Mosier Posted June 27, 2006 Author Share Posted June 27, 2006 @Mosier - The particular gentleman that you vaporized is critical path for the LS option so killing him put you automatically on the DS path. Luckily there are at least 2 or three other failsafes in place to prevent you from "accidentally" killing him. You acknowledge having encountered one of them, but what you fail to mention is that you also sided with Vaklu with the debating aliens as well (the "random woman" dialog isn't available if you do not). Not True. In that conversation I specifically sided with the queen. As far as blowing up the power coupling, at the time I was in solo mode with Visas and since she was a Sith herself, I kind of figured it was appropriate for her character. Since the quest was to get rid of ALL 3 of the captains, not just one I figured that witout completing the quest it wouldn't "count". Besides, even in KOTOR 1 I don't think your fate is sealed until the end when you specifically have to choose between Bastilla and your companions so I figured that down the line I would have that same choice, but I could never find it. Anyway, what's done is done.... Link to comment Share on other sites More sharing options...
Achilles Posted June 27, 2006 Share Posted June 27, 2006 I have a dialog file that would tend to say that you are wrong, but in an infinite universe anything is possible. I'm sure you encountered a bug that completely countered that global check. That would explain how you sided for the Queen yet got put on the Vaklu path. Link to comment Share on other sites More sharing options...
Arátoeldar Posted June 27, 2006 Share Posted June 27, 2006 You'd probably get more sympathy if a. None of us had done something equally spectacularly awful to our own games and b. We weren't such a bunch of smart-alecks. At least your wife just looked at you funny. If JimboFett66 (my hubby) had done that, I probably would have laughed at the poor guy. @Prime--too true--after all the changes I've made on my laptop, Kotor will still hang when loading from time to time, but I've never had that problem with TSL once. Quoted for the emphasis Link to comment Share on other sites More sharing options...
igyman Posted June 28, 2006 Share Posted June 28, 2006 @igyman - I'm sorry, which version of KotOR were you referring to? The initial release or KotOR after 3 game patches? Before you answer, please remember that the game still has bugs (albeit minor ones) even after 3 patches. Except of course the bugs that made KOTOR virtually unplayable on many machines. Yes, the game (v1.0) had some performance problems, but the first patch that solved them was out very quickly, so who cares? As for the other two patches, they mostly added/removed/fixed some keyboard control options, the most important of those fixes was enabling the arrow keys to be used as movement keys. My point - the bugs that could ruin the game experience were fixed in the first patch. Link to comment Share on other sites More sharing options...
RedHawke Posted June 29, 2006 Share Posted June 29, 2006 Yes, the game (v1.0) had some performance problems, but the first patch that solved them was out very quickly, so who cares? Uh? We do when you state things that are simply untrue and distorted from what actually happened. As for the other two patches, they mostly added/removed/fixed some keyboard control options, the most important of those fixes was enabling the arrow keys to be used as movement keys. My point - the bugs that could ruin the game experience were fixed in the first patch. Incorrect... the first and second patch fixed major issues, it wasn't magically fixed with one patch like you are saying. Here is the patch history if you don't believe me. Star Wars®: Knights of the Old Republic v1.03 Here are the changes in this update: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Fixed a bug where the Walk key was not bindable. SWConfig =-=-=-=- - Added in detection for Soft Shadows support for ATI based on the supported driver version LucasArts Star Wars: Knights of the Old Republic page: http://www.lucasarts.com/products/swkotor/ BioWare Star Wars: Knights of the Old Republic page: http://www.bioware.com/games/knights_old_republic/ BioWare Star Wars: Knights of the Old Republic forums: http://swforums.bioware.com/index.html?viewcat=11 Star Wars®: Knights of the Old Republic 1.02: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - Added the ability to map the Arrow keys for main game movement. - Added a Walk option button; by default it is the B key. While holding down the Walk button, your character will walk. - Added support for 1280x1024 resolution. - Added the ability to see all available party members character, ability, and equip screens while on the Ebon Hawk or in the apartment. - Added the ability to hide the game GUI when taking screenshots. Use the following settings in your swkotor.ini in the "Game Options" section: EnableScreenShot=1 GUIsInScreenShot=0 - The container GUI screen will no longer close everytime you click Give Item. - Holding Shift when clicking Give Item or double-clicking the item to give will transfer the entire stack, without shift it moves the items one at a time. - Added in some extra error checking and logging for loading and saving save games. If there is any problem, a file called "fileerror.log" is created. - Made a fix to the Force Point Regeneration item property so it actually regenerates Force points. - Fixed an issue where in some rare cases, the player would be killed while on the Leviathan. - Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on Yavin. - The Sand Person disguise will no longer be reset when entering Anchorhead and the Dockingbay. - Dead party members will no longer show up later in the game. What with them being dead and all. - Fixed the Hidden Bek Door (Security Station) to no longer display the 'Impossible' message. - Fixed a visual issue with Power Blast and using Dual Blasters where the off-hand blaster wasn't firing. - Fixed a problem which would cause dialogue to skip through without playing any VO. - Fixed a problem where you would get stuck at a black screen after a game load