Jump to content

Home

My SWBF2 PC Patch Wish List


daventry

Recommended Posts

01. GRAPHICS LIKE SWBF1

I have no idea what they did, but SWBF1 Graphics are way cooler.

http://www.tombraiderforums.com/m/i/01geonosis.jpg

http://www.tombraiderforums.com/m/i/02geonosis.jpg

http://www.tombraiderforums.com/m/i/03geonosis.jpg

http://www.tombraiderforums.com/m/i/04geonosis.jpg (Here it looks like they pasted two diffrent pics together)

http://www.tombraiderforums.com/m/i/05kashyyk.jpg

http://www.tombraiderforums.com/m/i/06kashyyk.jpg

http://www.tombraiderforums.com/m/i/07kashyyk.jpg

http://www.tombraiderforums.com/m/i/08kashyyk.jpg (The sea looks pale blue and its nothing like the sea in the first Game)

The Felucia Level are way to Green and it looked like the Level are plastered with too much green, its also way to foggy.

 

02. Music & Sound Bug issues.

(I hear a sound thats like an alarm and its very annoying, but the Music is fine)

 

03. Please make an Auto Save Game when you make a Check Point.

 

04. The "Hero" Mellenium Falcon in Space Battle for Instant Action.

(I would love to fly the Mellenium Falcon and please return the First Person View from SWBF1 when you are inside the Vehicle, it made me feel i was like flying/riding it myself)

 

05. Command Keys from SWBF1

(Please return the 4 normal Commands when you order a Trooper, you can only use 2 Commands in SWBF2)

 

06. Space Corusant in Instant Action.

07. Mustafar Space Battle in Instant Action

(Please put these two Maps in Instant Action)

 

08. Hoth - The Game Empire Version.

(Please cut the time to 30 seconds at Hoth after planting the bomb, its very difficult when those 500 Rebels come at you with everything they got. Its impossible to finish the Level)

==========================================================================================

Campaign - The Game

 

After Leia's ship attack: Please add the Tatooine Dune Sea Map (No Ship attacks, cause map is too small) so that the we can chase after the two Droids who has the plans while fighting with the Sand People, then in Mos Eisly we fight with the Rebels until the Mellenium Falcon escapes through the next Movie Clip.

 

Please add the two Bespin Maps from BF1, because Vader was in Cloud City with his Fist army.

========================================================================================

Galactic Campaign - Confederate Uprising

 

Add the Naboo plains before we enter the City and please put it in the Instant Action area aswell.

=======================================================================================

Galactic Campaign - Birth Of The Rebellion

 

Please add a Space Battle Map before Yavin 4 where we fly to the Death Star and shoot the centre to blow it up.

 

After the Rebels Ground Endor Map when the Shield Bunker is destroyed, please add a (Space Battle above Endor Map) and let us fly into the Death Star to destroy it while escaping it aswell.

Link to comment
Share on other sites

  • Replies 78
  • Created
  • Last Reply
Have you seen the Geonosis Graphics, its like two pictures pasted together and the top of the sky looks like its been coloured in.

 

Kassyyk Sea looks pale blue and its notjing like the Kasshyyk sea in the first Game.

 

That other green planet with the huge plants, it looks way to foggy and its like the colour is plastered on.

 

The Space battle looks a bit dull, ive seen other Space Games and they lok awsome.

 

Really? On PS2, in Geonosis, the sky doesn't look like what you said. Kashyyyk Sea in SWBF was really shallow and clear, not as realistic. You mean Felucia....it supposed to be foggy. I think the Space battle look fine. At least the backround is realistic. Like moving capital ship reather than just still ones.

Link to comment
Share on other sites

01. GRAPHICS LIKE SWBF1

02. Sound Bugs.

03. Save Game when you make a Check Point, especially at the Jedi Temple and Hoth.

03. Cut the time to 30 seconds especially at Hoth after planting the bomb.

04. Add a Map part after Hoth where the Empire chase the Millenium Falcon in the Asteroid Field.

05. Bring the Bespin Maps back, its essencial to the Game.

07. Put in the Mellenium Falcon.

08. Return the normal Command Keys from SWBF1 when you order a Trooper.

 

 

01. They're better in SWBF2

02. ?

03. The saving system is fine.

03. Petty.

04. Falcon against a Star Destroyer and fighters in Battlefront? I don't think so.

05. They aren't essential to the game, but they should have been in.

07. In the space battles there aren't any heroes so there wouldn't be a vehicle belonging to a hero.

08. Agreed.

Link to comment
Share on other sites

What I would like is the ability to actually shoot Det packs and mines like last game, or the ability to disarm them with a fusion cutter. It's so annoying to have to throw a grenade or use up a rocket in order to destroy these things.

