Darth333 Posted September 16, 2005 Share Posted September 16, 2005 This forum is for the discussion of modding tools only. It allows you to give your comments, suggestions and ask questions to the authors of the tools. For your questions regarding how to do mods, please visit Holowan labs Unless otherwise specified, the following tools are for both Kotor 1 and Kotor 2: TSL (The Sith Lords). Don't know what you need or want to check the latest developments in Kotor modding? check this Guide to get you started with Kotor modding. It includes a list of tools as well as a brief description of each tool and basic tips on using them. You can also download most of the following tools at StarWarsKnights.com Hosting: If you have made a modding utility and would like to have it hosted at starwarsknights.com too, please contact me, tk102 or stoffe =================== Table of contents =================== Tools classified by : Mod Category Authors Link to comment Share on other sites More sharing options...
Darth333 Posted September 16, 2005 Author Share Posted September 16, 2005 By Category: Savegame Editor / Cheat utilities KotOR Savegame Editor (KSE) *** a classic*** Preppie - Cheat Console Helper Utility General Modding Tools Kotor Tool *** also known as the Swiss Army knife of KotOR modding*** - you need to install Microsoft .NET Framework 1.1 first. K-GFF GFF Editor FindRefs***very handy tool *** GFF File Comparison Tool Global Variable Comparasion Tool Excel 2DA Read/Write Macro GFF2XML and XML2GFF Utilities 2DA file Merger/Converter ERF/RIM Editor JRL Merger Various Modding Tools (2DA, TLK, DLG, Search) KLM - KotOR Launcher Manager *Allows you to switch your SWkotOR or TSL launcher with the push of a button* Skinning/Modeling Tools MDLOps Freeware Hex Editor XVI32 KAuroraEditor: Walkmesh Utility Program Other useful tools for skinning/modeling not developped by LucasForums members: Gmax and nwmax (which you can find a list of downloads for); here. Taina's replacer for Kotor2 Photoshop ($$$ - but 30 day free trial version) Paint Shop Pro ($$ - but 30 day free trial version) The Gimp Paint.NET Dialogue/Sound Editing DLGEditor*** you'll need this if you intend to edit Kotor 2 tsl dlg files*** KotORTLK (dialog.tlk editor) LipSynchEditor DLG/UTI/UTC Language Converter Soundset (SSF) File Editor TalkEd (dialog.tlk editor) JdNoa's AniCam Other useful tools for sound editing not developped by LucasForums members: Miles sound tools and Miles Sound System Goldwave Adobe audition ($$$ but 30 day free trial version) Soundforge ($$ but 30 day free trial version) Scripting Fred Tetra's script compiler DeNCS Script Decompiler for Kotor 2 TSL KotOR script generator HazardX script compiler Darkkender's NSSEditor LoneFerret's KscriptEditor Area Editing KotOR2:TSL - Whereami Armband: Coordinates extractor, object lister, door opener Kaspian's rgb2bgr Converter Mod Compatibility Tools Kotor Mod Manager (KMM) DLG/UTI/UTC Language Converter TSLPatcher (mod installer) KISS (KotOR Installation Scripting System) Link to comment Share on other sites More sharing options...
