Zudece Posted May 31, 2006 Share Posted May 31, 2006 anyone here know how to get the map name listed in multiplayer insted of "not found"? i'v seen some costom maps where the guy got it to work but i can't tell how he did it by looking at his map in the editor. and i saw some ppl haveing a hard time playing there maps! make shure you name it in the file/map properties window of the mapeditor same place you set map size. i couldn't see my maps ether untill i named them in that field Link to comment Share on other sites More sharing options...
fortune faded13 Posted May 31, 2006 Share Posted May 31, 2006 i made a land map with 4 blocks, and the borders set to zero. its HUGE. i havent played it yet cuz im still working on it...so are you telling me that the map wont work? Link to comment Share on other sites More sharing options...
[SFV]Android Posted May 31, 2006 Share Posted May 31, 2006 does any1 know how to change the planet name for a space level? alderaan is pretty lame IMO =) edit: for the loading screen i mean Link to comment Share on other sites More sharing options...
Zudece Posted June 1, 2006 Share Posted June 1, 2006 i made a land map with 4 blocks, and the borders set to zero. its HUGE. i havent played it yet cuz im still working on it...so are you telling me that the map wont work? it should work fine the blocks are how big the ground will be and the borders are so ppl can go to the bounds of the playable map and still see ground past the borders insted of just black/blue space it's just fluff! you can make it 1-15 blocks and the borders whatever you want the lower the # the closer to the edg the bounds will be. Link to comment Share on other sites More sharing options...
Zudece Posted June 1, 2006 Share Posted June 1, 2006 there are still 3 thing i want to do but i can't figer out how. 1. to get reinforcements to keep comming out of the base. i'v seen some maps where they got lots to keep comming out i'v seen up to crusers come as reinforcements and they have little white flags and don't cost troop placement. 2. to list the map name in the lobby insted of "not found" i have also seen several player made maps that list. 3. to get a peview map insted of the blue defult preview. Link to comment Share on other sites More sharing options...
Zudece Posted June 1, 2006 Share Posted June 1, 2006 no, you have to use Marker and Spawn 0 for Empire AND REBEL, then Marker and Spawn 1 for Empire AND REBEL. that way any player can be Empire or Rebel. so in an 8 player game you would put 0,1,2,3,4,5,6,7 for Empire and 0,1,2,3,4,5,6,7 for the rebels. also I put a map on lucasfiles.com called Battle over Kamino, if you need more help look at that when it can be downloaded. super hot tip almost noone elts has figerd this out including me lol your a slick one buddy Link to comment Share on other sites More sharing options...
Zudece Posted June 2, 2006 Share Posted June 2, 2006 Android']does any1 know how to change the planet name for a space level? alderaan is pretty lame IMO =) edit: for the loading screen i mean yes all you do is go to file/map properties and put in the Planet Name. so putting "Geonosis" in the Planet Name field will make the loading screen for Geonosis. i don't know what planet names work i tryed tatoonie but it didn't work so you might need to try some. Link to comment Share on other sites More sharing options...
Tokakeke Posted June 2, 2006 Share Posted June 2, 2006 mattrock616, please do not triple post, or repeat your question many times. If someone feels like helping you out, they will. If you're going to be a butt about it, you're probably not going to get much help. I also suggest reading the forum guidleines. I'm noticing that sometimes units will not respond to any commands after I jump them in. It's happened to both me and my friend while we were playing my the space map I created. Yes, this happens when you place units instead of letting the player create them. Specifically hero units in land maps, but space maps occasionally too. Try making your units a team if possible. there are still 3 thing i want to do but i can't figer out how. 1. to get reinforcements to keep comming out of the base. i'v seen some maps where they got lots to keep comming out i'v seen up to crusers come as reinforcements and they have little white flags and don't cost troop placement. 2. to list the map name in the lobby insted of "not found" i have also seen several player made maps that list. 3. to get a peview map insted of the blue defult preview. 1. Click the "Garrison Units" checkbox in the object properties. 2. It will do so if the map is downloaded to the client. As long as you have the map itself, you will see the name in the list. 3. What do you mean? so, the editor allows you to build giant maps, but you cant actually use giant maps? The editor seems to have problems with both passability and FOW on large maps. The former can be fixed often by painting over the "steep" passability lines of the old map or resetting passability. The latter is odd. I think the engine handles maps so there is a permanent fog of war over the non-playable areas of the map, and everything else is black. So when you expand, it keeps the old stuff, so sometimes your units will walk on black terrain or FoW terrain (not uncovering the FOW).The client can fix it by going into Cinematic Mode (space) and then popping out - this seems to reset the FoW. Link to comment Share on other sites More sharing options...
Zudece Posted June 2, 2006 Share Posted June 2, 2006 1. Click the "Garrison Units" checkbox in the object properties. 2. It will do so if the map is downloaded to the client. As long as you have the map itself, you will see the name in the list. 3. What do you mean?. thanks man lol i never realized i was seeing the map names because i had them and i never even noticed the "Spawn Garrisons" check box! good lookin out. and for 3. i'm talking about you know when your in the lobby and you join a game you go to the games waiting room to wait for more ppl to join theres supost to be a preview image on the left wile in the waiting room but for all the costom maps i'v seen noone can get the preview image to not be the defult blue. Link to comment Share on other sites More sharing options...
Tokakeke Posted June 2, 2006 Share Posted June 2, 2006 Meh. I think it'll pop up if you have the map, (preview's based on heightmap I believe) but if it doesn't it's probably just a limitation for the custom maps. Link to comment Share on other sites More sharing options...
