Jump to content

Home

Troop transport.


Xsoy

Recommended Posts

Posted

Sorry if this has already been posted, but how exactly will say the surviving troops be moved from one planet to another, will you be able to land a transport viechle while not in battle, at the planet, then pick up the troops, and return to the galaxy map? please state your oppineun

Posted

you move them around on galactic mode. so you never realy see the transports unless you end up in enemy space. on the videos you see, when examining the planets there is 3 boxes. the left box is ground units, right box space units, and middle box is the units that will be traviling. in the middle there is a small box for heros

Guest DarthMaulUK
Posted

In space combat, it will be essential to protect your transporters full of ground units. When playing Rebellion, if I didnt have enough ships to win the battle, I would send all the ships I had and fighters to attack all troop transports to prevent a ground assault.

 

DMUK

Posted

Yup, that's going to be the real trick to keeping your planets, especially for the rebels. If you know you're not going to win a space battle, go for the heart of the enemy fleet with the transports. That way, you may not have to fight a ground battle at all, or at the very least have a smaller force to deal with.

Posted

The way this is done is either with the At-At barge or the accamalor(excuse the spelling) cruiser. the main thing is to either retreat with them or... land and attack with these ships.

Posted

Um, if your enemy has troop transports in his fleet, then he deserves to lose them. I personally will have my transports in an adjacent system waiting for the battle to be over. The only way that my troop transports will be caught in battle is if I am attacked where they are stationed or am attacked after I move them to an enemy planet I have taken over before I can start the ground assault.

Posted
  Teradyn said:
Um, if your enemy has troop transports in his fleet, then he deserves to lose them. I personally will have my transports in an adjacent system waiting for the battle to be over. The only way that my troop transports will be caught in battle is if I am attacked where they are stationed or am attacked after I move them to an enemy planet I have taken over before I can start the ground assault.

 

What if the window of opportunity is very narrow? You notice a hole and need to strike quickly.

I think that in this game the troop transports will likely be better protected than rebellion. For one the battle maps are much larger, where in rebellion you pretty much were right on top of each other from the get go I can see the transports being able to dodge battle a lot easier. Also I think there will be serious consequences for capital ships or fighters who attack suicidally for the transports in this game. As in their entire force will be mopped up rather quickly with minimal losses.

While it's a valid strategy, I don't think it's enough of a threat to worry over to death by keeping transports at a nearbye system until the conflict is resolved.

Besides, many starships like Star Destroyers, etc hold ground assault units too. It is quite possible to assemble a sizable ground assualt force without the use of troop transports. :)

Posted

I simply love the fact that you can actually take out troops before they even land. thats unlike any strategy game ive ever seen, however i do wonder, where the troops that survive a battle will go. will they simply stay at the planet, or should you be able to send transporters down and collect the remaining troops, for other purposes?

Posted

The At-At barges are big pieces of waiting to be blown up, but the sentinal landing craft is fast, sturdy, and armed. I wouldnt mind bring them to the battle field as long as I have enough to lose a few.

Posted

i agree about the AT-AT Barges being sitting Ducks but they need to be that size to carry the AT-AT's so to solve the problem of that in space battles is not to have them there.

Posted

And from watching the GAME video it looks like you land your troops when enemies aren't around, or at least that's what they did in the video.

Posted

Problem 1. Don't the Imperial have their ground troop mostly inside an ISD?

 

Problem 2. you Can't intercept fleet in hyperspace route, so before your main fleet reach and wipe out the enemy space force guarding the planet. What if he send his defending fleet to attack your transport group that got left behined? The 2 force will pass each other and you arrive in system with nothing to kill, while he start to take out your defendless transports?

Posted
  absboodoo said:
Problem 1. Don't the Imperial have their ground troop mostly inside an ISD?

 

Problem 2. you Can't intercept fleet in hyperspace route, so before your main fleet reach and wipe out the enemy space force guarding the planet. What if he send his defending fleet to attack your transport group that got left behined? The 2 force will pass each other and you arrive in system with nothing to kill, while he start to take out your defendless transports?

 

Or you could just get your transports the heck out of there and retreat. Admittedly though, that does delay the invasion indefinitely.

Posted

Are you able to land troops in the middle of the battle. Like try enage the Enemy fleet so you can slip transports through to land your troops?

Posted

No R1ob6 it dosent seem so, whenever entering a battle, the entire galaxy map will come to a pause, untill the current battle ends. so sending in more reinforcements from another system would seem impossible..

Posted
  darthfergie said:
Or you could just get your transports the heck out of there and retreat. Admittedly though, that does delay the invasion indefinitely.

 

which bring up another question. how does jump to hyperspace work in a battle? simplely click a buttom and they will jump with a countdown or do they need to cross the edge of map to jump?

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...