Darth333 Posted September 16, 2005 Author Share Posted September 16, 2005 By Author: (alphabetical order) cchargin Kotor Mod Manager (KMM) MDLOps Darkkender NSSEditor - Script Editor Darth333 KotOR2:TSL - Whereami Armband: Coordinates extractor, object lister, door opener Dashus & JdNoa DeNCS Script Decompiler for Kotor 2 TSL DerDivineShadow Preppie - Cheat Console Helper Utility Fred Tetra Kotor Tool - you need to install Microsoft .NET Framework 1.1 first. Fred Tetra's script compiler glovemaster KLM - KotOR Launcher Manager HazardX HazardX script compiler JdNoa LipSynchEditor AniCam jmac7142 KotOR script generator Kaspian rgb2bgr Converter Kristy Kistic Various Modding Tools (2DA, TLK, DLG, Search) LoneFerret KscriptEditor - Script Editor magnusll KAuroraEditor - Walkmesh Utility stoffe Soundset (SSF) File Editor TSLPatcher TalkEd 2DA file Merger/Converter ERF/RIM Editor JRL Merger The0 KISS (KotOR Installation Scripting System) tk102 KotOR Savegame Editor (KSE) K-GFF GFF Editor FindRefs GFF File Comparison Tool Global Variable Comparasion Tool Excel 2DA Read/Write Macro GFF2XML and XML2GFF Utilities DLGEditor KotORTLK (dialog.tlk editor) DLG/UTI/UTC Language Converter Various tools, including commercial tools, by non LucasForums members: Gmax and NWmax Taina's replacer for Kotor2 Photoshop ($$$ - but 30 day free trial version) Paint Shop Pro ($ - but 30 day free trial version) The Gimp Paint.NET Miles sound tools, Miles Sound System and the RAD video tools Goldwave Adobe audition ($$$ but 30 free trial version) Soundforge ($$ but 30 free trial version) Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 About Paint.NET. I have installed and canot load tga files with this one. I take this opportunity tu point your attention to one good photo editor: Ulead Photo Impact. Better price than Photoshop and 30 days free trial (full functional). Thanks Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 21, 2005 Share Posted September 21, 2005 About Paint.NET. I have installed and canot load tga files with this one. I take this opportunity tu point your attention to one good photo editor: Ulead Photo Impact. Better price than Photoshop and 30 days free trial (full functional). Thanks Which version are you using? Version 2.2 and higher should now support .tga format. Earlier versions didn't though... Current Version 2.5 Alpha 3 here: http://www.eecs.wsu.edu/paint.net/index.htm Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 PaintDotNet_2_1b_Full.exe (26mb) dl yesterday. Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted September 21, 2005 Share Posted September 21, 2005 PaintDotNet_2_1b_Full.exe (26mb) dl yesterday. you've got the 2.1 version, try the latest... Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 aha. Thanks Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 21, 2005 Share Posted September 21, 2005 PaintDotNet_2_1b_Full.exe (26mb) dl yesterday. yeah, that's the latest of the "Stable" releases which doesn't support .tga format. You'll need to download one of the "Pre-release Alpha/Beta" versions in order to get the .tga file format support... Check the link above for a newer "non-stable" pre-release version. As horrid as that sounds... the pre-release versions should still be "stable" Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 I will dl. My bad. I wasn't look on "news" @ChAiNz.2da You sould put hak-pad in tool section. It's verry good for mod testing. Link to comment Share on other sites More sharing options...
Simbacca Posted October 26, 2005 Share Posted October 26, 2005 the gmax link does not lead to a downloadable free gmax anymore. i guess this is what i get for procrastonating on getting into skinning and modelling. Link to comment Share on other sites More sharing options...
Darth333 Posted October 26, 2005 Author Share Posted October 26, 2005 uh oh...bad news: http://usa.autodesk.com/adsk/servlet/index?id=5562445&siteID=123112 Edit: But you can still download it here: http://www.turbosquid.com/gmax (thanks to svösh for the link) Link to comment Share on other sites More sharing options...
Simbacca Posted November 1, 2005 Share Posted November 1, 2005 thanks Darth333 for updating the link, and thanks svosh too. however... after installation, whenever i run gmax it asks me to obtain my "free Registered User Identification Code by visting: http://www.discreet.com/products/gmax/register/ ". without that Code, i can not run gmax, and whenever i click on that link i get a "Page Can Not Be Displayed" error. help! what do i do? [edit] now all of a sudden the link works for me too, must of been temporary[/edit] Link to comment Share on other sites More sharing options...
oldflash Posted November 1, 2005 Share Posted November 1, 2005 thanks Darth333 for updating the link, and thanks svosh too. however... after installation, whenever i run gmax it asks me to obtain my "free Registered User Identification Code by visting: http://www.discreet.com/products/gmax/register/ ". without that Code, i can not run gmax, and whenever i click on that link i get a "Page Can Not Be Displayed" error. help! what do i do? Link works just fine for me. Link to comment Share on other sites More sharing options...
