of Psychonauts Explorer: Open and dump files from all Psychonauts archives. Display a preview of (dds) images. Save images as JPEG, BMP or PNG. Resize and apply a resampling filter to images. Extract and save music and speech as wav and ogg files. Use the PC, XBox and PS2 versions of Psychonauts. View the contents of many other Psychonauts files. Download here View the readme/help here
KnifeFace Posted July 12, 2005 Posted July 12, 2005 Thanks for your hard work bgbennyboy! btw: is there anyway, to import the game's models and maps of the game in let's say 3D MAX? ... to view them and make cool wallpapers & stuff...
Benny Posted July 12, 2005 Author Posted July 12, 2005 I *think* that the level (map) is the last file in each .ppf archive. As regards models John_Doe is currently working on a way to view them. He's also made a new decoder that dumps Xbox ADPCM files to normal .wav. This means that the next release of Psychonauts Explorer wont require the Xbox codec anymore
Benny Posted July 15, 2005 Author Posted July 15, 2005 It's been brought to my attention that the current release of Psychonauts Explorer doesnt work correctly with the Xbox version - specifically the .ppf and .pkg files. This was due to a silly mistake on my part. If you want to use Psychonauts Explorer with Psychonauts for Xbox you should download and use this fixed version.
The Tingler Posted July 19, 2005 Posted July 19, 2005 Can you use it to play Psychonauts without the CD in? My sister's currently borrowing my copy, and as she lives at my parents' house about 3 hours away I can't just ask her to let me have it back for a quick play. I'm getting that Urge again!
Benny Posted August 26, 2005 Author Posted August 26, 2005 Version 1.1 released! See the first post for more.
v4MoD Posted August 26, 2005 Posted August 26, 2005 can you view certain cut-scenes from the game with this tool? because i looked in the game files, and couldnt find them so i thought this tool would help but i'm not sure...
Benny Posted August 26, 2005 Author Posted August 26, 2005 The cutscenes are just bink files. You can play them with the Rad Video Tools.
Thrik Posted August 26, 2005 Posted August 26, 2005 http://www.razputin.net/?page=psychonauts/faq#cutscenes >:
TYLERR Posted August 27, 2005 Posted August 27, 2005 Hi there When will We can rip dialog texts from the game?
Murray the Chao Posted August 28, 2005 Posted August 28, 2005 I wonder if there is any unused stuff we can find with this new version of Pyschonauts Explorer?
Benny Posted August 29, 2005 Author Posted August 29, 2005 Most probably - look at the images in the level files.
ElusiveSpoon Posted September 3, 2005 Posted September 3, 2005 Is there anyway to make the figments visable? Right now they look, and save as plain white squares.
Benny Posted September 4, 2005 Author Posted September 4, 2005 Can you give me an example? Which resource file are they in and whats the filename of the figment?
ElusiveSpoon Posted September 5, 2005 Posted September 5, 2005 Resource File: MCTC.ppf Filename: textures\sprites\figments\mc\greatgalachios.dds I just double checked with a decent image editor, and all the pixels are in fact the same.
Benny Posted September 5, 2005 Author Posted September 5, 2005 There are still a couple of types of dds image that arent supported. Those figments must be one of those. It'll probably be fixed in the next version.
KingCheez Posted October 2, 2005 Posted October 2, 2005 I would REALLY like to play with the Psychonauts model - is it a possibility?
Benny Posted October 3, 2005 Author Posted October 3, 2005 Someone else is working on it, but he hasnt much time. So it is possible, but unlikely to happen any time soon.
63_Nightmare Posted October 3, 2005 Posted October 3, 2005 Um.. Does the psychonauts explorer 1.1 work on the PS2 version?
Smon Posted October 4, 2005 Posted October 4, 2005 Um.. Does the psychonauts explorer 1.1 work on the PS2 version? No... not yet.
Benny Posted October 4, 2005 Author Posted October 4, 2005 I'm making some progress with the PS2 version, I can now view the files from all the levels, but I havent been able to decode the images yet. I'll release a new version once I've done that.
Klia Posted October 18, 2005 Posted October 18, 2005 It's been brought to my attention that the current release of Psychonauts Explorer doesnt work correctly with the Xbox version - specifically the .ppf and .pkg files. This was due to a silly mistake on my part. If you want to use Psychonauts Explorer with Psychonauts for Xbox you should download and use this fixed version. Now I know why my Psychonauts Explorer wasn't working. When a version comes out, will it be a whole new file to download, and we will have two different Psychonauts Explorer? Or will it simply overlap with the already existing one.
Benny Posted October 18, 2005 Author Posted October 18, 2005 Just a new version of Psychonauts Explorer. I still havent been able to view the PS2 images yet, hopefully its just a matter of time.
KingCheez Posted October 18, 2005 Posted October 18, 2005 Someone else is working on it, but he hasnt much time. So it is possible, but unlikely to happen any time soon. Blast. .plb to a much more manageable file would really, really rock - can you ask the guy in charge of it if he could get it done any time soon?
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