Darkkender Posted July 23, 2005 Share Posted July 23, 2005 Crafting a New Appearance Tutorial. This tutorial is designed to help you walkthrough the process of creating a new playable character appearance for KOTOR 2. Tools Needed: Kotor Tool Windows explorer Prep: Create a new folder on your Harddrive. For the purpose of this tutorial name the folder "PMHT01". Extract the following files into our new folder; Appearance.2da Heads.2da Portraits.2da twilek_m05.tpc (will extract as a tga which is perfect.) twilek_m.mdl twilek_m.mdx PART 1:Making our 2da entries. First open Appearance.2da and copy the following lines to the bottom of appearance.2da and renumber them as listed. Lines: 136, 137, & 138 Renumber to: 671, 672, & 673 Next open Heads.2da and copy the following line to the bottom and renumber it as listed below. Line:41 Renumber to: 192 Now here is where some fun begins. Refer back to your appearance.2da entries you created a few short minutes ago. Also refer to the above pictures linked earlier. We want to change the following fields in appearance.2da. Label: From; P_MAL_A_SML_01, P_MAL_A_MED_01, & P_MAL_A_LRG_01. To; P_MAL_T_SML_01, P_MAL_T_MED_01, & P_MAL_T_LRG_01. Normalhead: From; 41 To; 192 Backuphead: From; 45 To; **** Modela & Modelb: To; N_RepSold Texa & Texb: To; N_TSFCmdr Alrighty the appearance entries are out of the way now to the heads.2da entries. Also refer to above posted links to pictures. Head & Alttexture: From; PMHA01 To; PMHT01 Headtexvve, Headtexve, & Headtexe: To; PMHT01D1 Headtexvvve: To; PMHT01D2 Alright and now to the last 2da edit portraits.2da. Open her up and lets take a look inside. Copy the following line and renumber as instructed. Line:18 Renumber to: 63 We need to make the following changes to the following fields. Baseresref: To; po_pmht01 Appearancenumber: To; 672 Appearance_s: To; 671 Appearance_l: To; 673 Baseresrefe, Baseresrefve, & Baseresrefvve: To; po_pmht01d1 Baseresrefvvve: To; po_pmht01d2 Voila we have done all of our 2da edits. Now to part 2. PART 2:Naming our extracted files. Ok, remember that folder that we extracted our files into earlier? Alright we are going to rename our mdl, mdx, & tga as follows. Tga: From; twilek_m05.tga To; PMHT01.tga Mdl: From; twilek_m.mdl To; PMHT01.mdl Mdx: From; twilek_m.mdx To; PMHT01.mdx Copy your tga file and paste it twice into this folder and rename the copies as follows. PMHT01D1.tga & PMHT01D2.tga Congrats now all thats left is taking our photo. PART 3:Taking a Photo. Alright lets add all 8 files we have created(the 3 tga's, 3 2da's, mdl, & mdx) into our overide folder. I'm assuming you have one & that it is empty for the purposes of this tutorial. Alright with the files in your overide start Kotor 2. Since we chose a male head start a new game as a male pc. At the character selection screen take your pick of the character choice and scroll through the head choices untill you come upon a twilek head with a white square for a photo. Take a screenshot at this point and exit out of the character creation process. Load up your prefered graphics program and find your screenshot. Cut and paste the image to your desires and have the file sized to 128 x 128 then saved as po_pmht01.tga as a 32bit tga file. Save the file 2 more times as po_pmht01d1.tga and po_pmhtd2.tga. Add these files to our folder for our new head and into overide. Start Kotor 2 once again and when you flip through your heads you will find your new head now as a picture of himself. Special Note: You might have noticed I didn't cover texture editing here for your new head. Your absolutley right that is completly and utterly up to you as the maker of this mod from here on. I hope this has been of help to people out there. I look forward to it's return in the master tutorial section above. *Changed it for you svosh.* Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted July 23, 2005 Share Posted July 23, 2005 Very Nice! I'm glad to see it's "re-birth" Link to comment Share on other sites More sharing options...
Darkkender Posted July 23, 2005 Author Share Posted July 23, 2005 Originally posted by ChAiNz.2da Very Nice! I'm glad to see it's "re-birth" I even gave it pictures as well as you might see. I'm patiently waiting on a certain 170 MB file to upload. Link to comment Share on other sites More sharing options...
Darth333 Posted July 23, 2005 Share Posted July 23, 2005 thanks DK I just copied the 1st post in the tutorials Link to comment Share on other sites More sharing options...
Jeff Posted July 23, 2005 Share Posted July 23, 2005 Thanks for reposting this. I was looking for it a while ago. Link to comment Share on other sites More sharing options...
Darkkender Posted July 23, 2005 Author Share Posted July 23, 2005 Originally posted by DarthMoeller Thanks for reposting this. I was looking for it a while ago. I know. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted July 23, 2005 Share Posted July 23, 2005 Great tutorial! Will be very helpful for lots a lot of modders. Link to comment Share on other sites More sharing options...
svösh Posted July 24, 2005 Share Posted July 24, 2005 Nice dk but change the illegible dark green font to lime green or something visible, just my 2 cents svösh Link to comment Share on other sites More sharing options...
Darkkender Posted July 24, 2005 Author Share Posted July 24, 2005 Originally posted by svösh Nice dk but change the illegible dark green font to lime green or something visible, just my 2 cents svösh Take a look now svösh. Your correct it is better looking. Link to comment Share on other sites More sharing options...
Martol Parpic Posted December 15, 2005 Share Posted December 15, 2005 I might be doing something wrong, but I can't get your instructions to work for KOTOR 1. Could you perhaps write a tutorial exclusively for KOTOR 1? Link to comment Share on other sites More sharing options...
Darkkender Posted December 15, 2005 Author Share Posted December 15, 2005 The only difference between these instructions and those for K1 is that some of the k1 heads require you to edit the mdl file. The problem is not all of them do. I labeled this for K2 as that is the game that I wrote the tut with. However as I have stated this tut should work with k1 if you follow it to the tee. I'm not going to write a seperate tut for only K1 though. Link to comment Share on other sites More sharing options...
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