JonDeere Posted January 10, 2006 Share Posted January 10, 2006 My NWmax thing doesn't work. I finally figured out how to get it in, and the panel that is apparently supposed to be there is not. Link to comment Share on other sites More sharing options...
oldflash Posted January 10, 2006 Share Posted January 10, 2006 My NWmax thing doesn't work. I finally figured out how to get it in, and the panel that is apparently supposed to be there is not. What version of NWMax do you use and what editor (gmax or 3dsmax and what version) Link to comment Share on other sites More sharing options...
JonDeere Posted January 11, 2006 Share Posted January 11, 2006 I'm using 3ds max v7 and I downloaded the latest version of NWmax (version 8). Before that I tried version 7. And just out of curiosity I put it into gmax, and it didn't work there either. Link to comment Share on other sites More sharing options...
oldflash Posted January 11, 2006 Share Posted January 11, 2006 Here are all nwmax plugins which are good for import/export kotor/tsl ascii models. When you install plugin you will be prompted to confirm gmax or 3dsmax location. If installer doesn't get right location of program means it will not work. But all this in only one condition: gmax or 3ds max to be installed in other place than c:\ However, this plugin should work just fine for gmax v1.2 Link to comment Share on other sites More sharing options...
JonDeere Posted January 12, 2006 Share Posted January 12, 2006 The first link you gave is the exact site where I got the one that I have. Should I download a different one as well? If so, which one? Link to comment Share on other sites More sharing options...
oldflash Posted January 12, 2006 Share Posted January 12, 2006 I don't know what willbe good for 3ds7 but you could try NWmax-3ds6-v0_7setup.exe Link to comment Share on other sites More sharing options...
JonDeere Posted January 13, 2006 Share Posted January 13, 2006 Alright. Thanks anyway. Link to comment Share on other sites More sharing options...
Darkkender Posted February 9, 2006 Share Posted February 9, 2006 I noticed a that my NSSEditor and LoneFerrets KscriptEditor are not in the scripting resource tools. Also Anicam by JDNoa is missing above. Fixed! Thanks for the heads up man! ~ ChAiNz.2da Link to comment Share on other sites More sharing options...
Immortality Posted April 13, 2006 Share Posted April 13, 2006 Ill Really appreciate if you could add KISS (which in fact as far as i know is the only tool that can make mods compatible, unless fred update KT, ive been away for a long time :/ ) in the general mod editing section. Kiss can be found here: http://www.gameapps.com Also, it was created by The0 (so you can add it in the "tools by author section" )and used in the Customization packs I, II, III and IV, that can be found here: http://www.spellholdstudios.net/mods/custpacks or here: http://corellon.clandlan.net/index.php?page=corellon/kotor/pp Thanks in advance!! Link to comment Share on other sites More sharing options...
oldflash Posted April 13, 2006 Share Posted April 13, 2006 ...which in fact as far as i know is the only tool that can make mods compatible, unless fred update KT... You should have a look to second post (at bottom) Mod Compatibility Tools Kotor Mod Manager (KMM) DLG/UTI/UTC Language Converter TSLPatcher It's not easy to make compatible 2 mods which use same files. I'm talking here about textures, models, items difinition (.uti), dialogs, scripts... However, I think TSLPatcher is perfect. Link to comment Share on other sites More sharing options...
Immortality Posted April 13, 2006 Share Posted April 13, 2006 The thing with kiss is that it makes them compatible automatically, so yes, it IS easy to make them compatible. Read the KISS info In any case, it doesnt mean that if you dont use it, someone else might want to use it, so ill still appreciate if someone added it to the tool list Cya arond!! Edit tk102: Done! Link to comment Share on other sites More sharing options...
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