Jan Gaarni Posted September 7, 2005 Share Posted September 7, 2005 Exactly. I know this might sound like the only way to win is to mass the most forces. And in a way, this can be true. But you need to station more forces on and if you choose, around the planets you control, in order to propperly safeguard the planets, which will eventually spread your forces thin if you capture planets faster than you are able to reinforce them, your army and your starfleet. Link to comment Share on other sites More sharing options...
FroZticles Posted September 7, 2005 Share Posted September 7, 2005 Too bad for all your guys who hate getting rushed Thats if you play online anyways... Link to comment Share on other sites More sharing options...
Jan Gaarni Posted September 7, 2005 Share Posted September 7, 2005 It's probably not as simple to rush thru the game as I make it sound. I'm sure there are checks that hinder you to expand too fast. Like was said, noone knows how fast the credits will be ticking in for instance. Also, you have the option to retreat at any time. Sure, that might loose you the planet, but you'll save your very valuable fleet. A star destroyer (for instance) costs alot more than 1 trooper. And without your fleet, you ain't goin' nowhere. Link to comment Share on other sites More sharing options...
DoctorNerve Posted September 7, 2005 Share Posted September 7, 2005 More than likely if you retreat from a space battle you lose control of the orbit around the planet but... you can have a monster army on the surface that is ready to wipe anyone who tries to land... in the meantime you can make a better space fleet to take back the planet's orbit later. Sure sounds like someone might not care about space at all and just turtle mass forces on the ground and frustrate opponents from taking the whole system. hehe Link to comment Share on other sites More sharing options...
FroZticles Posted September 8, 2005 Share Posted September 8, 2005 There would have to be something to hold you back like AOE series has tech levels. Link to comment Share on other sites More sharing options...
jokemaster Posted September 8, 2005 Share Posted September 8, 2005 Maybe tech levels, but you can't advance until a certain in-game date. Link to comment Share on other sites More sharing options...
Jmaster3265 Posted September 11, 2005 Share Posted September 11, 2005 As i voted in the poll the ability to do both land and space battles is what excites me! Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted September 27, 2005 Share Posted September 27, 2005 I was just thinking about this today. I think that this game will bring a whole new generation to the RTS genre and probably alot of people who are not fans of Star Wars/SW RTS games but love Command and Conquer because of the pedigree of Petroglyph. Either way, its going to be an exciting time for the fans (us) and Petroglyph as this will be their first big release and will we have the Star Wars RTS we all have been waiting for? I think so... DMUK Link to comment Share on other sites More sharing options...
anton_138 Posted September 27, 2005 Share Posted September 27, 2005 well, seeing as how i've been a SW fan since before Atari or cable tv, i had to vote that i just love SW, but what excites me about EaW in particular, what sets it apart from other SW RTSs is definitely the ability to control both ground and space battles. i may have misunderstood a statement in one of the dev's vids (the 10 minute one?), but it sounds like you can even combine the two? the statement was concerning the shield generator on Hoth, and he said you can use your ground forces or your capital ships in orbit to take down the shield generator. does this mean you can, to at least some degree, control both simultaneously? if so, then i'd say THAT is what truly raises EaW above the rest, bringing it closer to being the ideal RTS. in my opinion (and i may be totally alone in this), the only thing that would make the ideal video game (not just RTS) would be if you could "possess" individual units in combat, because if we've learned anything from games like Battlefront or X-Wing Alliance it's that a single human player can turn the tide of battle more sharply than a dozen AI X-Wings or a squad of AI Stormtroopers. of course, i'd imagine system requirements and drive space alone makes a multi-genre game very impractical... not to mention there doesn't seem to be many gamers who equally enjoy FPS, flight-sim, RTS, and RPGs. the complexity alone would probably make such a game as unpopular as Rebellion. i confess i never really played C&C, so i can't say anything about the devs except they must be good to get so much moral support from a group as critical as gamers. EaW looks great, and i am quite certain it will please not only SW fans but RTS fans who could care less about SW... as DMUK stated. it may not be the exact game i've been waiting for, but every giant leap like this that LEC makes brings my ideal game closer to existence. Link to comment Share on other sites More sharing options...
jokemaster Posted September 27, 2005 Share Posted September 27, 2005 ^Actually I would love to see the 'possess individual units'. Of course they would be as weak as they would usually be. Link to comment Share on other sites More sharing options...
