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Questions Round 2: Answers!


Darth_Torpid-PG

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Thanks for answering all of the extra questions! Clearly you guys are just sitting around and twittling your thumbs now that EAW has gone gold;)

 

Hehe you would think so, but nope, we're hard at work on the next project. But you know how it is - you get into work, have to drink your coffee and surf the web a while before you can dive into code :D

 

Besides, I remember being on the other side of the forums way back when (sheesh I am old) and appreciating when developers answered questions, so I like to return the favor now that I can.

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The problem is that, if anyone starts playing with XML files to adjust the game to his desire, what compability problems may arise when trying to play online???

 

For custom match games, it will work fine as long as your XML files are identical. If they don't match, you won't be able to connect. So yes, if you mod to enable the cursors, you could only play online with someone using the same mod.

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I wonder when you'll be announcing the next project. Hope it's fun! :D

 

The one question I have, if you can answer lol, is when you are about to initiate a space battle (for example) and it says "Tactical battle imminent" and you get the begin option and the auto resolve option. Will you be able to see the enemy fleet so you can decide wheter or not you want to auto resolve?

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The one question I have, if you can answer lol, is when you are about to initiate a space battle (for example) and it says "Tactical battle imminent" and you get the begin option and the auto resolve option. Will you be able to see the enemy fleet so you can decide wheter or not you want to auto resolve?

 

You can't know the exact contents of an enemy fleet without using a spy of some kind before-hand, but you can see the relative strengths of your fleet vs. the enemy fleet by looking at the stack of "coins" at the top of that dialog. The strongest ship type in the fleet will appear at the top of a stack as an icon, and the height of the coin stack will let you know the relative number of ships.

 

So for example, the Empire has stack of 10 coins with Captain Piett's Accuser at the top, and the Rebels have a stack of 5 coins with a Nebulon-B at the top. In this case, the Rebels are in trouble. In this situation, the Rebels do not want to use Auto-Resolve, because the autoresolve is only favorable to overwhelming odds. Since the Rebels are definitely the underdog, playing through the battle would give them the option of either trying to use superior tactics to win the battle against all odds, or retreat. If they did use auto-resolve, the AI would conclude that retreat was the only option; the Rebel fleet would take severe attrition damage, and potentially be completely wiped out.

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How does the Attrition damage work anyways? how does it decide what's lost?

 

I didn't work on the attrition system, but I believe it calculates a random chance per ship to take extra damage from the enemy when jumping to hyperspace. Damage repair happens post retreat, so the attrition damage is applied before the repairs; if the ship was damaged enough during the tactical battle that attrition would destroy it, the ship is lost in the retreat. The defender can lower or eliminate the attrition damage with certain heroes, or by having planetary defense weapons on the ground (such as planetary ion cannons).

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For custom match games, it will work fine as long as your XML files are identical. If they don't match, you won't be able to connect. So yes, if you mod to enable the cursors, you could only play online with someone using the same mod.

 

That's what i was afraid, the incompability issues. Still, will there be an option to "download the necessary file to play", in a folder so as the opponent won't have to mess up his own installations/mods?

 

Like the "download map" that some player-established servers have...

 

[edit] And one more question (lol, i like the topic: "5 questions" :)), easy to answer, just to cheer us up from the repair discussion: Is the manual "number one!", like the game is going to be? You know, so good as to make you read it till the last page (ok, not till the last one, i never read the guarantee things :))...Is it colorful and informative, or grayscale but still informative?

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And one more question (lol, i like the topic: "5 questions" :)), easy to answer, just to cheer us up from the repair discussion: Is the manual "number one!", like the game is going to be? You know, so good as to make you read it till the last page (ok, not till the last one, i never read the guarantee things :))...Is it colorful and informative, or grayscale but still informative?

 

 

LOL OK, but it's the last one for a while - I have a deadline to attend to :D

 

Actually I haven't seen more than a few photocopied pages of the manual since it was done by LucasArts. All I've seen are the insert cards for the tech trees and such to verify them. I'll get to see the final manual the same time you do - when I open my shiny new copy of the game on the 16h :)

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I'll get to see the final manual the same time you do - when I open my shiny new copy of the game on the 16h :)

.......you mean 17th for Europeans.........i can't imagine what a torture will be when some people (yes, i'm looking to you popcorn... :)) will start posting images and such from the whole game.....

 

...grrr........priviliged americans........:lsduel:

 

:^:

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Hey... it is not our fault the developers are based in Las Vegas, Navada.

I am one though who is not likly to post them, asside form saying a few things about the game once it is out.

But it is usually harder to ship internationally.

But if a game were to be made in europe, then europe would likly get the first go at the game, then it will be everyone elses turn the next day.

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@Athanasios

 

They are not as priviliged as you may think. When is Febuary 16th in the USA it is Febuary 17th in Europe. We are at GMT+1 while the US is at GMT-7 for the east cost.

 

So basicly speaking the relase time is same in Europe and in the USA.

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@Athanasios

 

They are not as priviliged as you may think. When is Febuary 16th in the USA it is Febuary 17th in Europe. We are at GMT+1 while the US is at GMT-7 for the east cost.

 

So basicly speaking the relase time is same in Europe and in the USA.

 

Yeah, but we still get it a few hours ahead of them :D

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