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EaW losing the thrill?


Jmaster3265

EaW getting boring?  

109 members have voted

  1. 1. EaW getting boring?

    • Yes, i am starting to get bored of it. (Don't play it much)
      52
    • 50/50 (Its ok not good but it is not boring yet)
      30
    • No, I still enjoy EaW not bored of it yet.
      27


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Guest DarthMaulUK

online is still fun. the land battles are just that. alot of fun. shame its on gamespy, but you learn to deal with that.

 

DMUK

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I sadly haven't touched it for a while now, blame that new Advernture-Fps... uhm I mean RPG.

But I was starting to get bored anyways, and I'm not sure about the size of the community and how much of it will be left at the time a sdk finally comes out.

I just hope the best, as I would like a bit more out of this game than what's presently available...

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I'm still playing it all the time, but I only do multiplayer now. I've made some online friends and my brother just got the game. Working out organized team strategies has given the game a second wind for me. I do think that there are some unit imballances that make space combat somewhat predictable though. I'm looking forward to the next patch, as I've heard that they plan to tweak ship stats a little more. The xwing mine rush and the acclamator base assault are a little tiresome.

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it took FIVE VSDs a good 1 minute to destroy a ship with just 3% left on its lasers!

that happened to me a few times, really annoy when that's the only ship left and all your ships' fire seems to be missing all the time.... stupid gunners

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Guest DarthMaulUK

In all honesty, I really dont know what some of you guys expect. I stuck on Rome: Total war yesterday for the first time in a while because my new Internet ISP makes me wait 20 minutes to get online then I only get 1 MB instead of 8!

 

So, having remembered what was said here about EaW being boring, etc, RTW is the same formula. You start your battle - set up your army, then fight. Its the same for all RTS games now.

 

Do you think in the quest to give us gamers what we want - ie removing micromanagement - the games have become boring because all we do now is just fight?

 

Granted, AOE 3 still offers the micromanagement in a dull and terrible way but it does seem that sometimes, we all want a little too much. EaW never set out to be Rebellion but it does deliver alot of fun - especially online in multiplayer and I highly recomend everyone to get online and play some ground battles!

 

DMUK

 

DMUK

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Well it depends on what you want, and unfortunately games these days are made for the lowest common denominator.

 

One game I love (but don't play because it keeps crashing on XP) is "Jane's Fleet Command". It's a real-world Navy RTS, but it is very accurate and so is really different to most RTS'. It is quite complex because you have to juggle a million things at once, but you also have to make decisions like 'should I turn my radar on?'. Sure, it might seem like a good idea, but if you do, your enemy can detect the emissions at a range greater than you can see.

 

So as I said, it's about the lowest common denominator. Personally, I like really complex and involved games, but most people just want quick mindless battles.

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i hate to say it but i was bored after a couple days and havn';t really played the game since. It just isn;t enjoyable. its WAY too repetitive and the AI is whack. If you are a galactic power you are not going to keep ALL your ships in the galaxy in the same fleet.

 

anyway, it IS what the developers said they were building but they should have given it more depth. and kept the ships more star warsee(broadside cruiser??)

 

I may try the total realism mod as that could improve some things.

 

come on mod tools...

 

your our only hope!

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To be honest, Petro made this game with good intentions but I think they tried to do too many things at once. The game looks like it has amazing potential but when you get right down to the nitty gritty, it's just too simple and everything about the game is so small, far too small considering it's set in a Star Wars universe/scope.

 

The game is easily fixable though and I'm sure Petro will be working hard to make things better.

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Petro made this game with good intentions but I think they tried to do too many things at once.

 

quoted for agreement and truth

I believe quite the opposite. The game is lacking in many fun gameplay features that would have made it all the better. The implemation of diplomacy, damage, and many other inovative features would make the game more replayable.

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I don't think that E@W is so different then other games and to this regard, is any really long lasting anymore? The games that have a good lasting appeal can be counted on my fingers (I have ten mind you).

I think that it's simply the trend or how games are made in our day and age. They're made so that they last 1 month, 2 months at most and then people move on. That's how most of the time it is now.

So saying or complaining that E@W is losing its thrill over a short period of time should become games, in general, are losing their thrill over a short period of time.