 

I would also rearange the command posts on the maps again, some of them were better with the SWBF1 layout IMO, like jabba's palace and Hoth especially, I prefered the way the command posts were situated in the old game.

 

Everything else I would like is probably to big to be added into a patch, I'm not expecting any new maps although Bespin would be nice. And I would like to see the pilot getting a pistol instead of the shot gun being his only weapon.

Link to comment
Share on other sites

02. Sound Bugs

Why do you want more sound bugs added in the next patch? I get more than enough hanging/repeating sounds. Its drives me so crazy sometimes, I stop playing.

 

The engineer should have its shotgun tuned down a little and both the engineer and Bothan Spy should get a less powered, long range backup weapon.

It would also be nice if the snipers could get their missing crosshair.

A boosting fighter should be able to match the speed of any rockets fired at it, from an enemy going at normal speed.

Mines should not glow. They should be destroyed by ANY pressure on them, which includes blaster shots.

Link to comment
Share on other sites

I think they should release an optional patch with all the original maps in it, since the main reason they cut them out was to limit game size.

 

I want Auto-turret damage cut in half in space maps. It is not fun to be a scout fighter and have to stay away from the enemy ships because of some stupid little turret

Link to comment
Share on other sites

Personally, all I'd ask is for Rhen Var and Bespin back, but remove spacecraft from platforms and replace them with the transports that spawn people. Hunt mode vs Jedi is funny.

 

I kinda like the shotguns. It actually takes skill to use because you have to get close. on foot. It's like in Halo 2 where people can't decide whether to nerf the shotgun or the sword, because in close range fight they slaughter. Heck, let's nerf down every weapon that doesn't take 50+ shots to kill (Stormtrooper, I choose you!)

 

TK 8252, Annakin's ship an Grievous' are generic classes, not really hero ships in the game, they get owned as normally as anything else.

 

As a point about Kashyyk, if it's a sea, then do Tank droids FLOAT???!? No, it really is shallow water, so it isn't rally an issue. The maps can't look like in the films, because they're just static set pieces with little continuity.

Link to comment
Share on other sites

I would also rearange the command posts on the maps again, some of them were better with the SWBF1 layout IMO, like jabba's palace and Hoth especially, I prefered the way the command posts were situated in the old game.

 

Everything else I would like is probably to big to be added into a patch, I'm not expecting any new maps although Bespin would be nice. And I would like to see the pilot getting a pistol instead of the shot gun being his only weapon.

 

The pilot only gets a pistol, its the engineer that gets the shotgun. And as for Hoth, well, the only thing changed is that a command post the Imps usually capture fast anyway is given over to them initially, and the tunnel between it and the generator is taken out. I find nothing wrong particularly with either, makes for better sniping from the forward Rebel post.

 

I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.

Link to comment
Share on other sites

Yeah ok, I meant the engineer, i'm still used to SWBF1 where they were the same class. And as for Hoth, they also took out the control center CP in the tunnels and made the Sheild generator a capturable CP instead of a destructable one, making it even more pointless to destroy the sheild generator, they also took away one of the imperials AT-ST's. I thought they were going to make Hoth bigger, and better, but instead theyve just stripped it down, and made it a lot less fun in my opinion.

 

Another thing they should fix, While capturing command post's the heros time bar continues to decrease, I don't think they should as the hero is doing somthing helpful. I don't think it should increase or anything, it just shouldn't decrease so long as he is capturing a control point.

 

I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.

 

YES! They should definetly fix that, I don't mind that the AI is harder to beat, but when they shouldn't ignore all other targets that are closer and are a bigger threat just to attack the player.

Link to comment
Share on other sites

TK 8252, Annakin's ship an Grievous' are generic classes, not really hero ships in the game, they get owned as normally as anything else.

 

So for some reason the Millennium Falcon would be different from that?

 

(This is of course all for the sake of argument, because as you know, I'm totally against having vehicles that are unique like Anakin's and Grevious's starfighters available to just anyone.)

 

As a point about Kashyyk, if it's a sea, then do Tank droids FLOAT???!? No, it really is shallow water, so it isn't rally an issue.

