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LS Double-bladed and DS dual penalties?


lukeiamyourdad

Penalties to LS double-bladed and DS dual blade  

46 members have voted

  1. 1. Penalties to LS double-bladed and DS dual blade

    • Yes
      3
    • No
      43


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Incidently, all evidence I'm using is from the films, not EU.

See, this is why you fail, your first foray should have been into the D20 Star Wars RPG Book, not the Movies or EU. Because in a discussion like you started about what is essentially Game Mechanics, and in this area the D20 RPG System is Cannon over even the Movies.

 

As Prime pointed out this is the EU we are talking about here. ;)

 

5. It provides more of a distinction between LS and DS. Sure, there are some differences, but I feel they need to be more pronounced

But the D20 RPG rules don't! Darth Windu I have noticed you haven't adknowledged this fact, you really should. ;)

 

6. It should be pointed out that in no way would this resrict weapon choice. LS Master's could still wield a double-blad, while DS Master's could still wield twin single-blades. The only differences would be that, like using DS powers as a LS player, there would be modifiers imposed.

It is is fairly clear from reading your posts Darth Windu you haven't played many PnP style RPG's have you?

 

You want (Negative) Modifiers for wielding a weapon type from alignment, sorry this isn't done to a normal class of weapons. You are indeed restricting what people want to do in a game by imposing unreasonable modifiers.

 

See this is an RPG, and as such has a rules system, sometimes the source material for an RPG has to be deviated from to fit an RPG Rules system, this is common practice in RPG circles. So Double Bladed Sabers are not affiliated with the DS, nor will they ever be in this system. The saber itself is simply a weapon in the eyes of the game system, nothing more. Remember you aren't the only one who will play this game, so you have to implement a system for the game that will please the masses. D20 is no exception to this.

 

If I have paid for the proper Feats/Weapon Specialisations to use a particular weapon I and a vast majority of gamers want... no I will say demand to use that weapon free of any further additional penalties. You can clearly see this in effect in the D20 Star Wars RPG book in that you must take certain Feats to wield a weapon free of penalties, and even gain small bonuses, what you propose will lessen the function and purpose of the Feat system, and the rest of the game itself.

 

Why should I spend three to five Feats to specialise in a particular weapon if you still are going to have negative modifiers from alignment thusly making the bonuses from the said feats null and void?

 

This, very much so, is where you are limiting people.

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RedHawke - I don't even know what a PnP is. After all, I'm just looking at this from a game-specific point of view. I really don't know much about RPG game mechanics etc, as KotOR and KotOR2 are the only RPG's I've ever played.

Ahhhhhhhh! Ok! ;) "That is why you fail" :yodac:

 

See this game series is based on Wizards of the Coast's D20 Paper and Pencil (PnP) RPG System, and as such has to adhere to that system, in PnP RPG's you have to allow for great player freedom in the areas of creativity and character concepts, if you make a system too stifling or penalty ridden and players will simply just go and play another game that isn't as restricting.

 

If a player wants to have a Jedi Guardian that wields a Purple Double Bladed Saber, you cannot tell them they cannot, or unduely penalise them, you are interfereing with "their" character concept, this is something that game system makers really want to avoid. As such you cannot say so-and-so weapon is evil and so-and-so weapon is good and they have penalties, the only time you can do this is when "Magic" is involved, and usually the player has a choice at that point in the game.

 

Example: Regular Long Swords are just tools. While a Long Sword +5 Holy Avenger is a definate "Good" item, as well as an Long Sword +5 Unholy Reaver is a definate "Evil" item, but all aligned weapons must be magical in order to be aligned at all.

 

So in KotOR, a Lightsaber is just a tool, the only parts that have a possible alignment are the power crystals we put into the saber. But unlike D20 D&D where magic weaponry is more permanant, saber crystals can be removed, so this reinforces the saber being a non-aligned item.

 

In short, your idea whilst upholding SW Cannon, cannot be done in the RPG game system. Because in all game mechanics issues the D20 Game System can even override the Cannon source materials. It is commonly done in RPG circles too! ;)

 

I hope this clairfies! :D

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I'd say NO.

 

First there's no reason why LS characters shouldn't use double-bladed sabers, and why DS characters shouldn't use 2 sabers. Indeed in the the movies they sometimes do, but the movies don't mention any kind of restriction on the use of sabers. You could also restrict red sabers to the Sith for that matter.

 

Also there were only 4 Sith Lords in the movies, I hardly consider that a large enough population to represent ALL the Sith. And the Sith were more numerous in the era were talking about.

 

It takes place a long time before the movies, because the rules stated in the movies don't apply in this era.

 

The Lightsaber is actually a combination of it's components. So upgrade items such as crystals, and perhaaps the extra upgrade items introduced in K2 (with a good reason as to why) can be restricted to LS or DS. However by removing these items from the saber the restriction should also disappear. The lightsaber itself is just a tool.

 

2 sabers aren't always more defensive, you can slash away with 2 sabers more easily then with 1 saber, or even a dual-bladed saber.

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