Renegade Angel Posted October 8, 2005 Share Posted October 8, 2005 wow, This is awsome! Just one question though. How do I get through those Blast Doors near the Hutt? Link to comment Share on other sites More sharing options...
stoffe Posted October 8, 2005 Author Share Posted October 8, 2005 Because of the use of the patcher, will it be fine to use with say...USM/Holowan plug-in combo ? Unless those mods have any files named the same as the files the Arena mod uses, they should be compatible. Since I use USM I am fairly certain it does not cause any problems for the Arena Mod. In fact, if you have USM installed some of the major saber-wielding arena opponents will use their personal USM lightsabers instead of the generic ones. If you use the Holowan plugin though, remember that the improved party member AI included in the Arena module will be overridden by the modified AI scripts the HLPlugin contains (which I think are there to add the Hardcore mod, which is not used by the Arena opponents). The non-party combatants should still have their improved AI though, only your party members should become a little dumber. Since I don't have the HLPlugin installed I am unsure if there are other filename conflicts, but hopefully there aren't any. (Be careful with other mods which include an altered autobalance.2da file though. The arena opponents have balanced after the standard game difficulty settings, a mod which significantly boosts their difficulty in this way may make them unbeatable.) Just one question though. How do I get through those Blast Doors near the Hutt? You don't. They are Sealed, as I believe their caption says. (I guess it's an old habit from Baldurs Gate and Neverwinter Nights where a sealed/barred door implicitly marks it as scenery, which not even a Hellball will as much as scratch.. ) There is nothing beyond those doors anyway, so there would be little point in opening them. Hmm, perhaps I should make them static instead if it's confusing that they are selectable but unopenable... Link to comment Share on other sites More sharing options...
Renegade Angel Posted October 8, 2005 Share Posted October 8, 2005 Okay, kewl. Wow, Darth Sion is tough! Lol, I've been hitting him for 20 minutes now and he still hasn't died. Stupid Combat Regeneration! Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 8, 2005 Share Posted October 8, 2005 This is.....beyond word, Stoffe! Superb! Link to comment Share on other sites More sharing options...
TreeX Posted October 9, 2005 Share Posted October 9, 2005 Okay, kewl. Wow, Darth Sion is tough! Lol, I've been hitting him for 20 minutes now and he still hasn't died. Stupid Combat Regeneration! Took me 6 tries T_T... I hate those stun powers... T_T ANd great work as always! Though just a suggestion you might wanna lower their force powers a bit and drop willpower... I'm on 25 Will at lvl19 and Vash still Force Whirlwinds me at will and proceeds to carve me up T_T Link to comment Share on other sites More sharing options...
stoffe Posted October 9, 2005 Author Share Posted October 9, 2005 Took me 6 tries T_T... I hate those stun powers... T_T ANd great work as always! Though just a suggestion you might wanna lower their force powers a bit and drop willpower... I'm on 25 Will at lvl19 and Vash still Force Whirlwinds me at will and proceeds to carve me up T_T Well, Vash is supposed to be one of the toughest force users you can fight, so perhaps it's a good thing she's no pushover. She uses the Force Mastery force form, with extends the duration of her force powers, and increases the save DC for her powers a bit. She and Vandar are supposed to be the toughest lightside Jedi opponents when it comes to force power skill. When I balanced the difficulty of the arena opponents I took into account that the player would have to use buff/defense force powers (Energy Resist and Force Immunity are near-essential against enemy force users), some consumables (stims, medpacks, shields), and hostile debuff powers (Supress Force, Force Breach) to deal with the tougher opponents. Picking the right equipment before the fight will also make it a bit easier since most opponents have a weakness of some sort. Since such tactics are unnessecary in the rest of the game I figured this mod may be a good place to put them to use Still, if she's too annoyingly hard I may adjust her power level a little in the next version. Link to comment Share on other sites More sharing options...
Renegade Angel Posted October 9, 2005 Share Posted October 9, 2005 Actually, I suggest adding another combat mode. Another version of Gauntlet mode in which you can pick how many opponents you want ot fight. Also, I'd like to be able to bet on more matches. Thanks! RA Link to comment Share on other sites More sharing options...
