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Making a Helmet a head


TheProphet

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This question is more for Prime since he did it with the stormtroopers making the sith trooper head a storm trooper helmet. I need to do the same in my mod because when more than one of my soldiers wear their helmets the helmets end up disappearing. But with the head thing it works. So if you can give me a step by step tutorial on that or something of the like. I tried to use his STHA04 mdl as a base and just delete the storm trooper helmet and import my own but the head wasnt there, my soldier had no head! :p. Any help would be hot thanks.

 

-GSCCC

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I wish I could be more help, but that part of the mod was done by bneezy back in the day. So I'm not sure about all the steps he used, sorry. I never really inquired too much about it at the time since I was busy doing the other parts of the mod. I believe he basically imported the helmet into whatever modeling software he used and just added a neck. This was then exported and added as a new head to heads.2da. Note that the head won't have any animations...

 

I wish I could be more useful for you guys. :(

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Creating a mask as a head is a fairly simple matter, basically all you do is remove what you will not need from an original head and link your mask to the aurora base and compile with mdlops(this will ofcourse kill any head animations). It really is a 5-10 minute job :)

 

But what I'm more curious about is why you can't equip the mask on multiple npc's, perhaps the npc's that your trying to equip the masks on do not have mask hooks on the head model. This is assuming you are using multiple appearances and not just one appearance that you're euiping the mask on.

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Creating a mask as a head is a fairly simple matter, basically all you do is remove what you will not need from an original head and link your mask to the aurora base and compile with mdlops(this will ofcourse kill any head animations). It really is a 5-10 minute job :)

 

But what I'm more curious about is why you can't equip the mask on multiple npc's, perhaps the npc's that your trying to equip the masks on do not have mask hooks on the head model. This is assuming you are using multiple appearances and not just one appearance that you're euiping the mask on.

 

About the inablility for Npc's to epuip masks, If one of them does it it is fine (and this is something i had trouble with when I was making multiple storm troopers) but when a few of them do, it dissapears, some times no, but when you are coming from another module it happens. The npc's have a new appearance I have given them, their heads are that of one of the PC characters so they can wear helmets, but for some reason eventually, they just stop wearing them. If anyone knows what might be causing this, please tell me as it would do me much good to know.

 

Edit:BTW they all have the same appearance, I would hate to have to make a new appearance for 25 soldiers.

 

-GSCCC

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Creating a mask as a head is a fairly simple matter, basically all you do is remove what you will not need from an original head and link your mask to the aurora base and compile with mdlops(this will ofcourse kill any head animations). It really is a 5-10 minute job :)

 

But what I'm more curious about is why you can't equip the mask on multiple npc's, perhaps the npc's that your trying to equip the masks on do not have mask hooks on the head model. This is assuming you are using multiple appearances and not just one appearance that you're euiping the mask on.

 

I tried what you said and I linked the helmet to the neck like bneezy did, and in the end they appear headless, when i re extract it with mdlops and open it in 3ds Max, jsut the neck is there, the only thing bneezy had different was part of his helmet was named head_face and the other head. Do I need to do this too?

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