redrob41 Posted August 1, 2010 Share Posted August 1, 2010 Right, I took the suggestions and messed about. Yeah, he looks much better now. His skin actually looks like it has a bit of weathering to it, rather than plastic smooth. so... are you going to go crazy and try to make a rakghoul model that has armour plating on it? Kinda like in the comics during the Vector storyline? http://starwars.wikia.com/wiki/File:PlagueAtWork.jpg http://starwars.wikia.com/wiki/File:Rakusesweons.jpg Or am I just for even suggesting it? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 2, 2010 Author Share Posted August 2, 2010 Making new appearance and reworking texture does seem a bit excessive for just one clone that gets turned into rakghoul. Also, we have PROGRESS. Our resident magician DeadMan managed to get the kamas flowing, though only in TSL for now. Still experimenting with Sithspecter's Revan for K1 version. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 2, 2010 Author Share Posted August 2, 2010 Head update for TSL. In the years following war with Malak, Jango grew a more casual hairstyle. Link to comment Share on other sites More sharing options...
N-5/Prudii Posted August 2, 2010 Share Posted August 2, 2010 Nice! I like the flowing kamas! Link to comment Share on other sites More sharing options...
Darth Darkus Posted August 3, 2010 Share Posted August 3, 2010 I really liked the robes on page 1 but this seems to become more like a "movie conversion mod" imo. I don't see the point of having Clones or Stormies in KotoR or TSL. Otherwise good work! Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 3, 2010 Author Share Posted August 3, 2010 I don't see the point of having Clones or Stormies in KotoR or TSL. Fortunately opinions of pessimists are irrelevant. Link to comment Share on other sites More sharing options...
Marius Fett Posted August 3, 2010 Share Posted August 3, 2010 I don't see the point of having Clones or Stormies in KotoR or TSL. Perhaps the fact that people like Clones and Stormtroopers might have something to do with it? Just because it doesn't fit canonically or chronologically, it doesn't mean the idea is pointless. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 4, 2010 Author Share Posted August 4, 2010 By popular demand. Link to comment Share on other sites More sharing options...
Dak Drexl Posted August 4, 2010 Share Posted August 4, 2010 By popular demand. Stop spamming this thread with all of these sick variations! I don't know what to choose now I just need the chaingun... Edit: Oh, and the Jango head is perfect now. Like the scarring in TSL version. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 4, 2010 Author Share Posted August 4, 2010 I've ran into two strange occurences in TSL, so I need people willing to test the mod for that one. Basically, the Soldier in Telos cantina, and republic visions in Korriban tomb, remain as Republic Soldiers, both in model and label - even though I've made alterations to utcs and even Kotor Tool recognizes the changes when viewing these utcs through it. Any advice, or willing testers? Link to comment Share on other sites More sharing options...
skateordie808 Posted August 5, 2010 Share Posted August 5, 2010 Wow this looks great, love the clones they look awesome! Link to comment Share on other sites More sharing options...
N-5/Prudii Posted August 5, 2010 Share Posted August 5, 2010 I'll test it. Don't have much to do anyways... Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 5, 2010 Author Share Posted August 5, 2010 We'll get to that. Also ARCs. These won't be used by any troopers since this is predominantely Ep III inspired mod, but they'll be included as wearable armors. Maybe we'll even get Delta Squad included too. Link to comment Share on other sites More sharing options...
Sith Holocron Posted August 5, 2010 Share Posted August 5, 2010 We'll get to that. Also ARCs. These won't be used by any troopers since this is predominantely Ep III inspired mod, but they'll be included as wearable armors. Maybe we'll even get Delta Squad included too. I like these ARCs. I always did like the Episode 2 troopers more than the Episode 3 versions. Link to comment Share on other sites More sharing options...
Rinku Posted August 5, 2010 Share Posted August 5, 2010 The Arcs look very nice!! If you do Delta squad will you include a generic model of the Commando. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 5, 2010 Author Share Posted August 5, 2010 Can do. Link to comment Share on other sites More sharing options...
Darth DeadMan Posted August 6, 2010 Share Posted August 6, 2010 I've ran into two strange occurences in TSL, so I need people willing to test the mod for that one. Basically, the Soldier in Telos cantina, and republic visions in Korriban tomb, remain as Republic Soldiers, both in model and label - even though I've made alterations to utcs and even Kotor Tool recognizes the changes when viewing these utcs through it. Check your Override - if you put files in subfolders it's possible that some old files overwriting yours. If you put edited files into *.mod files - make sure that there are no same files in Override. And of course you need to use saved games where you have not entered this locations, or your changes will have no effect. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 6, 2010 Author Share Posted August 6, 2010 Apparently the files in .mod files were overriding ones I've placed in .rim ones. Now they work fine for the tomb, and Carth appears as Cody during Telos attack, but the republic personnel on his ship is still default. I'll look further into this. Link to comment Share on other sites More sharing options...
Darth Darkus Posted August 6, 2010 Share Posted August 6, 2010 Perhaps the fact that people like Clones and Stormtroopers might have something to do with it? Just because it doesn't fit canonically or chronologically, it doesn't mean the idea is pointless. easy dudes, I meant no offense. It was just my personal opinion.If you like that, it's fine by me but let me have my opinion too. And I like the Old Republic Sith Troopers better, that's it. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 6, 2010 Author Share Posted August 6, 2010 Commandos so far. Link to comment Share on other sites More sharing options...
Rinku Posted August 6, 2010 Share Posted August 6, 2010 Commandos so far. Those look very nice!! I can't wait to see the rest. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 6, 2010 Author Share Posted August 6, 2010 Got all UTCs sorted out, so here are TSL screens. Link to comment Share on other sites More sharing options...
redrob41 Posted August 6, 2010 Share Posted August 6, 2010 Making new appearance and reworking texture does seem a bit excessive for just one clone that gets turned into rakghoul. Quite true Our resident magician DeadMan managed to get the kamas flowing, though only in TSL for now. Still experimenting with Sithspecter's Revan for K1 version. Excellent job DeadMan So, are you going to try changing the dead body placeables to clone troopers? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 6, 2010 Author Share Posted August 6, 2010 It was dreadful when I attempted it in the first version. I could try, but there are no guarantees. Link to comment Share on other sites More sharing options...
redrob41 Posted August 6, 2010 Share Posted August 6, 2010 would it be possible to import one of the clone trooper models into max, then import the death animations from the superset (IIRC)? Then you could play the death animation through to the end (body bag), delete the bones and helpers (etc) leaving the mesh, then export as an item. It was just an idea, but I don't know if it would work. Link to comment Share on other sites More sharing options...
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