TreeX Posted October 9, 2005 Share Posted October 9, 2005 mmm... oh well i'll just do this ----> alot more... Oh yeah when you had 'allies' choice I have a suggestion, maybe like team matches where you get to pick your ally eg. Lonna Vash & Party vs Enemies eg. Sion and assasins and Darth Traya Link to comment Share on other sites More sharing options...
kdsphantom Posted October 10, 2005 Share Posted October 10, 2005 ohh stoffe aye this is great fun mod, the fights are just unreal, you get to reallly and i meant to mispell that word, reallly fun, the mobs are just mean to the core! and Renegade Angel isnt kidding i was beating on Sion for half the day and he was jsut getting started i had to go reload one my tougher guys and after Sion killed him i had to get serious and go wrestle handmaiden in her undies, with your other mod, but it is jsut fantastically fracking great, all i want for xmas now is a hk-47 that fights like THERE hk-47 man that guy knows how to assassinate!! thank you ) kdsphantom Link to comment Share on other sites More sharing options...
Tupac Amaru Posted October 10, 2005 Share Posted October 10, 2005 Whoa, I see you have secretly increased the power of rockets. Mira is perfect for teaching arrogant Jedi like Vrook a lesson in modesty. Just one minor problem I had: when someone other than the Exile selects a duel on the terminal, the screen goes black, but there is no fade in. Link to comment Share on other sites More sharing options...
stoffe Posted October 10, 2005 Author Share Posted October 10, 2005 Whoa, I see you have secretly increased the power of rockets. Mira is perfect for teaching arrogant Jedi like Vrook a lesson in modesty. Yes, well, since rockets and grenades (except the Adhesives) were pretty much a waste of time in the standard game I boosted them a bit while I was fixing a few bugs and oddities with them. I suppose I forgot to mention that in the readme file. If I remember correctly I doubled the base damage of Rockets. Further I added the user's demolitions skill rank to the damage and save DC, and the character level to the save DC as well. As for grenades, the standard grenades are unchanged, but those launched by someone with a rocket launcher will have the demolitions skill rank added to save DC and Damage as well. This was made to make Mira a bit more effective in the Ranged Support role, and to boost the difficulty of the few arena opponents that come with rocket launchers as well (Calo Nord, the Mandalorian leader, Sim-Mira, the Tank Droid). Just one minor problem I had: when someone other than the Exile selects a duel on the terminal, the screen goes black, but there is no fade in. Hmm, strange, I was certain that I had fixed this. Thanks for pointing it out, I will look into it and see what's going on. Oh yeah when you had 'allies' choice I have a suggestion, maybe like team matches where you get to pick your ally eg. Lonna Vash & Party vs Enemies eg. Sion and assasins and Darth Traya Something like this is planned for the next version. It's already half-done since the first version actually, but I got tired of the data entry part of creating the necessary dialog nodes and postponed it for later. Unless I get tired of it again, in the next version you'll be able to pick an Ally to spawn in the arena who will fight on your side in Team Pit Fights. I'll probably limit it to one or at most two allies though to cut down on the number of active combatants to prevent the game from lagging too much. Link to comment Share on other sites More sharing options...
Renegade Angel Posted October 10, 2005 Share Posted October 10, 2005 The module is no longer working! OH NO! I recently did my Weekly override clean out and reinstalled all the mods I liked after my testing was finished. Well, I reinstalled it and when I used the armband, my game froze while it was loading the map. I tried using the installer again, but no luck Link to comment Share on other sites More sharing options...
Renegade Angel Posted October 11, 2005 Share Posted October 11, 2005 Does ANYONE know what's causing this error? Link to comment Share on other sites More sharing options...
RedHawke Posted October 12, 2005 Share Posted October 12, 2005 Does ANYONE know what's causing this error? RA please don't bump threads it is against the forum rules. If you have the last post in a thread and you have something to add, that is what the 'edit post' function is for, you have been around long enough to know all of this RA. Back to your problem, when you get a partially loaded level and the game freezes this usually indicates that the module file (.mod) the game is attempting to load is not in the modules directory. Link to comment Share on other sites More sharing options...
Renegade Angel Posted October 12, 2005 Share Posted October 12, 2005 Sorry, I got a bit desperate there. :wink: anyways, it's fixed now. I forgot to deltete the .mod file when I wiped my overrdie. It's fine now. Thanks! Link to comment Share on other sites More sharing options...
kratos1010 Posted November 4, 2005 Share Posted November 4, 2005 Hi! I just tried out Combat Arena 2.0 and when i attempt to use the .exe file, it says that some file isn't in binary, and so it won't install. Link to comment Share on other sites More sharing options...
MasterJediRevan Posted November 8, 2005 Share Posted November 8, 2005 how does this mod work? Link to comment Share on other sites More sharing options...
MasterJediRevan Posted November 9, 2005 Share Posted November 9, 2005 downloaded it and put it into my override folder. and nothing happens. is there something i should have done first. and i went all around the galaxy and it does not "pop" up. Link to comment Share on other sites More sharing options...