or an area transition. - Fixed a problem where the screensaver could activate during the playback of a movie. - Put in a symptomatic fix for your character's attributes being reset to all 8's. - Put in a symptomatic fix for party members getting stuck and not fighting. - Put in a symptomatic fix for losing force points when going through area transitions with Force Valor active. - Removed the +2 bonus to the offhand attack when wielding a balanced weapon in the offhand or when wielding a double bladed weapon. - Removed the ability to bind controls to the "Alt" key. The "Alt" key was never inteded to be a usable key in the first place. - Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with party members. - Made some stability improvements. SWConfig =-=-=-=- - Added a check for the minimum graphics card driver version for ATI and NVIDIA based video cards as stated in the Troubleshooting Guide. If you scan your hardware and do not meet the minimum requirements for the game, you will be prompted to launch your web browser to download the latest drivers. - Fixed a minor bug in RAM detection where it was sometimes off by 1 or 2 MB. Star Wars®: Knights of the Old Republic 1.01: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - Added two new "swkotor.ini" sound options, [sound Options] Environment Effects Nonstreaming=1 Environment Effects Streaming=1 The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus. - removed the awareness penalty when running - Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini". [Graphics Options] Disable Vertex Buffer Objects=1 If you are having some odd, random graphics issues you may be able to resolve them by adding an entry to your "swkotor.ini" file: - Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards. - Made a fix to a display issue with Small Fonts. - Made a fix to a gamma issue after movies finish playing. - Removed the display of Force Points on portrait tooltips for non-Jedi characters. - Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not. - Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal. - Fixed an issue with droid animation when the item they were using ran out or their target died. - The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on. - The Security option no longer displays for doors which a key is required. - Fixed a rare bug where the game could get stuck if an autopause was triggered at the exact same time as an area transition. - Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt. - Fixed a rare crash on startup under Windows 98. - Fixed a few memory leaks. Sorry igyman, but I personally know a few who couldn't play the game until 1.2 as it fixed the cutstart issues they were having. So we know the KotOR Patch history differently than you seem to. But one patch was not enough. Link to comment Share on other sites More sharing options...
Jae Onasi Posted June 29, 2006 Share Posted June 29, 2006 Oh yeah, my favorite fix: - Dead party members will no longer show up later in the game. What with them being dead and all. Link to comment Share on other sites More sharing options...
HerbieZ Posted June 30, 2006 Share Posted June 30, 2006 LOL i loved that one. Link to comment Share on other sites More sharing options...
Mosier Posted July 27, 2006 Author Share Posted July 27, 2006 I played through again as a light side character, taking particular care to get on Talia's side on Onderon. I have to say I was shocked that those jerk Jedi tried to kill me anyway! I don't feel bad for "having" to murder them in my first play through. BUT The most important thing is that with my LS master who sided with the General on Onderon I was STILL able to complete the LS story line. I thought I had been doomed because everyone on Onderon and the Jedi Council kept referring to me as a Sith and I had evil dialogue choices during those two scenes. HOWEVER, after I killed the Council and Kreia zapped me, I was still given the Force Enlightenment power instead of the Sith one. Further, with Atris and Malachor I behaved as a LS (fighting against my percieved fate) and lo and behold I was actually given the LS ending (but with Vaklu at Telos Station). The end was so underwhelming it didn't seem to matter which side I was on, but I was very pleased that I wasn't trapped in the Sith storyline with a LS character because of one mistake in the middle of the game. Though I did kill the Council, they DID attack me on sight so it was really self defense, right? Link to comment Share on other sites More sharing options...
Maverick5770 Posted July 27, 2006 Share Posted July 27, 2006 Sure it was self defense Mr. Sithy . Look Here It clearly states that if you fight back when attacked by the Jedi Masters, you are a Sith . lol, Just Kidding, glad you finally managed to achieve LS and pefect Neutrality. Now you've given me something to try, getting the same thng you have. Link to comment Share on other sites More sharing options...
Black Jesus Posted July 27, 2006 Share Posted July 27, 2006 I personally have about 3-5 save slots. It's a good idea. But yeah, sometimes "big" decisions impact your character and the "little" ones don't at all (can be nullified as the OP states). Link to comment Share on other sites More sharing options...
Prime Posted July 27, 2006 Share Posted July 27, 2006 Black Jesus, black text is annoyingly hard to read. Link to comment Share on other sites More sharing options...
Mace MacLeod Posted August 1, 2006 Share Posted August 1, 2006 Just to spam my drunken remarks to get closer to the fabled 1000 posts so I can choose my own title: So what exactly was in the Hidden Bek area that was *impossible* to get into? I never did update my copy of KotOR (which somehow worked just fine thank you), so what was in there, anyway? Link to comment Share on other sites More sharing options...
Maverick5770 Posted August 2, 2006 Share Posted August 2, 2006 It's not imposssible to get into, you just have to be DS It will take you to were Gadon THeks room is so you can kill him, if we're talking about the same "impossible" area Link to comment Share on other sites More sharing options...
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