 

Actually they do, like APC vehicles. In RotS, you can clearly see that the tanks are driving on the water, because if they were really on the ground, then the Battle Droids standing on the sides would be about waist-deep in water. Remember that the lagoon was deep enough to completely submerge a Dwarf Spider Droid (about the same height as a standard Battle Droid) except for the antenna.

Link to comment
Share on other sites

Yeah ok, I meant the engineer, i'm still used to SWBF1 where they were the same class.

 

The Shotgun also is replacing the 'blast cannon' the pilot had in the original, for the engineer. It seems to be a FAR better weapon, with far more particles, and better blast cohesion.

 

And as for Hoth, they also took out the control center CP in the tunnels and made the Sheild generator a capturable CP instead of a destructable one, making it even more pointless to destroy the sheild generator, they also took away one of the imperials AT-ST's. I thought they were going to make Hoth bigger, and better, but instead theyve just stripped it down, and made it a lot less fun in my opinion.

 

The control center, yes. Sorry, I forgot about that one. Probably cause I've never used it. And agreed about the shield generator. Same for Endor, and the shield bunker there. Since I usually play as Rebel, I didn't notice the loss of one of the AT-STs, in single player/galactic conquest, I'm wondering if they figure mostly on the AI antics to cover for it.

 

Another thing they should fix, While capturing command post's the heros time bar continues to decrease, I don't think they should as the hero is doing somthing helpful. I don't think it should increase or anything, it just shouldn't decrease so long as he is capturing a control point.

 

Absolutely. If your'e capturing a control point, you're doing something to benefit the team, it should definitely NOT be counting AGAINST your hero time.

 

I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.

 

YES! They should definetly fix that, I don't mind that the AI is harder to beat, but when they shouldn't ignore all other targets that are closer and are a bigger threat just to attack the player.

 

That's the only reason it's harder to beat, that I can see. Because it goes directly after you. You can distract things with it, yes. But I'm not playing it to be 'bait' to lure fire away from others. I 'm playing it to be the one shooting. And if you shoot, it draws fire from EVERYWHERE. I was just playing Hoth, and once again when shooting a target near the heavy walker, the entire AT-AT turned, concentrating its fire JUST ON ME, ignoring the snowspeeders and people on turrets firing at it. And I'd only plinked it with a single sniper shot. That's the most glaring idiotic thing I have seen, in either game.

Link to comment
Share on other sites

TK, well, if you want to call the Falcon, "Republic Transport" and use it to replace the "Rebel gunship" in space levels, then by all means..

 

Also, how many people would then start moaning if the water is 20ft deep but tank droids can float. I can hear the screams of n00bs shouting "WHERE'S THE REALISM?!" I can't be bothered to argue either way to be honest. Logically, you want a boyant shape, or it sinks, but this is Star Wars. I dunno why anyone would bury a droid either.

 

Off topic, but if I was Grievous, I would have nuked Coruscant.

Link to comment
Share on other sites

Also, how many people would then start moaning if the water is 20ft deep but tank droids can float. I can hear the screams of n00bs shouting "WHERE'S THE REALISM?!" I can't be bothered to argue either way to be honest. Logically, you want a boyant shape, or it sinks, but this is Star Wars...

Just throw a sith into the battle and say he used the force to pull them accross. They could also just have the tank droid run along on the bottom of the water. The CIS walker tank in SWBF does.

Link to comment
Share on other sites

It wouldn't be unrealistic if tank droids were amphibious (after all, they are).

 

APC's in real life are amphibious, so why not in Star Wars?

Is stupidity Pandemic? (ha ha) When you have amphibious vehicles, they tend NOT to be top heavy MBTs travelling miraculously over water at over 30MPH. They have to have some forms of boyancy attached, or have a bouyant shape, or they sink. It's why you can have a supertanker made entirely of steel and it'll float, but drive a US battletank into your local canal and it'll drown. How the fung is the tank propelling itself if the water's deep?

 

Star Wars is nearly never realistic. This will come as a painful blow to many people, but Star Wars is science fiction. Fun, lighthearted fiction.

 

No need to go moaning about Why Coruscant can't exist. :p

Link to comment
Share on other sites

No need to go moaning about Why Coruscant can't exist. :p

That assums three things:

1) They don't have something like Star Trek food replicators.

2) All the aliens eat the same type of food (They could eat each other's waste).

3) They don't have any food pills. Meaning pills which contain all the nutrients a body needs.

 

We don't know what the tank is made out of. The treads on the tank could propell it through the water.

 

*In SiFi, if something is not stated it isn't there, you can always just make it up. :)

 

(nice site)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...