Darth Derkie Posted February 25, 2006 Share Posted February 25, 2006 Link: http://s49.yousendit.com/d.aspx?id=0ZVPFARSH8WYX1UOPUDI5B1AOO Link to comment Share on other sites More sharing options...
Alkonium Posted February 25, 2006 Share Posted February 25, 2006 Only three problems: 1: Ground is black 2: Turrets don't work 3: Where are the Geonosians? Link to comment Share on other sites More sharing options...
toue Posted February 25, 2006 Share Posted February 25, 2006 horay for recreating!boo for lost cds! could someone post a screenshot? Link to comment Share on other sites More sharing options...
Darth Derkie Posted February 25, 2006 Author Share Posted February 25, 2006 Only three problems: 1: Ground is black 2: Turrets don't work 3: Where are the Geonosians? 1: It's Dark, there is a new lighting system in SWBFII, I haven't figured it out yet. 2: They work, it is just not visible, you can shoot units with it, only on close range. 3: I will add them and change the ep3 clones into ep2 ones. horay for recreating!boo for lost cds! could someone post a screenshot? Ok, here are some screens: http://www.maj.com/gallery/eheheh/SWBattlefront/CustomMaps/Battlefront2/Geonosis/geo3.jpg Screens from a newer version: http://www.maj.com/gallery/eheheh/SWBattlefront/CustomMaps/Battlefront2/Geonosis/geonosianfighter.jpg http://www.maj.com/gallery/eheheh/SWBattlefront/CustomMaps/Battlefront2/Geonosis/geonosis1.jpg I will post a even newer version later today, in about 1 hour, with the ep2 clone troopers and geonosians. Link to comment Share on other sites More sharing options...
master_skywalke Posted February 25, 2006 Share Posted February 25, 2006 How do you install maps into SWBFII, because I just can't manage to get it work EDIT: Nevermind, forgot that I run 2 installs of SWBFII, one for testing and one for modding. Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 25, 2006 Share Posted February 25, 2006 Awsome, it was great to play that map again. The only issues I have are 1. The geonosian fighter's lasers are kind of messed up. 2. The gunships don't become CP's when landed, I don't know if you wanted it to be like this or not. Just thought I'd mention it. Other then that it was good. Link to comment Share on other sites More sharing options...
toue Posted February 25, 2006 Share Posted February 25, 2006 wow it looks beautiful and it feels like you went back and found out exactly how many paces away from everything else everything is, lookin forward to the final release Link to comment Share on other sites More sharing options...
arkodeon Posted February 25, 2006 Share Posted February 25, 2006 Just a question...where are the Gunships and the fighters? D: I can't find them Link to comment Share on other sites More sharing options...
Darth Derkie Posted February 26, 2006 Author Share Posted February 26, 2006 Ok, I changed the ep3 troopers to ep2 ones, and I got the geonosian turret completely working. I tried to add the geonosian, but he is not spawning. And all vehicles are now in the map. http://s54.yousendit.com/d.aspx?id=2DWF3JEJH9BLR2VV44FFPH60WQ Link to comment Share on other sites More sharing options...
Alkonium Posted February 26, 2006 Share Posted February 26, 2006 What about the clone commander? Is he still a phase II Galactic Marine, like on the stock Geonosis? Link to comment Share on other sites More sharing options...
RevanSithLord Posted February 26, 2006 Share Posted February 26, 2006 Lol I hope not. But if it is....oh well. lol Maybe someone should make a Red Arc trooper or just put yellow markings on a normal one. lol Would make sense, and the sidearm weapon should be a carbine. That would rock. It doesnt hurt to try. Link to comment Share on other sites More sharing options...
Alkonium Posted February 26, 2006 Share Posted February 26, 2006 I for one think it should have been a standard Phase I trooper with yellow markings, as that was how the clone commanders looked in Episode II. Link to comment Share on other sites More sharing options...
RevanSithLord Posted February 26, 2006 Share Posted February 26, 2006 Yea, thats what I think. Link to comment Share on other sites More sharing options...
MachineCult Posted February 26, 2006 Share Posted February 26, 2006 LA made a big mistake with the Clone Commander. Link to comment Share on other sites More sharing options...
RevanSithLord Posted February 26, 2006 Share Posted February 26, 2006 Yup. Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 26, 2006 Share Posted February 26, 2006 In the mod the Clone Commander is an ARC trooper with a rail gun, no longer the galactic marine thank goodness. Link to comment Share on other sites More sharing options...
arkodeon Posted February 26, 2006 Share Posted February 26, 2006 It looks like the Republic was made to lose. I found the Gunship too fast, and it constantly hit things. XD Link to comment Share on other sites More sharing options...
Darth Derkie Posted February 27, 2006 Author Share Posted February 27, 2006 Yeah, the republic has 2 ATTE's wich you can spawn from, but they are not counting as CP's that because you lose reinforcements at the beginning. For the next version I have: 1. (hopefully) The geonosians. 2. More health for the Techno Union Ships 3. Brown fog color 4. Shadows fixed 5. Republic doesn't lose reinforcements at the beginning Link to comment Share on other sites More sharing options...
Pvt. Parts Posted April 2, 2006 Share Posted April 2, 2006 Looking good. can i ask you some questions as i as well am working on a Geonosis map? 1) How do you get lighting to work? I can get it fine in Zero Edit, but the game is still reallyyy dark ingame. 2) How do you change the sky? Once again I can get the change to occur in Zero Edit, but it doesnt show up ingame. (I edited the Sky file said the GettingStarted.doc but i cant get it to work ingame!) 3)Is there anyway I could get ahold of those Geonosian fighters? Link to comment Share on other sites More sharing options...
Arc9 Posted April 2, 2006 Share Posted April 2, 2006 ^You have problems: 1)You posted on a thread thats 2 months old,in this case a "dead" thread 2)The fact that you did the above while it was on page 2 makes it a bump 3)The fact that you did both of the above means you broke about 1-3 rules there! Link to comment Share on other sites More sharing options...
Pvt. Parts Posted April 2, 2006 Share Posted April 2, 2006 my apologies.! Link to comment Share on other sites More sharing options...
Arc9 Posted April 2, 2006 Share Posted April 2, 2006 Lol no prob! Link to comment Share on other sites More sharing options...
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