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The Revmote: Smaller than you think


Lynk Former

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I've been hearing alot about the "sensitivity" of the revmote lately. I always had the impression that it would simply immitate the exact movements you make. Like when you move your arm, your character will do the exact same movement. Like motion caputre or something. I think it would be awkward if it was off-sync in some way.

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Ew. Egghead! XD

 

 

Anyway, I'm still not completely sold on this. As Matt from Game Informer magazine said...

 

"I have to wonder how many good ideas are out there. I fear that many Revolution titles will feature the same standard gameplay with a few motion sensor gimmicks. Unless developers outside of Nintendo bring some truly unique concepts to the systems, the Revolution could end up being just another interesting curio in gaming history." ~Matt

 

I must say I have to agree.

 

While we're on the subject... all the statements made that "Nintendo this" and "Nintendo that" where people put 100% faith in Nintendo seem most illogical to me. Blind faith is not a good thing to have. Nintendo is not perfect. *points to VirtualBoy*

 

Let's hope it works. I as much as any other Nintendo kid wishes that the Revolution will not be another "curio".

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I've been hearing alot about the "sensitivity" of the revmote lately. I always had the impression that it would simply immitate the exact movements you make. Like when you move your arm, your character will do the exact same movement. Like motion caputre or something. I think it would be awkward if it was off-sync in some way.

It has SOME motion capture ability as in it can detect the movement of the Revmote in a true 3D environment. However that's about it, it detects the Revmote and not your arm or any other part of your body. To do so it'd have to get for more complex than it is now.

 

 

Anyway, I'm still not completely sold on this. As Matt from Game Informer magazine said...

 

"I have to wonder how many good ideas are out there. I fear that many Revolution titles will feature the same standard gameplay with a few motion sensor gimmicks. Unless developers outside of Nintendo bring some truly unique concepts to the systems, the Revolution could end up being just another interesting curio in gaming history." ~Matt

 

I must say I have to agree.

And so do I. And yes, there will be games out there that will be very "gimmicky" (stupid buzzword of the century) and will be stupid. But like the DS, Nintendo is giving you the choice to do things as far out as you want, or as traditionally as you want. Remember that Nintendo still has that traditional controller shell thing going. In a way, the path Nintendo has taken is no different than how things are done today, the only difference is that they're willing to bring something new into the mix.

 

But remember that just because the NRV does have these new features, it doesn't mean that EVERY game should use the Revmotes abilities all the way. Again, just like DS games, not all of them use the touchscreen, the mic, or WiFi Connection. All Nintendo is trying to do is bring in that new interface and say to developers "Here you are, you have a new tool, use it if you want. You don't have to, just as long as you challenge people with your ideas rather than just pretty graphics."

 

While we're on the subject... all the statements made that "Nintendo this" and "Nintendo that" where people put 100% faith in Nintendo seem most illogical to me. Blind faith is not a good thing to have. Nintendo is not perfect. *points to VirtualBoy*

 

Let's hope it works. I as much as any other Nintendo kid wishes that the Revolution will not be another "curio".

Oh yeah, not just the Virtual Boy, people always mention the Virtual Boy but then they forget about R.O.B and Nintendo's extra lil attachments they've experimented with over the years with the Famicom, SNES and N64 and lets not forget the whole thing with Nintendo and Sony. And then finally the many failures of the GameCube, etc, etc, etc. Nintendo has f***ed up many times and obviously they're not perfect.

 

HOWEVER, that's not the point of me or anyone else supporting Nintendo and its Revolution. I can't speak for everyone else, but the reason I support Nintendo is because while everyone else is happy with what they have, Nintendo wants to add something more. People always say "gimmick" this and "gimmick" that, but in reality, nothing is a gimmick, all ideas are good, it's just the problem that new things need to be supported and spread around so that everyone says "we want to use this to further our games." Then it becomes a standard.

 

This isn't blind faith, this is support for an idea that I and plenty of others want to become a standard. Like I've said many times, Nintendo is the only company out of the big three who are making hardware who are willing to put it all on the line to create a machine that does something else besides the same old thing that's been done before. And it's not like Nintendo doesn't know what kind of position they've put themselves in. Satoru Iwata has said himself that if the Revolution fails, this will be the end of Nintendo on the homeconsole front. This is a very risky time for them, but in my view, it is VERY worth it.

