xChri5x Posted July 21, 2006 Posted July 21, 2006 You can see alot more renders from the game right here http://www.adventuregamers.com/screenshot.php?id=5747&article=0
iisaac Posted July 26, 2006 Posted July 26, 2006 Bad transformation. Compare: Bosco's GUNS, LIQUOR, BABY NEEDS "Bosco's INCONVENIENCE" Blood tainted streets Streets littered with a cola can. Vehicles will be stolen "Intersection of Straight and Narrow" Jeez I hope that's not the quality we're looking forward to.
iisaac Posted July 26, 2006 Posted July 26, 2006 Oh, and does anybody else think that the street is too brightly lit, too colorful, too cheerful, too clean, too round? In the first game the street was dark, monotenous, miserable, wretched, edgy. The seedy, scummy part of town where a couple of no good freelance investigators would reside.
Samnmax221 Posted July 26, 2006 Posted July 26, 2006 Time to go back to the Telltale boards and bitch about it!
itchythesamurai Posted July 26, 2006 Posted July 26, 2006 Remember, the only way the Telltale people will read what we have to say is to make sure that caps lock is on. Because that means our words are important.
Samnmax221 Posted July 26, 2006 Posted July 26, 2006 AND TYPE IN RED LOL LOL LOL LOL LOL PLaZ ThE HotTeZ Nu GAmeZ
Udvarnoky Posted July 27, 2006 Posted July 27, 2006 Bad transformation. Compare: Bosco's GUNS, LIQUOR, BABY NEEDS "Bosco's INCONVENIENCE" Blood tainted streets Streets littered with a cola can. Vehicles will be stolen "Intersection of Straight and Narrow" Jeez I hope that's not the quality we're looking forward to. So basically you're saying the more it is a carbon copy of the street in Hit the Road, the higher the quality.
SyntheticGerbil Posted July 27, 2006 Posted July 27, 2006 So basically you're saying the more it is a carbon copy of the street in Hit the Road, the higher the quality. Well he does have a point about the detail and atmosphere. It doesn't have to be just like Hit the Road. Really I think the game needs to be more gritty, which really isn't all that hard to do, although I have no clue how they construct their 3d or what engine they have going for them. As far as lighting, they should definetly work on that, as Isaac says. Right now it looks like my student work on some parts, which is bad. The just need to fix some bits of oversaturation or lack of shadows.
Udvarnoky Posted July 27, 2006 Posted July 27, 2006 Okay, but the name of the freaking convenience store has nothing to do with that. You know, you guys should really post stuff like this at Telltale's forums, since it's actually read by the people making the game, and the forum has a need for criticisms that are actually useful.
Samnmax221 Posted July 27, 2006 Posted July 27, 2006 Time to go back to the Telltale boards and bitch about it! We thought about it
itchythesamurai Posted July 27, 2006 Posted July 27, 2006 We thought about it Yeah, but I like hearing Udvarnoky say it. And I wouldn't want to hurt anyone's feelings at Telltale, I'm sure they are sensitive and fragile enough already.
Udvarnoky Posted July 27, 2006 Posted July 27, 2006 Here are some super high res versions of those renders so you can see some of the smaller details.
urluckyday Posted July 27, 2006 Posted July 27, 2006 I think that it looks fine for now...I bet they'll add some more stuff later anyway...
Samnmax221 Posted July 27, 2006 Posted July 27, 2006 I do like the "Bad day on the moon" photo in the office background
SyntheticGerbil Posted July 27, 2006 Posted July 27, 2006 Are you sure it's a good idea to troll around in Telltale's forums and tell them what they are doing wrong? I think that's usually frowned upon. I wasn't really referring to the name of the convience store. I just sort of glazed over that part of his post. Just like I used to glaze over all of his posts.
Samnmax221 Posted July 27, 2006 Posted July 27, 2006 Probably, I only left one post concerning the "rigidness" of Max's ears.
Skinkie Posted July 27, 2006 Posted July 27, 2006 Not if its considered constructive criticism. Keep in mind Telltale took the major suggestions made to improve the first Bone game and used them in the second episode. They say the advantage of having episodic games is the ability to gauge people reactions and make improvements, so if you say it nicely on their boards I'm sure they'll at least think about it.
Samnmax221 Posted July 27, 2006 Posted July 27, 2006 I did use the word priapism to describe it, although I think it's plenty descriptive, and therefore constructive. When I said "Bitch at them" it was meant to be taken seriously, and considering they'll be getting some of my nice money in a few months time I like to provide some input.
Udvarnoky Posted July 27, 2006 Posted July 27, 2006 Are you sure it's a good idea to troll around in Telltale's forums and tell them what they are doing wrong? I think that's usually frowned upon. You don't frequent their forums, do you? Besides, they openly welcome feedback, including criticism. Doesn't mean they'll listen to it, but it will probably be heard. I'm just saying that considering the usual inane suggestions they tend to get, it's a bit pointless to air constructive comments to a three person audience here.
iisaac Posted July 28, 2006 Posted July 28, 2006 So basically you're saying the more it is a carbon copy of the street in Hit the Road, the higher the quality. I mean it's not funny, and the atmosphere is sterile. I pointed to Hit The Road so readers can see how better jokes and atmosphere could be implemented. Is "Bosco's INCONVENIENCE" funny, atmospheric? Did they surpass what they're copying, or did they lose the essence of it? Let me ask you this: When Sam & Max happen to wander into Bosco's store, is the inevitable joke going to be a sterilized copy of the last joke? I don't want it to be as much as you don't.
Udvarnoky Posted July 28, 2006 Posted July 28, 2006 Let me ask you this: When Sam & Max happen to wander into Bosco's store, is the inevitable joke going to be a sterilized copy of the last joke? I don't want it to be as much as you don't. Luckily we really have no idea what the dialog is going to be like seeing as we've seen/heard none of it, and can't really assume that it's going to be a rehash.
SyntheticGerbil Posted July 28, 2006 Posted July 28, 2006 Hey I might just copy and paste these comments I made, but I also remember that I had sent them an angry and lengthy e-mail long ago about making Bone episodic concerning how I didn't want the Rockjaw book to make a whole game in the series. So they probably think I'm some sort of nut job, and rightly so.
Udvarnoky Posted July 28, 2006 Posted July 28, 2006 Hey I remember when you were talking about that, not trying to make a game per book. Did you read about how they're adapting bigger gobs of the story in future episodes? (The next episode will based on material from and beyond book 3.)
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