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Sam and Max Loophole


Calapuno

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Here's something I managed to do back after I first bought S&M when it first came out and wondered if anyone else had discovered it.

 

  1. Don't ride the Cone O' Tragedy
  2. Get to Gator Golfing
  3. Get Max stuck in the box
  4. Bingo, you can't get any further.

 

Give it a go if your bored.

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Sorry to disappoint people, but there is a way out of this particular stalemate.

Just go to the docent at the Ball of Twine museum, and ask him about the fish heads flying past the window. This will put the World of Fish on the map, so you can get the bucket of fish you need to save Max.

 

While you're without Max, though, take the time to enjoy checking things in the game that are different without Max. For example, if you try to pick an object too many times, Sam will growl at you instead of whimper.

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Yeah, the CD tracks are great, but there's something quite charming about the fm synthesis of yore... plus you would'nt have the same great iMuse system at work without midi ;). By the way, who is the guy who bends spanners supposed to be based on? It seems jsut a little too odd to have a character that strong in the game...

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