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Galatic Conquest Custom Maps?


degage

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I downloaded one ( a galactic conquest map mod) recently ( I forget whose) but it displayed "missing" on all the new planets - so I deleted it.

 

I'd like a bigger map with 50-60 planets and pirates in it. Maybe a few worlds with their own factions with Z-95s etc. who only think they don't need Imperial assistance with running their planetary operations.

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I'd like a bigger map with 50-60 planets and pirates in it. Maybe a few worlds with their own factions with Z-95s etc. who only think they don't need Imperial assistance with running their planetary operations.

 

All of this is completely possible using just the XML. The only thing you really can't do yet is create new space or land maps. You can create new planets, but you would need to use maps from existing planets. Once the mod tools are released, creating new maps will be possible as well.

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im just finished my preliminary work on my conversion of a scaled down SW Rebellion map... everything runs fine, got 50 planets and various trade routes and all that jazz, only think left is input some pirate stuff all over the place, pick starting locations and clean up the xml and dat file stuff to work with all the defualt stuff...

 

anyhoo, i was just wondering if anyone knows what the loop_idle_anim does... ive disabled it to hopefully cut down on the processing requirements and allow me to have so many planets without the lag... any thoughts?

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  • 2 months later...

Hey guys for Total Realism mod we added up to 9 new GC maps with traderoutes and all other stuff.

 

Some GC maps got Mara Jade and Kyle Katarn as starting heros.

 

And we edited only xml files to achieve this. It was long before Mod tools were released.

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Can you make GC map where the specific building you bought and built show up on the planet while playing the game?

 

The Skirmish map have pre-placed structures. Static.

 

Whereas the GC maps are 'dynamic'. The structure only appears if was built already on that planet while playing the game.

 

Maybe those odd structure variations like UCS-xxxx are the place holders used in the GC maps?

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To do Galatic Conquest maps like your saying slocket, you must make use of markers instead.

 

GC Markers

IN BASE SPECIAL STRUCTURE POSITION - This marker is for any regular buildings. Such as Heavy Factories or barracks.

 

OUT BASE SPECIAL STRUCTURE POSITION - This marks where an ion cannon or hypervelocity gun goes. Or Magnapulse.

 

POWER GENERATOR STRUCTURE POSITION - This marks where your power generator is put. This automatically comes with shield gens or turbo lasers.

 

BASE SHIELD STRUCTURE POSITION - Where a shield generator would go.

 

TURBOLASER STRUCTURE POSITION - Where Turbolasers would go.

 

Please note -> You can place more than one of these markers. For example you can place more than one turbo laser marker, and this means that if a player builds the turbo laser structure it places one for each position. Depending on how many IN BASE markers you put on a map limits how many build slots a planet has. This MUST match up with the XML files in the Planets.xml

 

Also... you can place pre-built structures on GC maps. For example, the Coruscant map has pre-placed shield generator structures. Meaning, they are ALWAYS on the map.

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To do Galatic Conquest maps like your saying slocket, you must make use of markers instead.

 

GC Markers

IN BASE SPECIAL STRUCTURE POSITION - This marker is for any regular buildings. Such as Heavy Factories or barracks.

 

OUT BASE SPECIAL STRUCTURE POSITION - This marks where an ion cannon or hypervelocity gun goes. Or Magnapulse.

 

POWER GENERATOR STRUCTURE POSITION - This marks where your power generator is put. This automatically comes with shield gens or turbo lasers.

 

BASE SHIELD STRUCTURE POSITION - Where a shield generator would go.

 

TURBOLASER STRUCTURE POSITION - Where Turbolasers would go.

 

Please note -> You can place more than one of these markers. For example you can place more than one turbo laser marker, and this means that if a player builds the turbo laser structure it places one for each position. Depending on how many IN BASE markers you put on a map limits how many build slots a planet has. This MUST match up with the XML files in the Planets.xml

 

Also... you can place pre-built structures on GC maps. For example, the Coruscant map has pre-placed shield generator structures. Meaning, they are ALWAYS on the map.

 

Thanks for this info! :) This would be good for the Map Editor Wiki.

 

I want to make a batch file to run before a GC mode game that will place randomly from a select number of BIG maps for each Planet. This simulates landing on different spots on the planets; and not so boring.

 

If the community makes say ten 'desert' type Tatowiene maps; instead of re-doing all that work...convert/modify them over into GC mode. Then when you select a planet such as Tatowiene, you can get a given 'random' map for a given GC game.

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  • 3 weeks later...
I have enlarged some space maps for the galactic conquest mode, but now i do not know how i should put them into the game...any idea??

Thanx...

 

 

Planets.xml has the list of all planets. You can change so many things here. In the listing there is a place for the land and space maps.

 

<Land_Tactical_Map> _Land_Planet_Eriadu_02.ted </Land_Tactical_Map>

<Space_Tactical_Map>_Space_Planet_Eriadu_01.ted</Space_Tactical_Map>

 

Just replace the map with the one you want. I have only edited the exsisting maps. Also GC maps are different as you need to make a defense point and a attack point where you want the attacking fleet to enter the map.

 

These maps go here C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\Art\Maps

 

Thanks to XML modding is way easier than back in the old hex only days. :)

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