anton_138 Posted September 27, 2005 Share Posted September 27, 2005 true, JokeMaster, possessing a unit would not enhance it's game-given abilities, but playing a trooper in Battlefront doesn't give you any sort of edge over other troopers except you can outhink, and therefor outfight, them. the ability to take what's available and mold it into something more useful is what got the human race this far, and so far AI hasn't reached that ability that i know of, thus a single player controlled unit is worth more than several AI units in most cases, right? Link to comment Share on other sites More sharing options...
jokemaster Posted September 27, 2005 Share Posted September 27, 2005 Yeah, it would also be better because you would know who to shoot at first. Nothing's more annyoing than getting attacked and your units start shooting at the guy that's 5 yards away when there's one about to shoot them in the head. Link to comment Share on other sites More sharing options...
anton_138 Posted September 27, 2005 Share Posted September 27, 2005 no kidding! i've actually gotten so frustrated with AI team-members in BF that i shot them myself just to get them out of my way or out of pure spite. awful strategy, i know, but sometimes it just makes me feel better. Link to comment Share on other sites More sharing options...
jokemaster Posted September 27, 2005 Share Posted September 27, 2005 I use them as shields Link to comment Share on other sites More sharing options...
Naja Posted September 28, 2005 Share Posted September 28, 2005 More than likely if you retreat from a space battle you lose control of the orbit around the planet but... you can have a monster army on the surface that is ready to wipe anyone who tries to land... in the meantime you can make a better space fleet to take back the planet's orbit later. Sure sounds like someone might not care about space at all and just turtle mass forces on the ground and frustrate opponents from taking the whole system. hehe Ahh, but in abandoning your fleet to turtle on the ground, you give up your mobility. If you give up your mobility, then you give up your resource expansion. Eventually, your very mobile opponent who is blockading your fortress worlds will be able to out-build you. As a short term defensive tactic to hold off the enemy while you build new forces though, it just might work. Link to comment Share on other sites More sharing options...
Darth Windu Posted September 28, 2005 Share Posted September 28, 2005 Hey I was just thinking, does anyone else realise that this thread starts off with "Sticky Poll - What excites you..."? Link to comment Share on other sites More sharing options...
RaV™ Posted September 29, 2005 Share Posted September 29, 2005 If you had an all of the above choice then I would of chose it, but I had to decide with Both Link to comment Share on other sites More sharing options...
Slave. Posted October 3, 2005 Share Posted October 3, 2005 The ability to do both is what I'm really looking forward to. I'm a big RTS fan, and from the games I've previously played, this will be the first that includes both space and ground warfare. Link to comment Share on other sites More sharing options...
Darth_Extas Posted October 6, 2005 Share Posted October 6, 2005 Amazingly so Far it all looks great to me, but I'm still not to sure what to expect, as well a major component in the game is the heros such as a the Moldy Crow(Kyle Katarn) will have a part. Something else that interests me is the fact that there is a seperate hero Star Destroyer that i have no real clue where it came from or the programmers just decided to have one (Not the Executor). What would be interesting is if you can eventually get to the era of the new republic but you can still in fact have imperials spread all around the galaxy. Link to comment Share on other sites More sharing options...
Jan Gaarni Posted October 6, 2005 Share Posted October 6, 2005 You won't need hero ships in the game, much like you won't need hero vehicles. You get hero people which can be placed in said vehicles and ships to augment and boost the fleet and army in different ways. Just like you can place troops in many ships. And yes, you can get to the New Republic era and the civil war may still be raging. The game starts a few years BBY, but there is no end game time. End game is to win the galaxy. Wether you use 2 years or 20 is up to you. Link to comment Share on other sites More sharing options...
popcorn2008 Posted October 6, 2005 Share Posted October 6, 2005 People need to understand that EaW is for you to control. There really is not set Timeline like the movies. There may not even be a New Republic ever in your timeline. Maybe the Empire wins. (haha what do i mean maybe??? of course they will lol) Link to comment Share on other sites More sharing options...
The Zulu Posted October 9, 2005 Share Posted October 9, 2005 The fact that quite a few ex Westwood employees are involved. Link to comment Share on other sites More sharing options...
Naja Posted October 15, 2005 Share Posted October 15, 2005 Now that I know about the timeline, the fact that it will be moddable to include full trilogy technology and units does still make me want to buy it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.