randydg Posted December 18, 2005 Share Posted December 18, 2005 I need testers to test what i have done sofar so i can see where i need to improve and what the bugs are ( i'm sure there are alot of them) and beta testers to report all the problems, suggestions, improvments, etc..) If you would like to sign up to be a tester then reply to this post and say that you want to test. ***IMPORTANT** You must agree to the following.. 1. You will be given a special link to post the thigs you find ans suggestions, bugs, etc.. 2. You will not talk about what you find in the beta on these forms so that it doesn't ruin their experiance. 3. You agree to report all bugs you find no matter how small. -------------------------------------------------------------------- To test you will have to do the following: 1. Rename several files such as 201tel.rim to 201x.rim, 201tel_s.rim to 201x_s.rim, 201tel_dlg.erf to 201x_dlg.erf and replace the files with the zip file. Once i have a few signups i will post a list with all the files you will have to rename. 2. after renaming all the files in the post you will unzip the files into your modules folder. (there may be some files in the zip that show override, put these in your override folder) then start swkotor2 game and start a new game and play from begining to end. YOU MUST start a new game in order to see all the changes i made. Thank you for your support and thanks to all the future beta testers. Link to comment Share on other sites More sharing options...
Crazy_Hand Posted December 18, 2005 Share Posted December 18, 2005 I'll be a tester. I like the way this mod is going. Link to comment Share on other sites More sharing options...
goldberry Posted December 18, 2005 Share Posted December 18, 2005 How big is the d/l? Pm me if you don't want it public, but me knowing is paramount for me testing (56k) Link to comment Share on other sites More sharing options...
Lando Griffin Posted December 18, 2005 Share Posted December 18, 2005 Ill test it, where can i get the beta Link to comment Share on other sites More sharing options...
Emperor Devon Posted December 18, 2005 Share Posted December 18, 2005 I would be willing to test this. Link to comment Share on other sites More sharing options...
Ztalker Posted December 19, 2005 Share Posted December 19, 2005 I just bought a new videocard, and could test how it works on High-End, if you'd like. (USM did lag a bit on Dantooine, for example) Link to comment Share on other sites More sharing options...
randydg Posted December 19, 2005 Author Share Posted December 19, 2005 ok, 5 testers, when i get home tonight i will be pming you all the link to download it. and i will reply here with the file size. when i get home tonight at 6pm CST. I've worked my butt off on this so i hope yall like it. its not finished but i would like testers to look for bugs so i can fix them before i start on the next planet. Link to comment Share on other sites More sharing options...
randydg Posted December 20, 2005 Author Share Posted December 20, 2005 sorry, i had to work late lastnight. i'll get the link pmed to yall today. Link to comment Share on other sites More sharing options...
randydg Posted December 20, 2005 Author Share Posted December 20, 2005 8 modules.. 201tel 202tel 203tel 204tel 303nar bank bank2 bdistmod more to come later.. around 19.0megs sorry dialup users. may take you awile. Link to comment Share on other sites More sharing options...
Darth333 Posted December 20, 2005 Share Posted December 20, 2005 why rename the files? If you are using .mod extensions and the game is using .erf, the old files won't be erased and the new ones will override them anyways.. Link to comment Share on other sites More sharing options...
randydg Posted December 20, 2005 Author Share Posted December 20, 2005 why rename the files? If you are using .mod extensions and the game is using .erf, the old files won't be erased and the new ones will override them anyways.. so it won't override my .mod files? it will use .mod over .erf? Link to comment Share on other sites More sharing options...
Darth333 Posted December 20, 2005 Share Posted December 20, 2005 Exactly It will use the .mod files instead of the .erf ones. Link to comment Share on other sites More sharing options...
randydg Posted December 20, 2005 Author Share Posted December 20, 2005 cool, thanks i didn't know that. Link to comment Share on other sites More sharing options...
SimonF12003 Posted December 20, 2005 Share Posted December 20, 2005 I'll test if you like Link to comment Share on other sites More sharing options...
randydg Posted December 21, 2005 Author Share Posted December 21, 2005 The link is being pm'ed out now. so check your pm box, you should recive one shortly. start a new char and test from start to telos then from telos to nar shaddaa. or load a save game thats before you reach telos. when your about to board the ebon hawk on perogas. Link to comment Share on other sites More sharing options...
randydg Posted December 21, 2005 Author Share Posted December 21, 2005 All Pm's have gone out to test the game. Unzip the .mod files into your modules folder and everything else into the override folder. if you exctact it using the current folders already in the zip then everything should be fine. Link to comment Share on other sites More sharing options...
Ztalker Posted December 22, 2005 Share Posted December 22, 2005 I didn't get a PM :s Link to comment Share on other sites More sharing options...
Carodej Posted December 24, 2005 Share Posted December 24, 2005 Hi! I just joined this forum, and if you are still lookin for beta testers, I would like to volunteer. Link to comment Share on other sites More sharing options...
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