Tyler_Durden Posted June 4, 2006 Share Posted June 4, 2006 I have a problem, Sometimes when I create a map, I insert the border number I want based on the size of the map. However when I go to play, the game defaults the map size to 400. I try going back into the map properties to fix it and save but then the same thing happens again when I test the map out. Is there a fix for this? Link to comment Share on other sites More sharing options...
Tyler_Durden Posted June 4, 2006 Share Posted June 4, 2006 Hmm, well after playing around with the Editor for a while, and overwriting my islands map, I found an interesting bug: If you set all the playable area to zero or the highest amount the map will go for example: 7 patches in width and height, all four playable areas set to 4360, the map editor will reset the all playable areas back down to 400 when you test it out ingame or open up the editor again after closing it. A good workaround that I found is if you want to use pretty much the whole map, set the playable area to 1 instead of zero. You will then be able to use the entire map area to build and have a lot less unused space. Link to comment Share on other sites More sharing options...
Zudece Posted June 4, 2006 Share Posted June 4, 2006 i'v noticed something in alote of maps i would like to know how to fix! it's about the astroid bases. theres a map called GOING ALL OUT!! that's been getting some play online it has 7 of the bases set on Black Sun in the middle. the problem is that you need to kill both the Enemey bases and the all the Black Sun bases befor the Enemey kills your 2 bases if not both Reb and Imp lose and the Black Sun win witch happends almost evey good game lol. so i'm asking if there is a way to have the Black Sun bases attack the Rebs and the Imps but not have a chance to win? Link to comment Share on other sites More sharing options...
Darth_Terros Posted June 5, 2006 Share Posted June 5, 2006 Quick one im making a map set in a city with loads of people in it now i want to make these people neutral but it seems if they are neutral they can capture the cantina and build pads and being neutral i cant kill them so i can capture these objects So i guess what im asking is... is there a way i can have all these people around but make it so they cant capture and dont attack me? Link to comment Share on other sites More sharing options...
shadowsfm Posted June 6, 2006 Share Posted June 6, 2006 make sure there very far away from captureable buildings Link to comment Share on other sites More sharing options...
Darth_Terros Posted June 6, 2006 Share Posted June 6, 2006 Well that was very unhelpful. Link to comment Share on other sites More sharing options...
Darth Methos Posted June 6, 2006 Share Posted June 6, 2006 I was wondering about something. I created two new maps, but I did not use markers. They both work in EAW flawlessly. Should I use the markers anyway? Link to comment Share on other sites More sharing options...
Zudece Posted June 8, 2006 Share Posted June 8, 2006 I was wondering about something. I created two new maps, but I did not use markers. They both work in EAW flawlessly. Should I use the markers anyway? well if your not useing markers then it's not working flawlessly! you will notice that the sarting units don't work and space ships always warp in from the left you can also make the shuttles land faceing the right way for land maps. now for starting units ppl like to use the spawn garrisons check on the bases but i find unless it's a fairly small map it will make the map lagg more than doing it the right way. Link to comment Share on other sites More sharing options...
Andycaccia Posted June 11, 2006 Share Posted June 11, 2006 Ehm...by the way...does anyone know how to put cusom made maps in place of the existing ones?? I have enlarged the size of space maps and I would like to replace the game maps with my own but i can not enable them. can you help me?? Link to comment Share on other sites More sharing options...
wazmol69 Posted June 24, 2006 Share Posted June 24, 2006 Sorry i dont no if these 2 questions have been asked so please dont have a go at me. q 1. when i start a new map the background is grey how do i make it so it looks like space? q 2. can you make a map with new units such as the ssd or the b-wings? thank you Link to comment Share on other sites More sharing options...
fortune faded13 Posted June 25, 2006 Share Posted June 25, 2006 Sorry i dont no if these 2 questions have been asked so please dont have a go at me. q 1. when i start a new map the background is grey how do i make it so it looks like space? q 2. can you make a map with new units such as the ssd or the b-wings? thank you 1. in the textures tab its called Sky Dome 2 or something like that... 2. you have to put the mod with the SSD/B-Wing into the GameData/Data folder. to view what they look like in game. i use it for scaling and such... Link to comment Share on other sites More sharing options...
wazmol69 Posted June 25, 2006 Share Posted June 25, 2006 thanks alot fortune faded13 your a real lifesaver Link to comment Share on other sites More sharing options...
StarCrash Posted June 28, 2006 Share Posted June 28, 2006 - moved because it was a mod q, not a map editor q - Link to comment Share on other sites More sharing options...
RevanSithLord Posted June 28, 2006 Share Posted June 28, 2006 Ok. Well, I have a question as well for map editors, my friends keep telling me the same thing. On new models/units, how can I code them to be available in the map editor without actually having to move a mod into my data folder or something like that? Cause I'm planning on making this huge battle for personal enjoyment and, well if you know what I mean? Hope I get a good response out of this lol. It's been a long day and I'm just not thinking straight. Friends just told me - you have to code them into the map editor first -. And I was all joggled up. Can a professional or someone who can do this help please. Not to sound like a n00b or anything....well even though I consider myself one anyway Lmao. Even though I've also been in this forums for quite a while now. Been on Lucas Forums since last year, but ever since this came out I've been...well...sort of....hooked. Link to comment Share on other sites More sharing options...
wazmol69 Posted July 1, 2006 Share Posted July 1, 2006 -Message Deleted- -Reason: Problem solved now- -Helper: Mike.NL- Link to comment Share on other sites More sharing options...
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