 

Remember, with me, it's not fanboyism. Just before the DS I lost faith in Nintendo and videogames as a whole but Nintendo surprised me with the DS and with the Revolution. I support Nintendo, because Nintendo is giving me exactly what I want.

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I used VirtualBoy because it possessed a more profound impact and is more widely known than R.O.B., etc. Gunpei Yokoi (R.I.P. man) had to resign over it. :(

 

I agree with you Lynk. I don't lump you into the vast majority who cast themselves into a whisper of blind faith, or otherwise accuse the Rev of sucking.

 

As long as people on both sides are informed, then life's good.

 

------

 

The problem that will arise with a increased majority of gimmicky games is that it will saturate the market, and that's not good. Nintendo must not be the only developer that takes advantage of the Rev's capabilities.

 

Here's to hope, though. *drinks milk* :p

 

to TiE or IG reading this after the 1.7 gig photoshop art thread - I freaking agree. Shush. :p

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I used VirtualBoy because it possessed a more profound impact and is more widely known than R.O.B., etc. Gunpei Yokoi (R.I.P. man) had to resign over it. :(

Yeah, I know, it's just that everyone refers back to the Virtual Boy as if that's the only thing Nintendo did wrong.

 

The problem that will arise with a increased majority of gimmicky games is that it will saturate the market, and that's not good. Nintendo must not be the only developer that takes advantage of the Rev's capabilities.

Isn't that the kind of thing that's happening today anyway? Just look at all of those clone games that are being released at the moment. It is true that there will be some gimmicky games that will be released for the NRV, but they won't all be. It's the same as the amount of good games released along with the mediocre ones. You can't expect ALL of them to be good just because there's a new interface. Furthermore, you can't expect ALL of them to use the Revmote the way you think they will use it. Again, just look at the DS as a clue to how things will be done.

 

You seem so sure that the majority of NRV games will be "gimmicky." But there's another question you have to ask. Do you expect all of the PS3 and Xbox360 games to be big and epic with mindblowing graphics? Of course not, and not all of the NRV games will use the Revmote to its fullest or be good games in the first place. You may even get a game that uses the Revmote spectacularly but sucks majorly anywayz, just like you can get a big game with great graphics that sucks anyway ;)

 

There is more to the Revolution than the Revmote.

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Right, I wasn't saying that there wasn't. But those aren't the people that are on the borderline of losing a grip on home consoles.

 

Nintendo neeeeeds these more than the others, which is why I hope it works.

 

Microsoft makes some great games, and so does Sony, but they also have some damn good third party devs too.

 

What's going to kill is if developers feel that Nintendo is (for the third ****ing time) too hard to create games for...

 

I know not all games will be good, but looking back on 64 and GC... most good games were from Nintendo... or at least a majority in my opinion.

 

Nintendo may not care about "winning the console war" but if they don't get their act together they wont BE in the war. And that's not good at all.

 

Dangit... why'd I know this would spark debate... :p

 

<33 Lynky. :D

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Right, I wasn't saying that there wasn't. But those aren't the people that are on the borderline of losing a grip on home consoles.

Yeah, I've already said that in a previous post.

 

 

Nintendo neeeeeds these more than the others, which is why I hope it works.

Yes they do.

 

 

Microsoft makes some great games, and so does Sony, but they also have some damn good third party devs too.

Yes, Bungie and Rare should be proud of what they have accomplished and Sony should be proud of buying out and paying for exclusive rights for third party games. And yes, Sony and Microsoft have more third party coverage than Nintendo. That is obvious and Nintendo knows this too.

 

 

What's going to kill is if developers feel that Nintendo is (for the third ****ing time) too hard to create games for...

Of course, that's the risk I was talking about in post #33 and Nintendo knows this too which is why the NRV is based on the GCN so that developers can program for the NRV without having to relearn the whole system. Nintendo is also giving developers the choice between using the Revmote or using the traditional controller shell.

