DarthMuffin Posted April 20, 2006 Share Posted April 20, 2006 what are the chances of that happening? Extremely slim. I'm not sure with the way certain other lucasarts games have been treated... cough... swg...cough I don't know about SWG, but LA generally releases 2 or 3 patches from the game. They also tend to fix bugs rather than improve the game (and the current retreating system works; no real bugs in there). But since Petro seems to be more active than other developpers, everything is possible. Link to comment Share on other sites More sharing options...
popcorn2008 Posted April 20, 2006 Share Posted April 20, 2006 Usually patches dont change a game just fix bugs. The exceptions are MMORPG games. There's really no chance they would change the retreat settings in a patch, but it is an irritaiting system. Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 20, 2006 Share Posted April 20, 2006 Usually patches dont change a game just fix bugs. The exceptions are MMORPG games. There's really no chance they would change the retreat settings in a patch, but it is an irritaiting system. WarCraft III patches gave new content (new maps, new neutral heroes). But then, WC3 is just a superior RTS And what I said was : "They also tend to fix bugs rather than improve the game" Changing the retreat timer to 5 secs (no individual units, but still) count as a balance change, which is quite frequent in RTS patches. Balance changes are improvements. Link to comment Share on other sites More sharing options...
Darth Windu Posted April 21, 2006 Share Posted April 21, 2006 Remember that LA released a big gameplay patch for 'Galactic Battlegrounds' - I think it was the Clone Campaigns patch 1.1 but I'm not sure. Point is, they've done it before with their previous RTS. Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 22, 2006 Share Posted April 22, 2006 Remember that LA released a big gameplay patch for 'Galactic Battlegrounds' - I think it was the Clone Campaigns patch 1.1 but I'm not sure. Point is, they've done it before with their previous RTS. You mean that thing ? They only changed a couple of numbers... And it's the only patch for SWGB... No particularly impressive. Link to comment Share on other sites More sharing options...
Thrawn Posted April 23, 2006 Share Posted April 23, 2006 We're not talking about changing stats or balancing the factions, this would be an all out change to the core of the game mechanics. That's usually not something developers address in a patch, but reform in an expansion or sequel. Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 23, 2006 Share Posted April 23, 2006 We're not talking about changing stats or balancing the factions, this would be an all out change to the core of the game mechanics. That's usually not something developers address in a patch, but reform in an expansion or sequel. Balancing sides does not affect the core of the game at all. Balancing is exactly what LA did with the CC patch I posted earlier : change numbers. Make that unit more powerful, nerf the other one. But then, the AoK engine is so old and rubbish (IMO) that making a 5% bonus a 10% instead doesn't do a lot. Patches have two purposes : correct bugs and balance gameplay. Expansions have one purpose : add new content. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted April 25, 2006 Share Posted April 25, 2006 Actually I find this annoying too. I'll see if I can't convince someone to get a fix for the retreat time and speed-up into the next patch (or the one after since it might be too late now). The retreat time and speedup should be relatively easy to change. Retreating one unit/squad at a time, however, is a new system and therefore something for a later product. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted April 25, 2006 Share Posted April 25, 2006 Actually I find this annoying too. I'll see if I can't convince someone to get a fix for the retreat time and speed-up into the next patch (or the one after since it might be too late now). The retreat time and speedup should be relatively easy to change. Retreating one unit/squad at a time, however, is a new system and therefore something for a later product. Link to comment Share on other sites More sharing options...
dorkthehunter Posted April 25, 2006 Share Posted April 25, 2006 Or at least make it so that you can move while retreating. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 26, 2006 Share Posted April 26, 2006 Hey Darth, good to see you. Would altering the retreat so that, when triggered, all ships move back to the hyper point and leave at their own pace be considered expansion-fodder or could that be considered in a patch? In other words, would a patch only alter countdown values or would you be thinking about ways to make the retreat system better? I know that idea is my own pet idea (and definitely one I will try to mod when I can get my hands on LUA stuff), but I'm curious if we'll see different behavior in retreats or the same behvaior just accelerated. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted April 26, 2006 Share Posted April 26, 2006 I'm not really sure yet to be honest. It looks like it's too late to get into the upcoming patch. It'll take some discussion with the lead designer and programmer before I can know what's possible to change. I just know that I want to change something Link to comment Share on other sites More sharing options...
Foshjedi2004 Posted April 26, 2006 Share Posted April 26, 2006 If you want Torpid you can work on Legacy of War in your Free time... That will enable you to change things... Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted April 26, 2006 Share Posted April 26, 2006 Free time? What's that? Link to comment Share on other sites More sharing options...
Foshjedi2004 Posted April 26, 2006 Share Posted April 26, 2006 Dunno....With 3 Sites to Run i Dunno where all my time goes sometimes. Link to comment Share on other sites More sharing options...
Thrawn Posted April 29, 2006 Share Posted April 29, 2006 Hey Darth, good to see you. Would altering the retreat so that, when triggered, all ships move back to the hyper point and leave at their own pace be considered expansion-fodder or could that be considered in a patch? I really like this idea. Having each ship move back to the point it entered the map on is an awesome idea. Also sort of realistic in the star wars universe, as the ships would be getting far enough away from the planet's gravity well. Link to comment Share on other sites More sharing options...
PoiuyWired Posted April 29, 2006 Share Posted April 29, 2006 When you retreat, you may lose a few ships, but it's better than losing all. I think the feature is helpful. Well actually, you only have up to your skirmish mission cap to lose... Instead of give the scums free kills, you send your ship i and concentrate your attack on his expensive ship, bring a few down as you go... Then you hyperdrove out when you have most nothing on the map (except maybe that little s-foiled xwing and stuff at the far corner) Don't ever give the scums free things, make them pay with every bit of their blood. Link to comment Share on other sites More sharing options...
DarthMuffin Posted May 1, 2006 Share Posted May 1, 2006 Well actually, you only have up to your skirmish mission cap to lose... Instead of give the scums free kills, you send your ship i and concentrate your attack on his expensive ship, bring a few down as you go... Then you hyperdrove out when you have most nothing on the map (except maybe that little s-foiled xwing and stuff at the far corner) Don't ever give the scums free things, make them pay with every bit of their blood. I think this is debatable. If you are loosing big time, it really doesn't matter if you "make them pay" before being destroyed. You might get through the shields of a capital ship and damage it a little, or shoot down a few squardron of starfighters, but really, it won't matter that much in the end. My point is, if you are loosing to the point when you consider retreating, your forces will get wipped out before they can cause any real damage. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.