Darth333 Posted November 9, 2005 Share Posted November 9, 2005 When you download a mod, you should always start by reading the readme included in the download... In this case stoffe's readme says: 3. How do I install it? ----------------------- If you haven't already (since you are reading this file), unpack the archive this mod came in. Make sure the "Install Arena.exe" file and the "tslpatchdata" folder are located in the same folder, which should NOT be inside the game's override folder. Then run the "Install Arena.exe" file to install the mod. Just copying the content of the "tslpatchdata" folder to your override folder will NOT work. PLEASE READ THE INSTALLATION INSTRUCTIONS IN THE INSTALLER WINDOW! Optionally, if you have the file "k_sp1_generic.ncs" In your override folder, move it out of there, otherwise the fixes to a bunch of force power related problems won't take effect. (Things like enemy Jedi opponents buffing YOU with their Valor etc...) This is not necessary to use the mod, but some force using enemies may be too easy or seem to behave in rather idiotic ways if you don't. Also, you have to unpack the mod: a .rar file is like a .zip file. You can use winrar to decompress it. For more info concerning mod installation and on where to get winrar, read this thread: http://www.lucasforums.com/showthread.php?t=143422 and you can edit your post by clicking on "Edit" in the bottom right corner of each of your posts instead of double posting. Link to comment Share on other sites More sharing options...
TreeX Posted November 10, 2005 Share Posted November 10, 2005 I honestly cannot believe the lack of intelligence people have these days... I might not be the brightest cookie but least I'm literate enough to read instructions.... Link to comment Share on other sites More sharing options...
stoffe Posted January 21, 2006 Author Share Posted January 21, 2006 I just uploaded version 3 of the Combat Simulation Arena to PCGM. It only has some minor adjustments from the test-version (posted a couple of months ago), but since I've had little time left to work on mods recently I figured it was better to release it rather than just let it collect more dust, and then release any further improvements as a new version instead, if any. It can be found here. New in version 3: Fixed Random Loot for the DeathMatch so all Jedi Robe types can be dropped (which doesn't happen in the rest of the game without a mod). Included two turret minigame simulators in the Hutt's room. They should offer a bit more challenge than the standard game turret minigames. You gain XP for shooting down enemy Fighters. Fixed arena console problem to make it easier to select and activate with the keyboard. (Placeables stuck in walls can only be selected with the mouse for some reason...) Added a "Winged Drexl" monster to fight against with a skin texture made by "General Kenobi". Thanks! Added a new "Defend the Holocron" test game type where the player must defend a holcron for 5 minutes while enemies continously spawn in and try to destroy it. I don't know how balanced this game type is for different levels of players. For my lvl 32 test character + party members it was hard but not impossible. Feedback would be appreciated. (Hint: Enemies can be briefly distracted from their objective by damaging them. Use force powers, rockets and grenades to incapacitate them as well.) Link to comment Share on other sites More sharing options...
SITHSLAYER133 Posted January 22, 2006 Share Posted January 22, 2006 cool i like the last one cant wait to try it imporved Link to comment Share on other sites More sharing options...
Dark_Ansem Posted January 26, 2006 Share Posted January 26, 2006 I really love this mod, it is fun and exciting, and compatible with ultimate saber mod! what can you ask? who is master Uthura bTW? I daresay that also Revan would be a nice addition, however when I first saw master vandar I tought of yoda!! I wondered 2 things however... firstly, if I change a game music, Malachor battle f.e., if I choose Malachor battle theme in the arena it plays the original one or the custom one? secondly, if I change NPC's skins, do they change also in the arena? Will you also place in more enemies will you? Darth Malak and Revan would be a nice addition... Link to comment Share on other sites More sharing options...
flameo Posted January 29, 2006 Share Posted January 29, 2006 Hey, I tried installing this mod but for some reason I get this error: "Cannot create file D:\......\SWKOTOR\dialog.tlk." Anyone got any clues as to how this can be fixed? Link to comment Share on other sites More sharing options...
RobQel-Droma Posted January 29, 2006 Share Posted January 29, 2006 One question stoffe... Two, actually... In a few fights, enemies somehow got stuck either up in the spectator ring, or even into the walls. The first I can get around, I just stand up to the wall and use Spirit Exodus. My clone would be "forced" up to the spectator area, so he would kill him. The other was more serious, however, since they were actually inside the walls. I couldn't get to them, or my clone, and I couldn't get out through the force field or armoband because the match was still active. Also, during several of my matches, I saved right in the middle. When I reload, I find myself in the arena with all my enemies gone. I also cannot get out, since the force field is locked, and so I had to use the armband. Are these bugs, or just things that I have to try and get around? Link to comment Share on other sites More sharing options...
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