 

 

I know not all games will be good, but looking back on 64 and GC... most good games were from Nintendo... or at least a majority in my opinion.

True, most of the best games on a Nintendo system are Nintendo games... too bad Nintendo games aren't on other systems then huh ;) But seriously, there have been good N64 games made by third party developers. As for the GCN, there have been a lot of good third party games for it too, the problem was that most of them didn't stay exclusive. By the looks of things, I don't think you're gonna see Red Steel on the PS3 or Xbox360 any time soon.

 

 

Nintendo may not care about "winning the console war" but if they don't get their act together they wont BE in the war. And that's not good at all.

I think you misunderstand, Nintendo doesn't want to get into a hardware war with Sony and Microsoft. Nintendo is still competing, they've just said that they want to go about it differently than their competitors.

 

 

Dangit... why'd I know this would spark debate... :p

 

<33 Lynky. :D

*sighs* Not again x.x It's not your spark for debate that's gotten you this way, it's the view that you have of me as some elitist who think's he knows more than you and is laughing at your stupidity or something along those lines. At least that's the impression I get from you when you pretty much blow up at me on MSN those few times :dozey:

 

Want to argue about it? How 'bout rereading this "(for the third ****ing time)"

 

 

 

Anywayz, overall the point I was trying to make in my last post was that it's probably best to actually see the games first and to see how things play out before we call them the greatest things since sliced bread or gimmicky trash.

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Want to argue about it? How 'bout rereading this "(for the third ****ing time)"

 

I was referencing n64/GC lack of 3rd party support...I hope you know that. :|

 

n64 would be 1.. gc would be 2... rev would be 3... :indif:

 

To be honest, I haven't ever sought you out as an elitist that I need to bring down or something like that.. :indif:

 

I have great respect for you dude.

 

Anyway, I feel the debate is over, since we've already agreed... :p

 

The only thing I think that I might have worded incorrectly and thus gave you the wrong impression is the war thing. I know Nintendo has stated that they don't want to be in the war, but they at least still need to exist on the home console "front", which is what I was saying. I wasn't saying they needed to fight the war to win or anything.

 

 

lessthanthree.

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Exactly, we do agree about a lot of things.

 

 

To be honest, I haven't ever sought you out as an elitist that I need to bring down or something like that.. :indif:

 

I have great respect for you dude.

To be honest, from the times we've "debated" you give the impression that you think I'm evil incarnate.

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It has SOME motion capture ability as in it can detect the movement of the Revmote in a true 3D environment. However that's about it, it detects the Revmote and not your arm or any other part of your body. To do so it'd have to get for more complex than it is now.

 

No no, I didn't mean that. Of course it couldn't magically detect your arm. I simply meant it was like motion capture in that it captures the motion at the speed the revmote is going in.

 

Hmm, how else can I put this?

 

 

 

Perhaps I should make a graph?

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RIGHT:

revmote11jt.gif

 

The gun makes the same movements as the controller, in relation to scale.

 

 

WRONG:

revmote23qb.gif

 

The object should not go faster or slower than the controller, and should take scale into account.

 

Therefore:

revmote32ha.gif

 

If the revmote decides the position of a character's hand, the character's hand ends up in the same position as yours, no matter what size the character is on screen.

 

 

I was also thinking, in the case of an FPS game, there would be two options: Emulate Motion and Emulate Aim.

 

Emulate Motion would translate the position of the revmote in your hand to the position of the character's hand with the gun. Such as in the animation above. There would be a crosshair that reacts with the environment like a laser light emitted from the character's gun. You're not always pointing at the tv screen when you shoot.

 

Emulate Aim would translate what you're aiming to on-screen to what your character is aiming to, with a regular on-screen crosshair. Such as a rail shooter or duck hunt. The problem I have with this mode is that your character would have to make unnaturally fast movements to keep up with your aim.

 

 

So... you see what i'm saying now?

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Yeah I realised in my last post where I said "Oh yeah lol." :D lol

:indif:

 

lol.

 

 

From what I hear, scale has nothing to do with it seeing as it'll work the same way with multiplayer splitscreen.

Yeah, that's what I mean, no matter how small the screen is, the character will always make the same movements you do.

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