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Face Customization?


LegoRevan

Should KOTOR 3 Have A Face Customization Option?  

137 members have voted

  1. 1. Should KOTOR 3 Have A Face Customization Option?

    • Yes
      126
    • No
      5
    • I Don't Care
      6


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Kotor is about making the charactor your own. It wouldn't work.

 

I would say that KotOR is about giving you the illusion that the character is your own. Your character's background, actions, etc, are all predetermined. You only have a small amount of freedom in how you go about things -- you still have to do all the same things, follow the same story, and end up in the same place.

 

That's really not that much different than The Nameless One. Just because they let you choose one of six poly models to represent your character doesn't make that much of a difference.

 

Personally, I would rather the delvs spend time on more important things, though.

 

Complete agreement, as I said. Don't mean we can't discuss a thing, Cap'n ;-).

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I would say that KotOR is about giving you the illusion that the character is your own. Your character's background, actions, etc, are all predetermined. You only have a small amount of freedom in how you go about things -- you still have to do all the same things, follow the same story, and end up in the same place.

 

And one of those freedoms is how your character looks like. Like Jackel mentionned, voices are different from one culture to another.

Even the form of your face could affect your voice. You'd have one voice for every possible head. Considering we all want to be able to customize our faces, it'll be pretty hard to make a voice for every single possible combination...

 

That's really not that much different than The Nameless One. Just because they let you choose one of six poly models to represent your character doesn't make that much of a difference.

 

Yes it does. Like Jackel said, which I just repeat, nobody has the same voice. It really depends on how they look like.

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Yes it does. Like Jackel said, which I just repeat, nobody has the same voice. It really depends on how they look like.

 

Of course no one has the same voice? I'm not sure what that has to do with how they look, though. Perhaps you could explain a little more? I'm not disagreeing with you here, I just don't understand your point.

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From here:

 

"The human voice is a complex instrument. Humans have vocal cords which can loosen or tighten or change their thickness and over which breath can be transferred at varying pressures. The shape of chest and neck, the position of the tongue, and the tightness of otherwise unrelated muscles can be altered. Any one of these actions results in a change in pitch, volume, timbre, or tone of the sound produced."

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^^^

Though we do have intuition about what someone will sound like (or conversely, what someone we have heard will look like), that intution seems often wrong. Test it out: turn to a random radio station, get a picture of the person speaking, and then see if you're right. I really can't speak for anyone but myself and my experimental subjects (aka the other grad students in my lab I dragged over to try this ;-), but we're usually wrong, and I really don't think we're all outliers in this case.

 

I am no expert, and since you write without qualifiers, I'll assume you know more than me. I am therefore completely willing to accept the authority of your wikipedia article (and as you interpret it) for the purposes of this discussion. However, like a good little mindless student, I must raise a few things before I go on:

 

I believe the wikipedia article is talking about how you use your chest, neck and tongue, more than about how they are built (though I acknowledge a relation between the two). Further, the accuracy of those statements is questioned on the discussion page for the article, so it seems that at least some people disagree. Finally, it's hard to judge who is right, because there is no source quoted for the statement.

 

That said, by your interpretation the following things affect voice:

 

  • shape of the chest
  • shape of the neck
  • shape of the tongue
  • musculature around the above areas

 

I'd even be willing to grant a separate list, not in the article, that could possibly affect the vocal chords:

 

  • size
  • body fat content
  • age
  • gender
  • health (including smoking and the like)

 

My next point would be, however, that apart from gender, the PC poly models in KotOR do not differ substantially in any of these respects. There is nothing in either list to differentiate the male models, or the female models.

 

Regardless of the appearance-voice correlation, I still don't disagree with you about a full voice for the PC, though I still like Bob Lion54's idea of a partial Neverwinter Nights like solution. But as I said earlier, I'm not in favour of the full voice for other reasons. However, I also maintain that a full voice can (and has) worked in a story-driven RPG. And I will now add that I think it can work in an RPG where you pick the PC's poly model, in case that wasn't clear :-).

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I agree 110% on this. Moreover, it would be a bit weird in terms of gameplay: we would have to read all the possible answers and then make our selection and hear the answer afterwards...I bet most of us would just click to skip it. It's just a loss of ressources IMHO.

