degage Posted March 14, 2006 Share Posted March 14, 2006 How do you create and use custom maps for galatic conquest and/or edit existing ones? Link to comment Share on other sites More sharing options...
EAWFAN Posted March 14, 2006 Share Posted March 14, 2006 it is called we dont have the tools yet pther wise there would be hundreds available for download so just sit tight Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 15, 2006 Share Posted March 15, 2006 its doable... ive been doing it, infact thats all ive messed with to date... Link to comment Share on other sites More sharing options...
EAWFAN Posted March 15, 2006 Share Posted March 15, 2006 do u mean add planets to the big GC map if yes then it is simple other than that u need tools or u make a really cruddy map with astroids Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 15, 2006 Share Posted March 15, 2006 you can move them around and change/create trade routes, take out planets, add planets, rename them, change their stats and what they can hold/produce, what more to modding the GC maps is there? Link to comment Share on other sites More sharing options...
Three60 Posted March 15, 2006 Share Posted March 15, 2006 Just factions. Not much to do there. Link to comment Share on other sites More sharing options...
tennozan Posted March 15, 2006 Share Posted March 15, 2006 I downloaded one ( a galactic conquest map mod) recently ( I forget whose) but it displayed "missing" on all the new planets - so I deleted it. I'd like a bigger map with 50-60 planets and pirates in it. Maybe a few worlds with their own factions with Z-95s etc. who only think they don't need Imperial assistance with running their planetary operations. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted March 15, 2006 Share Posted March 15, 2006 I'd like a bigger map with 50-60 planets and pirates in it. Maybe a few worlds with their own factions with Z-95s etc. who only think they don't need Imperial assistance with running their planetary operations. All of this is completely possible using just the XML. The only thing you really can't do yet is create new space or land maps. You can create new planets, but you would need to use maps from existing planets. Once the mod tools are released, creating new maps will be possible as well. Link to comment Share on other sites More sharing options...
Foshjedi2004 Posted March 15, 2006 Share Posted March 15, 2006 The Problem is that the EAW Alamo Engine can't seem to handle over 60 planets without massive FPS Slowdown... Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted March 16, 2006 Share Posted March 16, 2006 The Problem is that the EAW Alamo Engine can't seem to handle over 60 planets without massive FPS Slowdown... Sure it can. It's just that computer technology hasn't caught up to the engine yet Link to comment Share on other sites More sharing options...
Darth_Extas Posted March 16, 2006 Share Posted March 16, 2006 Do you have any Idea when the Map Maker will come out? If you do I would like to know, I am planning on a new campaign that I am going to make. I do need it. Link to comment Share on other sites More sharing options...
Three60 Posted March 16, 2006 Share Posted March 16, 2006 No one knows, I wish we did though. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted March 17, 2006 Share Posted March 17, 2006 My guess is by the end of the month, but this is a GUESS. It will be soon though. Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 17, 2006 Share Posted March 17, 2006 im just finished my preliminary work on my conversion of a scaled down SW Rebellion map... everything runs fine, got 50 planets and various trade routes and all that jazz, only think left is input some pirate stuff all over the place, pick starting locations and clean up the xml and dat file stuff to work with all the defualt stuff... anyhoo, i was just wondering if anyone knows what the loop_idle_anim does... ive disabled it to hopefully cut down on the processing requirements and allow me to have so many planets without the lag... any thoughts? Link to comment Share on other sites More sharing options...
Mr. BOB Posted May 24, 2006 Share Posted May 24, 2006 So how do you create your own maps? What files do you edit and how? Link to comment Share on other sites More sharing options...
shadowsfm Posted May 24, 2006 Share Posted May 24, 2006 i thought loop_idle_anim is when the units arnt doing anything for 20 seconds, the animation they do while waiting, like scraching head Link to comment Share on other sites More sharing options...
FuzzySmurf Posted May 24, 2006 Share Posted May 24, 2006 the search tool is your best friend mr bob... try it out Link to comment Share on other sites More sharing options...
Orao Posted May 24, 2006 Share Posted May 24, 2006 Hey guys for Total Realism mod we added up to 9 new GC maps with traderoutes and all other stuff. Some GC maps got Mara Jade and Kyle Katarn as starting heros. And we edited only xml files to achieve this. It was long before Mod tools were released. Link to comment Share on other sites More sharing options...