 

Sadly, the age of Baldur's Gate is gone. Heck, even Oblivion feels smaller than Morrowind. The problem with modern technologies is that game developpers spend more time making fancy granhpics than a long, lasting game. KotOR was excellent - clearly one of my favourite game of all time. But it *was* short.

 

Replay-value in RTSs come from multiplayer. Sadly, multiplayer has never been well supported in LA games. I played Warcraft III a lot online. I have been playing less since last summer though; but it has still been more than 3 years since it was released (4 in a couple of months). Battle.net is, quite simply, extraordinary.

 

NeverWinter Nights 2 (comming this summer) should have a great lasting appeal. If there's one thing I've learned from NWN1, it's that you can't judge NWN games by looking at the official campaign. NWN is probably the game I have played the most; and that's saying something. Once the player-made modules start rolling, it has one of the best replay-value of any computer game.

 

And DMUK : I really hate to say this (especially since you're a supermod :p) but could you stop the LA propaganda? With all due respect, I think you are getting a bit close-minded.

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^^^^

Silence peon! All hail LucasArts!

Still, AoE III did suck >_>

 

So as I said, it's about the lowest common denominator. Personally, I like really complex and involved games, but most people just want quick mindless battles.

 

You hit it quite on the nail. Most "hardcores" complain about the lack of complexity which sometimes feels like a lack of depth. I think it's fortunate that we even half PC games that require half a brain. Considering the market for RTS and its attempt at re-expansion, some sacrifices were made and are necessary for the genre to flourish properly.

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Wait till we relase Total Realism mod V 3.0 with redone space and ground maps. After that you can ask you self. Am I still bored with this game ?

 

The problem with the version out of box is that this version adress directly to action players. During our modding we found very interesting things. Such as dry dock, refuling station, ship power management, political control, rebel diplomatic office, recruiting centers (meaning that only small amount of planet population will join your cause).....

 

What was good with political control is the fact that some heros such as Grand Moff Tarkin was able to help political transition of the planet by adding bonus on planet's stability against social unrest.

 

All this was wiped out in order to dumb down the game. Frankly marketing of LA screwed it big time for this one.

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thx.orao

I was thinking wt those political things were doing in the XML files. This explains that.

voted

I remember when I first read about the game , there were a lot of features, even configurable hardpoints on ships(in-game, not by modding) and even expected full 3d space battles from the screen shots(turns out to be cinematic views only).

Just as everyone else have said, EAW wasnt as good as expected.

 

But modding is where it shines (this is the first game i have ever modded and it is so easy) It is really a lot of fun tweaking things to your liking and playing with all those existing things like LEGOs. (for example, i gave empire, imperial guards that can stun infantry with their force pike to counter the rebel infantry beefed up by the mod I DLed)

 

But what really lured me away is the new RTS game Rise of Legend. Even the un-optimized demo based game codes a month old (according to beta testers the current build in beta is much better than the demo) is very promising.

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I like the game, but I am getting tired of the land battles which have become very tedious and boring. The space battles are fun however. The ability to build any buildings on land maps whereever you want would make the game a bit more interesting from the landbased side. Space-wise making the fleets larger and maps bigger would increase my interest in it as well. Once again, during space battles I wish for the ability to upgrade the space station (to a higher lvl) or even say you have a lvl 3 space station before the battle starts. When you get into the battle, you can decide where in your ships line of sight to place it. Overall I continue to play the game, even though the amount of time spent playing is less now then when I originally got it.

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I like the game, but I am getting tired of the land battles which have become very tedious and boring. The space battles are fun however. The ability to build any buildings on land maps whereever you want would make the game a bit more interesting from the landbased side. Space-wise making the fleets larger and maps bigger would increase my interest in it as well. Once again, during space battles I wish for the ability to upgrade the space station (to a higher lvl) or even say you have a lvl 3 space station before the battle starts. When you get into the battle, you can decide where in your ships line of sight to place it. Overall I continue to play the game, even though the amount of time spent playing is less now then when I originally got it.

 

It's interesting to see that some of the complaints are based on the fact that EaW differs from traditional RTSs. I too found unsettling the fact that you can't create units and build buildings during ground battles - even if I had played Rome:TW for some time.

 

The thing is, it's fine in a game like R:TW since it has so many gameplay features. To make a successful RTS that differs from traditional games, you would need to make something really special. EaW doesn't bring any special brownies.

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