 

Yeah, I would be a little bit wierd. I mean, I have played games like this before- Anybody ever played that puzzle/adventure (at least I think that is what it is considered) game, Legacy of Time? You would talk to people and be given a set of questions you could ask. Then, your little "guide" ( a head on the right) would say a short version of what you said, just so if it was a long question he would only say a few summarizing words. It was cool, but I didn't really think it added anything.

 

I am for putting voices back in for the lines out of conversation like "Didn't work", "The force fights with me!", "Damn, - Poison!", or "That had to hurt". I think that made your character quite a bit better as you actually have a voice. Of course, -->

 

I agree 110% LIAYD! Hence why it is bad for certain types of games to give the main character a voice, as each of us want or imagine our PC's having a different voice.

 

As he has said, we all imagine our voices to be different. But, I still think that they should have a voice, or even maybe a couple of choices of voices you can have. For me, it adds a lot, even if I am playing as a certain character and their voice is a bit different than what I thought it was.

 

You could have an option to turn off the PC's voice if that's not your thing. I think it would be a nice addition to the game.

 

And if I really hate it, I want to be able to turn it off, that would be a nice feature. Anyways, I'm sure some people will be so into a fight that they might be talking to the enemy saying stuff like "take that!" or putting the "Damn!!!" exclamation in by themselves when they can't open a door (I know I have before..... "CHEATER!!! You better not use death field on me again!!" hehehe...).

 

As for face customization, I want it to a point. I still want to have basic head models that you can maybe change hair color, skin tone, and eyes, stuff like that, but I still want to just be able to pick a default head from KI and II.

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YUP. No need to voice act the PC's conversation (Guy Threepwood in Monkey Island style)...

 

Back on topic. The face customization would be a very cool bonus if included. You'd be able to make ANYONE be in the game... including yourself, which is the coolest.

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face customization: good and bad. i've played a few wwe wrestling games.

some of them have had face templates (more than kotor though, they had something like 70 something faces), and the player could then choose from hair templates and facial hair templaces. this was pretty cool.

they've also had completely customizable faces. eyes, eyebrows, nose, mouth, hair length, everything. it took forever.

i think the simplest thing to do would just be to stick with face templates, but have more.

dark side transitions i thought were really great. i played LS a couple times first. when i first got the DS faces i freaked out.

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Yes, Have a voice for the PC. They'd just need a male and female actor to read out the lines and cover all the bases. Also I like the customizeable faces idea- hair style, hair color facial features etc. The more options the better.

 

Doing that for just K1 would make it cover more than two DVD:s! :smash:

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Yes to face costumization. No to voice acting for the PC. 'Why?' you ask? Because for one thing it would take a lot longer than it does now to get through a dialogue, every player has a different vision, and because D333 said no. If you can't agree with a Quebecoise (Je m'excuse pour aucun des accents et mal grammaire) lawyer you can't agree with anyone.

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  • 3 weeks later...

YEAH!!! YEAH!!!! YEAH!!!!!!!!!! I want a red eyed sith! And a handsome lightsider! And a scarred evil doer! And an alien jedi!

 

PD: And yes for voice acting. There could be a list of voices for male/female and that you are given the option to choose the one you want. How about a scary voice for a dark lord? Or a seductive voice?

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I don't see why they couldn't do PC appearance customization. I am playing a game right now that lets you customize face/hair style, skin color, hair color, body build, tattoos and tattoo colors, and even lets you choose the clothes you start with. Since the game is based on the same engine as KOTOR, I don't understand why they didn't do this in the first place.

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  • 2 weeks later...
The Customization of your face and body was introduced in Fable, but I would love it if in Kotor 3 you could have tatoos, battle scars, customized haircuts, you name it. Because Kotor 3 will probably be coming out for XBOX 360 the game should be as customized as possible.

 

Being able to customize the player's appearance would be great indeed, as long as we don't take it too far. I wouldn't want to waste my time having to eat, sleep, or use the bathroom fo example; that would be a little too much (if I wanted that much customization, I could just play The Sims).

 

And btw, Fable was a disappointment to say the least.

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I think face and nody customisation only increases your bond with the character.

I think it will be a good idea, since it will add some extra gameplay options.

conversations with NPC's will be more personal, and the developer can use that in their advantage.

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  • 3 weeks later...

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