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Shadow Force: Recruiting


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oh, um ok thanks, eerr, one more thing! Well three actuelly, where do I put 'my' character sheet? When can I come into the RP? And why cant you put up a character sheet anytime soon? Just curious! :)

 

"And RC 1162 please respond to the message I sent you" I forgot to put that in the message I sent you but I said I'de only send one (see I'm nice!) so I'm finding a different way to contact you, through this! :) :) sorry if I anoyed you in anyway, I dont like people not liking me, or me being a nusance! :(

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Name: XII 20280

Nickname: Vibro

Number: 80

Squad: ARC Platoon Zeta

Squad Role: Veteran ARC trooper/Foreign Weapon Specialist

Weapons: ARC DC-scoped Bolt Clip Rifle, Clone Commando Wrist Vibroblades (both wrists) , Wrist Accessory Bands (Wrist Rocket Launcher, Wrist Grappling Hook, Wrist Arial Bombardment Targeting Laser, Ect.) , Dual DC-14 Experimental ARC Pistols, Portable Refined ARC Trooper Missile Launcher, ACP Array Gun, Geonosian Elite Beam Weapon-With Vials of Geo. Blood Plasma (so it can last and last!) (or basically to have ammo so I dont have to throw it away after it's charge is out) , Trado. Repeater, Wookie Bowcaster, Bandoleer of various explosives.

Strengths: He's a stealth experts best friend, though he does not specialize in the stealth field, he has learned to use stealth, he is tall, but tough and battle hardened. He carries an impressive array of weapons, and is excellent in group combat, and has unmatched knowledge of NonRepublic weapons.

Weaknesses: He is slow when fully armed, has a habit of using his body as a shield for friends and allies, and has a defect that was born into him-which is he has slitely more amplified hormones (hi amounts of adreneline are produced in his body, he's very....jumpy!) than even a engineered clone and can be quickly distracted by 'genetic' topics and when bunked in friendly towns he tends to wander off in search of understanding the outside world (since he is a clone and was blocked from most knowledge of the outside world).

Biography: He was also one of the first few ARCs, and personally trained by Jango with the other first ARCs. He was engineered with group and command tactics implimented into him, and that is what made his birth defect (see above). He's strangely friendly for a battle hardened ARC Trooper and loves little kids (not in a nasty way) , the few he's met at least.

 

Edited: finally done with that, sorry I was having trouble typing my Char. sheet out! lol

So if you've been waiting for me to appear in the RP then I'm sorry for keeping you waiting! :(

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ok, i just made a map of the town. The lighter brown is lower than the darker brown.

 

Town Map

 

The teal bit is the place where Pottsie's char is being held. The turquoise squares are defense turrets. It is impossible to break Red-5 out while the turrets are active, this brings us to the town.

The town has two unguarded entrances. The yellow parts indicate structures that can be blown up. We take them out to gain access. The red parts are enemy barracks. The green parts are unguarded armories. It will require some slicing to get through the doors, though. Our objective here is to free Red-5 and then get to the lab that Niner mentioned. We have to go into the fortress type location in the lower left area of the town and destroy the irregular shaped thing. It is the power generator for the turrets guarding the prison. Once destroyed, we backtrack till we get to the prison. Blow the locks and get Red-5, then we got back into the town, go on the roof of the green building in the right hand top corner, and make our way over the wall onto the highway that Niner mentioned. We walk for some time and get to the main lab.

 

Here's a closer look at the Town.

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Great map, this will help. I'm just wondering, how much is left to this RP? If it's not too long till the next one, we can kill Delta 628 and I'll be a gunner for the remainder of this RP. I'd like to be a Commando next campaign, let me know if this is ok or not.

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okay, shouldnt we plan out how to get to the TB now? we're wasting time.

 

Flash has already asked Albino and Tech to infiltrate the TBCP. we'll need three people to cover their backs. they will stand outside the entrance to the TBCP and blast any oncoming oppostion. not necessarily commandos. the remaining will deal with any other opposition. but Twister and Scout will work together and drill a hole each using the metal drill on the TB. then they'll set the micro-nuclear bombs on remote-detonate and put them in the drilled holes and take cover behind the TBCP. we'll press the button, watch it go boom, then make our way to the town.

 

Questions?

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okay, so the back-coverers are Delta 628, Vibro and Niner. The remaining of us other than Twister and Scout will be running around and blowing droids up. is it ok? also, where are the controllers of Hunter, Raven, Dunin Sil and Nexus? hellooo!

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