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So, uhm....patch?


DasFlo

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Hey,

I was just wondering if anyone associated with petro might give us any idea as to when we should start geting our hopes up for another patch.

Also a bit of feedback as to which of the issues the various users have mentioned here you are looking into, and which of them you're regarding minor or even a misunderstood feature :)

I'm geting a bit nervous about the patch since I feel the "keeping in touch with the comunity on the official boards" has worn a bit thin lately ;)

 

p.s: Yes, I know, when it's done :sweating:

 

edit:

 

oh, and before I forget it... I can't quite wait to have a long deep look at the editing tools (that's what I will do with them, look at them in awe, but others are waiting for them to get their awesome sounding mods going) AND to see other people's replays :)

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Guest DarthMaulUK

Ive burnt my fingers so having to type this with my left hand...pah!

 

Petroglyph are checking all feedback but their priority is to get the online side of EaW working. I've been told that they are testing and trying to figure out a patch that will allow players with different firewall settings etc to actually play, without these dis-connections.

 

These things do take time.

 

DMUK

(not bad, 8 minutes to type this)

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Concentrating on the online portion of the game for now is alright. It's what will decide wether this game will be played in a year. Hope they look into the sp-gamebreakers not too far after that, too, though. fix mp - fix sp - hand out sdk and rep-function it is then... I hope! Any informations regarding how they're progressing?

 

Well, thanks for the effort. 8 mins is tough ;)

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That reason would be that your firewall is either non-existant or configured well enough to accept incoming connections. Outgoing cons are less of a problem for most configurations. In short you're less dependant on other people having their firewalls/routers/whatever set up propperly :)

 

Well, just (semi-)educated guesses, though.

 

Also, the SP is still keeping me busy, a lot of time to be spent in there... MP therefore isn't realy an issue for me yet. What WILL be an issue, of course, are those guys who started multiplaying right away without geting everything out of the sp first... guess I'll better get used to "omgz get owned more plz k thx" ;)

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No, it is playable online. :)

 

I figured that, I just gathered people were having problems getting it to work or getting frequent disconnections, something a patch might be able to fix (increased stability, reduced latency).

 

Sort of like SWBF2's beta that disconnected you after every match, or Jedi Academy only displaying 30 servers before the patch (even though there were hundreds).

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Pretty sizeable, thats good to hear.

 

I hope the patch sorts out the problems people have been having, though i haven't had too many problems, i know some people have and then some are using the problems to beat up on petroglyph/empire at war especially over at Lucasarts game discussion forums.

 

A good patch will continue to keep this game growing and the community also.

 

(oh and the modders too)

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Thanks for the info Darth_Torpid-PG. I keep seeing references to surprises, sizable patches, etc... You guys are better at keeping secrets than the Pentagon. Darn. The fixes are a given. What I'm REALLY anxious to see is the afore mentioned 'surprises' that we've been teased about even before release day. You know, I wouldn't tease my dog like this. "wanna treat?, wanna treat?" (dog wags tail) ..."it's coming soon and it's a really good treat!, good dog" (dog is sad and sleeps in other room) hehehe lol

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Has anyone heard of any fixes to the "An Exception has Occured" errors that are out there? This error has rendered my online play practically useless as it crashes my game about 85 - 90% of the time. I could get along with some of the other bugs, but this is killing me.

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I heard it was alot towards MP fixes..such as was patch 1.02.

 

I really wish they release the scripting tools for LUA. We can add alot of content and new behavior, modders have the time to dink around with this stuff. XML changes are great, but much of it that really counts needs to go hand in hand with changes to the LUA script to work proper (and not have the AI confused).

 

I am playign anothe game called Galactic Civilizations II. A spiritual successor to Master of Orion with a 3-D combat battle engine. Can we say 'Star Wars Total Conversion'?

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Guest DarthMaulUK

i cant comment on release dates but but as soon as its all ready for release, we will be one of the first to have it on lucasfiles.com

 

DMUK

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