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USM Released!!!


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Posted
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One last thing you can try is to let the page of code load completely, then saving the page as "upcrystals.2da" (without quotes)...

 

Okay tried that and saved into my overide folder, went and checked the file and its shows it as a HTML file!!! so i presume it hasn't worked again? Has anyone else had this problem? It could just be me being a bit slow and missing somethig! :rolleyes: Also i tried tlking with Bao Dur outside of the Hawk and still no saber!! also no joy with Mira either but they are the only two! any ideas of what to try to fix that, idon't think i have deleted any of the files or anything!

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Posted
  Jedi_Newbie said:
Okay tried that and saved into my overide folder, went and checked the file and its shows it as a HTML file!!! so i presume it hasn't worked again?

No worries :)

 

I have updated the link for Update #4. It is now a .zip file so it should work for you :)

 

Once you download the .zip file. Unpack it and drop it (the .2da file) into your override directory. However, if you've made any changes to the upcrystals.2da file since you installed it the first time (such as installed new mods that may have utilized the .2da and the TSL Patcher) those changes will be lost.

 

If you haven't installed any mods or changes to the upcrystals.2da, then all should be well :)

Posted

This mod is fantastic! But does anyone else thing that the long-sabre (Sagon-something) should prevent you holding another weapon in the off-hand. Its so long its like a two-handed sword, but you can put one in each hand if you want.

Posted
  AnakinSolaris said:
This mod is fantastic! But does anyone else thing that the long-sabre (Sagon-something) should prevent you holding another weapon in the off-hand. Its so long its like a two-handed sword, but you can put one in each hand if you want.

ACK! * throws a wet noodle at AnakinSolaris * .. hehehe...

 

If I had thought about it earlier, I probably would've done just that, but the Segan sabers were some I had made many moons ago for KotOR, then ported them over to TSL for the USM..

 

Perhaps one day I might give them a second (or third rather) go-around.. but it'd probably be a brand new model rather than ressurecting these 'ancient' models ;)

 

I do like the suggestion though :D

Posted

I just have to say that this is my favorite mod that I've downloaded to date. When I first downloaded it I was just in awe when the Doors opened and Kriea has her "Walking Stick" in hand. I just knew that it was going to be like playing a new game at that point.

 

The attention to detail you all put into this mod is amazing to me. I've found at least two of the easter eggs you have planted. I know that I have some mod conflicts that I'm going to try to work out on my own, Mainly with Dialog issues, being that I've never done any mods it should be fun.

 

After I downloaded it I went through KSE and the shear number of items you all added to the game just astounded me let alone all the dialog and extras. It's no wonder it took 4 of you to do this mod. I was just giddy when I started seeing the new Saber hilts. Truly an amazing gift to us. Thanks for all the work.

  • 2 weeks later...
Posted

OK, i have a prob, i cant access pcgamemods.com, i get the game selector screen, i select the game, in tbhis case TSL, it loads, says done and gives me a white screen.

 

Any other sites or mirrors of this download would be apprietiated, i want this but i cant get it.

 

JG

Posted
  Jedi General said:
OK, i have a prob, i cant access pcgamemods.com, i get the game selector screen, i select the game, in tbhis case TSL, it loads, says done and gives me a white screen.

 

Any other sites or mirrors of this download would be apprietiated, i want this but i cant get it.

 

JG

Click the "My Mods" link in my sig.. or better yet:

 

http://www.jumpstationz.com/games/mods/USM.htm

 

Don't forget to download the updates located in the very first post of this thread :)

Posted
  Dream Evil said:
Hey guys..got a small prob..Malak saber hilt is all black....so is there away to fix this ?

Sounds like it's missing its skin file (.tga file).

Posted

Maybe your video card doesn't like the shader.

 

Try this : Find the t7_nemisis01.txi, open it and change T7_chrome to chrome1 and save the file.

 

So it looks like this

envmaptexture chrome1

 

 

edit: btw are the Sith troopers in your game gold or silver?

Posted

Hmmm..ill try..still weird though that it isnt working, cause all the other hilts are. Also my vid probly supports it..cause im running an MSI Nvidia GeForce NX6600GT 128MB

but ill try out what u said..

 

- Dream Evil :vamp1:

 

EDIT: Stormies are plain 'ol chrome ..

 

EDIT 2: ok..i changed to chrome1..lets hope it works now..

 

EDIT 3: SUCCES!!! Its working..thanks T7..

Posted

So far I've been happy with the mod, but it's kinda weird to take saber crystals from a random thug. For example I took crystal from a Gamorrean guard in Exhange office on Telos. It's no bad, it's just weird.

 

How I will feel in future about mod? We'll see

Posted
  Darth Anorien said:
I took crystal from a Gamorrean guard in Czerka office on Telos. It's no bad, it's just weird.

It's part of the random loot. Gotta get the crystals somewhere.

Posted

I started a new game to try out the mod. In Peragus when I first get Kreia on my team, the game crashes when I open up her inventory. Any help for the bug?

Posted
  redfez said:
I started a new game to try out the mod. In Peragus when I first get Kreia on my team, the game crashes when I open up her inventory. Any help for the bug?
Do you have any other mods running? If so, which ones...

 

Also, is the USM contained in any sub-folders in your override?

Posted
  ChAiNz.2da said:
Do you have any other mods running? If so, which ones...

 

Also, is the USM contained in any sub-folders in your override?

 

nope, only running the USM and not using any sub-folders.

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