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.utc Difficulties...Help


idontknow3300

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Are you making sure to save them in your Override?

 

Also, are you basing this off of items currently in your inventory (like on a save game)? If so, you will need to aquire a new copy of the item for the changes to show up. I would suggest using KSE to remove it from your inventory first.

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I believe you will have to load a save game from before you go in to that area for the first time. Otherwise it stays in your save game file and your changes wont take effect. Pretty sure thats right but try it out anyway and see what happens.

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I believe you will have to load a save game from before you go in to that area for the first time. Otherwise it stays in your save game file and your changes wont take effect. Pretty sure thats right but try it out anyway and see what happens.

 

This is exactly the case Jackel. Once an item, creature, or placeable is spawned within a module it's data becomes saved within the saved game file. This is where learning scripting comes in handy. I keep a simple armband handy to launch a spawn script for any item, creature or placeable when I'm trying anything out. This armband stays in my game and I just throw the test versions of any of my new templates into the overide.

 

If you use the script spawn method for testing I would recomend the following.

 

have your script use a destroy object of the item you intend to spawn and then spawn the item that way you clear any instances out of your old save and then you can have your new version exist without any problems.

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Jackel and Darkkender are right. It's not a file name issue or a problem with editing. I modded Dorak and had to revert to a saved game BEFORE Dantooine to make it work because the file was already saved in my current game. idontknow3300, your mod is probably fine, you just have to start the game over.

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If you don't have a savegame from prior entering that module for the 1st time, you can also just go to another module, minimize your game (don't close it) and go to your swkotor folder. You should see a folder called gameinprogress. Inside this folder should be a file corresponding to the module in which Dorak was. Erase it (you can back it up first as this will mess up some variables). Then go back to your game and the modified Dorak should appear when you enter the module.

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