Slocket Posted May 24, 2006 Share Posted May 24, 2006 Can you make GC map where the specific building you bought and built show up on the planet while playing the game? The Skirmish map have pre-placed structures. Static. Whereas the GC maps are 'dynamic'. The structure only appears if was built already on that planet while playing the game. Maybe those odd structure variations like UCS-xxxx are the place holders used in the GC maps? Link to comment Share on other sites More sharing options...
popcorn2008 Posted May 24, 2006 Share Posted May 24, 2006 To do Galatic Conquest maps like your saying slocket, you must make use of markers instead. GC Markers IN BASE SPECIAL STRUCTURE POSITION - This marker is for any regular buildings. Such as Heavy Factories or barracks. OUT BASE SPECIAL STRUCTURE POSITION - This marks where an ion cannon or hypervelocity gun goes. Or Magnapulse. POWER GENERATOR STRUCTURE POSITION - This marks where your power generator is put. This automatically comes with shield gens or turbo lasers. BASE SHIELD STRUCTURE POSITION - Where a shield generator would go. TURBOLASER STRUCTURE POSITION - Where Turbolasers would go. Please note -> You can place more than one of these markers. For example you can place more than one turbo laser marker, and this means that if a player builds the turbo laser structure it places one for each position. Depending on how many IN BASE markers you put on a map limits how many build slots a planet has. This MUST match up with the XML files in the Planets.xml Also... you can place pre-built structures on GC maps. For example, the Coruscant map has pre-placed shield generator structures. Meaning, they are ALWAYS on the map. Link to comment Share on other sites More sharing options...
jedi7000nathan Posted May 25, 2006 Share Posted May 25, 2006 Three60 make the star commander mod Link to comment Share on other sites More sharing options...
Slocket Posted May 25, 2006 Share Posted May 25, 2006 To do Galatic Conquest maps like your saying slocket, you must make use of markers instead. GC Markers IN BASE SPECIAL STRUCTURE POSITION - This marker is for any regular buildings. Such as Heavy Factories or barracks. OUT BASE SPECIAL STRUCTURE POSITION - This marks where an ion cannon or hypervelocity gun goes. Or Magnapulse. POWER GENERATOR STRUCTURE POSITION - This marks where your power generator is put. This automatically comes with shield gens or turbo lasers. BASE SHIELD STRUCTURE POSITION - Where a shield generator would go. TURBOLASER STRUCTURE POSITION - Where Turbolasers would go. Please note -> You can place more than one of these markers. For example you can place more than one turbo laser marker, and this means that if a player builds the turbo laser structure it places one for each position. Depending on how many IN BASE markers you put on a map limits how many build slots a planet has. This MUST match up with the XML files in the Planets.xml Also... you can place pre-built structures on GC maps. For example, the Coruscant map has pre-placed shield generator structures. Meaning, they are ALWAYS on the map. Thanks for this info! This would be good for the Map Editor Wiki. I want to make a batch file to run before a GC mode game that will place randomly from a select number of BIG maps for each Planet. This simulates landing on different spots on the planets; and not so boring. If the community makes say ten 'desert' type Tatowiene maps; instead of re-doing all that work...convert/modify them over into GC mode. Then when you select a planet such as Tatowiene, you can get a given 'random' map for a given GC game. Link to comment Share on other sites More sharing options...
Andycaccia Posted June 11, 2006 Share Posted June 11, 2006 I have enlarged some space maps for the galactic conquest mode, but now i do not know how i should put them into the game...any idea?? Thanx... Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2006 Share Posted June 13, 2006 I have enlarged some space maps for the galactic conquest mode, but now i do not know how i should put them into the game...any idea?? Thanx... Planets.xml has the list of all planets. You can change so many things here. In the listing there is a place for the land and space maps. <Land_Tactical_Map> _Land_Planet_Eriadu_02.ted </Land_Tactical_Map> <Space_Tactical_Map>_Space_Planet_Eriadu_01.ted</Space_Tactical_Map> Just replace the map with the one you want. I have only edited the exsisting maps. Also GC maps are different as you need to make a defense point and a attack point where you want the attacking fleet to enter the map. These maps go here C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\Art\Maps Thanks to XML modding is way easier than back in the old hex only days. Link to comment Share on other sites More sharing options...
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