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USM Released!!!


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Posted

I've had something weird happening to me using the USM. It's on the Citadel Station after being released from housearrest (or whatever it's called in English). When I got my stuff back from the lockers, I saw that I got Bao Dur's sword too. It seems that it was there with my other stuff, not in a TSF locker. The only lead I have is the following. Before travelling to Cit Stat the first time, I had Kreia holding her sabre while in transit and wasn't able to retrieve it once I got released by the TSF (the saber seems to just have disappeared completely). I re loaded a savegame and removed the sabre from Kreia's hand and when I reached the same spot again Kreia's *and* Bao Dur's sabers were there.

Posted

ok im new to themodding scene and downloaded and installed the mod for more lightsaber models a while back. Ok im into the game quite aways and havent come across any of them Am i missing something maybe? Keep in mind im a big time mod newb as well as a complete dunce at code, so if i have to put in a cheat or whatever let me know please. Thanks all for your time.

Posted

its for kotor 2 and its the ultimate saber mod usm i beleive, . Also i downloaded and installed it quite a while ago so who knows maybe i didnt install it correctly or something. But assuming that i did everything correctly are the new sabers just random drops or how does it work. Im bummed out as is. Thanks for your reply too btw.

Posted

If it is a mod giving you custom sabers for the game then you would eiter have to use the Kotor Savegame Editor and add the items to your inventory with that (its pretty straight foward, if you dont know the (inventory code) names just add all the lightsabers to your inventory or usually the custom items are red) or you can do the give item cheat while in game but you must know the inventry code name for the item if you do this.

Posted

The USM is awesome for starters. How far into the game are you? I was at Telos Restoration Zone when I got my first one. I now have about five. You don't actually get a lightsaber you get a lightsaber crystal. Then you stick it in the approiate saber (like single or double). Bada-Bing!

Posted
The USM is awesome for starters. How far into the game are you? I was at Telos Restoration Zone when I got my first one. I now have about five. You don't actually get a lightsaber you get a lightsaber crystal. Then you stick it in the approiate saber (like single or double). Bada-Bing!

 

 

 

im finished with nar shadda and never acquired any special crystals or anything else from this usm thing. Already have my own saber but im just uber confused as to why im not coming across any special crystals etc. thanks

Posted

I have greatly enjoyed the USM, and now that I'm playing KOTOR I again, I was hoping to port some of the sabers over to it. I may have experiencing when it comes to scripting and skinning, but I have none at all when it comes to modelling. How exactly would I port them over?

Posted

Bear with me please, I am a bit confused by this statement in the readme about installation:

 

Personally I need to keep things organized and OE has made that possible since we can have mods in a subfolders within override, but you can't have mods in subfolders within subfolders. The game won't dig that deep.

 

Ok, forgive me if this is asking the obvious, but does this mean I can have subfolders in my Overide file for each of my mods (that would allow me to better keep track of them), and that I don't have to put the files for each mod directly into the Override folder where they would be all mixed up?

 

If so, I wasn't aware of this, but it certainly would make it easier to know what was what if you wanted to delete something. Though it might make it harder to know if you have a conflict between mods since you wouldn't get an overwrite warning message.

 

Can someone confirm if my understanding above is correct? Thanks.

Posted
You can have subfolders, but it's not a good idea.

 

Well, that was certainly cryptic enough :) Care to expand a bit as to why it's not good? Thanks.

Posted

You can have subfolders, but when you install a new mod you have to be very aware of what files are being installed and what files you aready have installed. If you do start to use sub folders you should keep the 2da's in the main folder this will save you some trouble when installing mod that use the TSL patcher. If you want to use KSE to add modded items into your inventory those will also have to be the main override folder.

 

The reason its generally thought to be a bad idea to use subfolders because of the noob factor ;) as long as you keep track of the files then you shouldn't have any problems.

Posted

I'm just curious, do you get the other Jedi master's lightsabers? I got Vash's on Korriban, but beyond that...I haven't finished the game with the USM, but I figured that I would have gotten them by now. So, do you get them?

Posted

^^^ when they die you will get them, however you should only find vash's if you have completed the saber quest.

 

So if your DS you and loot their bodies and if you go LS, you will get them after you gather all remaining the masters together.

Posted
You can have subfolders, but when you install a new mod you have to be very aware of what files are being installed and what files you aready have installed. If you do start to use sub folders you should keep the 2da's in the main folder this will save you some trouble when installing mod that use the TSL patcher. If you want to use KSE to add modded items into your inventory those will also have to be the main override folder.

 

The reason its generally thought to be a bad idea to use subfolders because of the noob factor ;) as long as you keep track of the files then you shouldn't have any problems.

 

Thanks, yeah, I figured common files between mods might be a problem if you didn't watch. Guess I've moved past the noob level then :)

Posted

I recently created a workbench 2da file for my wrist console modification that would allow players to make (create/breakdown) all USM items without having to use the "giveitem" cheat (at 300+ items, this is certainly advantageous :)).

 

The USM, obviously, will definitley need to be installed for this to work properly, if the modification isn't installed then all the player would see is a very empty screen lol.

 

May I have your permission to release this 2da file with my next version (1.7, hopefully before xmas) :smash: :S

Posted

^^^

Chainz originally considered adding them to his HaK pack but changed his mind. It would completely break the concept of the USM , the thing is we want people to play the game normally not cheat for the first 3 saber parts it causes problems with globals ,

and then not cheat to get the goodies but to find them , or get them for good or bad deeds.

 

Your intent is good but then makes the model placement and custom random loot script work all for not. As well as some of the semi-hidden models or extremely rare models that should only be obtained if you play it properly.

 

Sorry but for the sake of the overall idea behind the USM not being just a pack of a lot hilt and a lot of crystals and a readme with the item cheat codes.. and all of T7 and Darth333’s hard work of placing and scripting I personally will have to say no.

 

svösh

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