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Darth333

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This forum is for the discussion of modding tools only. It allows you to give your comments, suggestions and ask questions to the authors of the tools. For your questions regarding how to do mods, please visit Holowan labs

 

Unless otherwise specified, the following tools are for both Kotor 1 and Kotor 2: TSL (The Sith Lords).

 

Don't know what you need or want to check the latest developments in Kotor modding? check this Guide to get you started with Kotor modding. It includes a list of tools as well as a brief description of each tool and basic tips on using them.

 

You can also download most of the following tools at StarWarsKnights.com

 

Hosting: If you have made a modding utility and would like to have it hosted at starwarsknights.com too, please contact me, tk102 or stoffe

 

 

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Table of contents

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Tools classified by :

Mod Category

Authors

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By Category:

 

Savegame Editor / Cheat utilities

 

 

General Modding Tools

 

 

 

 

Skinning/Modeling Tools

 

Other useful tools for skinning/modeling not developped by LucasForums members:

 

 

Dialogue/Sound Editing

 

Other useful tools for sound editing not developped by LucasForums members:

 

Scripting

 

 

Area Editing

 

Mod Compatibility Tools

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By Author: (alphabetical order)

 

cchargin

 

Darkkender

 

Darth333

 

Dashus & JdNoa

 

DerDivineShadow

 

Fred Tetra

 

glovemaster

 

HazardX

 

JdNoa

 

jmac7142

 

Kaspian

rgb2bgr Converter

 

Kristy Kistic

Various Modding Tools (2DA, TLK, DLG, Search)

 

LoneFerret

 

magnusll

 

stoffe

 

The0

  • KISS (KotOR Installation Scripting System)

 

tk102

 

Various tools, including commercial tools, by non LucasForums members:

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About Paint.NET. I have installed and canot load tga files with this one.

I take this opportunity tu point your attention to one good photo editor: Ulead Photo Impact. Better price than Photoshop and 30 days free trial (full functional).

Thanks

Which version are you using? Version 2.2 and higher should now support .tga format. Earlier versions didn't though...

 

Current Version 2.5 Alpha 3 here:

http://www.eecs.wsu.edu/paint.net/index.htm

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PaintDotNet_2_1b_Full.exe (26mb) dl yesterday.

 

yeah, that's the latest of the "Stable" releases which doesn't support .tga format.

 

You'll need to download one of the "Pre-release Alpha/Beta" versions in order to get the .tga file format support...

 

Check the link above for a newer "non-stable" pre-release version. As horrid as that sounds... the pre-release versions should still be "stable" ;)

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  • 1 month later...

thanks Darth333 for updating the link, and thanks svosh too.

 

however...

 

after installation, whenever i run gmax it asks me to obtain my "free Registered User Identification Code by visting:

http://www.discreet.com/products/gmax/register/ ".

 

without that Code, i can not run gmax, and whenever i click on that link i get a "Page Can Not Be Displayed" error.

 

help! what do i do?

 

[edit] now all of a sudden the link works for me too, must of been temporary[/edit]

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thanks Darth333 for updating the link, and thanks svosh too.

 

however...

 

after installation, whenever i run gmax it asks me to obtain my "free Registered User Identification Code by visting:

http://www.discreet.com/products/gmax/register/ ".

 

without that Code, i can not run gmax, and whenever i click on that link i get a "Page Can Not Be Displayed" error.

 

help! what do i do?

 

Link works just fine for me.

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  • 2 months later...

Here are all nwmax plugins which are good for import/export kotor/tsl ascii models. When you install plugin you will be prompted to confirm gmax or 3dsmax location. If installer doesn't get right location of program means it will not work. But all this in only one condition: gmax or 3ds max to be installed in other place than c:\

However, this plugin should work just fine for gmax v1.2

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  • 4 weeks later...
  • 2 months later...

Ill Really appreciate if you could add KISS (which in fact as far as i know is the only tool that can make mods compatible, unless fred update KT, ive been away for a long time :/ ) in the general mod editing section.

 

Kiss can be found here: http://www.gameapps.com

 

Also, it was created by The0 (so you can add it in the "tools by author section" :) )and used in the Customization packs I, II, III and IV, that can be found here: http://www.spellholdstudios.net/mods/custpacks or here: http://corellon.clandlan.net/index.php?page=corellon/kotor/pp

 

Thanks in advance!! :D

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...which in fact as far as i know is the only tool that can make mods compatible, unless fred update KT...

You should have a look to second post (at bottom)

Mod Compatibility Tools

Kotor Mod Manager (KMM)

DLG/UTI/UTC Language Converter

TSLPatcher

It's not easy to make compatible 2 mods which use same files. I'm talking here about textures, models, items difinition (.uti), dialogs, scripts... However, I think TSLPatcher is perfect.

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The thing with kiss is that it makes them compatible automatically, so yes, it IS easy to make them compatible. Read the KISS info :)

 

In any case, it doesnt mean that if you dont use it, someone else might want to use it, so ill still appreciate if someone added it to the tool list :)

 

Cya arond!! :)

Edit tk102: Done!

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