Tysyacha Posted November 2, 2006 Author Share Posted November 2, 2006 The Sith Lord remained calm and almost detached, amazing considering the soul within the body. "The girl is safe," said the cloaked figure, "and unharmed. I have done nothing to her that she has not agreed to of her own free will. What she has agreed to do is accept my proferred gifts, and they suit her. "Tysyacha rests in meditation, sealed behind at least eight blast doors and a vast array of my own elite troops. Bodyguards, you might say, except she needs them far more than I do at this very moment, Jedi." ((Note: I need serious help controlling Devscha, since even though Tysyacha's soul is doing the fighting, she is in Emperor Devon's body which has Emperor Devon's stats. She may even have his lightsaber. Sorry I'm such a doltidufus, but I haven't done much non-PC RPG's!)) Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 2, 2006 Share Posted November 2, 2006 Tysyacha, remember that this is just a practice round. The real duel takes place with the 'real' Devon. ------ Neener neener to your puny 20 energy and 8 fire damage, Jae - Devon's equipment reduces it to 0 energy damage (20 - 75% - 5) and 8 fire damage. Devon's health goes from 339 to 331. Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 2, 2006 Share Posted November 2, 2006 Tysyacha, remember that this is just a practice round. The real duel takes place with the 'real' Devon. ------ Neener neener to your puny 20 energy and 8 fire damage, Jae - Devon's equipment reduces it to 0 energy damage (20 - 75% - 5) and 8 fire damage. Devon's health goes from 339 to 331. You got way too many vitality points for a level 18 person. You only get 10 per level with the guardian/fighting Jedi classes. Consular/Sentinel types have even fewer. The max you can have is 180 if you have an all-fighting Jedi/Sith, + whatever more you get with the Toughness feat tree. You also forgot about the 142 points done with the main saber. How did you calculate the damage reduction? Oh, and make a Will save throw (1d20 + your modifiers in cell E15) vs. DC 22 to see if you get slowed. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 2, 2006 Share Posted November 2, 2006 You got way too many vitality points for a level 18 person. I built that character in TSL, only using cheats to get the best items and the stats we decided on earlier. I can send you the specifics if you want. You also forgot about the 142 points done with the main saber. So I did. I think it would be best if posted the total damage dealt at the end of each post. You had a lot of calculations. How did you calculate the damage reduction? 20 energy damage reduced by 75% (one of the equipment bonuses) minus another 5 points, a seperate bonus. Oh, and make a Will save throw (1d20 + your modifiers in cell E15) vs. DC 22 to see if you get slowed. That makes it 12 (my character's will) + 13 (from the random dice roller) which equals 25, if I did it right. Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 2, 2006 Share Posted November 2, 2006 I built that character in TSL, only using cheats to get the best items and the stats we decided on earlier. I can send you the specifics if you want. I used the TSL walkthrough that I sent you all for that--there may be something the walkthrough missed on that, then. . I'll go plug in TSL today and see what happens when I do that in the game. Otherwise, you might have to cut some vitality points. So I did. I think it would be best if posted the total damage dealt at the end of each post. You had a lot of calculations. I'll do that from now on. It's a good idea. 20 energy damage reduced by 75% (one of the equipment bonuses) minus another 5 points, a seperate bonus. Fair enough. That makes it 12 (my character's will) + 13 (from the random dice roller) which equals 25, if I did it right. Heh, you made it. And because this is a practice round and I'm just too fair for my own good--don't forget your ability modifiers on your will save and your other saves--that probably would boost your roll even more. I won't remind you during the game. Link to comment Share on other sites More sharing options...
CSI Posted November 2, 2006 Share Posted November 2, 2006 Oh, a practice round. But it's interesting if you put in the stats. Good job, guys. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 3, 2006 Share Posted November 3, 2006 Otherwise, you might have to cut some vitality points. No way. Heh, you made it. And because this is a practice round and I'm just too fair for my own good--don't forget your ability modifiers on your will save and your other saves--that probably would boost your roll even more. I won't remind you during the game. I actually think that's my (current) character's total will. At least, according to TSL. Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 3, 2006 Share Posted November 3, 2006 Vitality points--apparently the listing in the walkthrough is the base number of points--apparently there are some bonuses that may be CON related, because when I plugged in the game, Talin was getting something like 15 points every level instead of the 10 he should get. So I'll do a buildout and adjust the VP, FP, saves, and DEF according to the game. I'll send you both the updated sheets. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 3, 2006 Share Posted November 3, 2006 So I'll do a buildout and adjust the VP, FP, saves, and DEF according to the game. I'll send you both the updated sheets. Your ceiling taking a while? If you get it done, this should be an excellent time for our duel. I'm free from anything this weekend. Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 3, 2006 Share Posted November 3, 2006 Your ceiling taking a while? If you get it done, this should be an excellent time for our duel. I'm free from anything this weekend. Yep, the drywall mudding has to be done in layers, and the layers have to dry in between. So stepbro is coming again tomorrow to sand and put another layer on. I have to get some vinyl tile so we can put that in this weekend, hopefully, but Jimbo has drill so that's going to limit time. In any case, I did the buildouts on Jae and Talin, and I'm beat so I'm going to tackle Jolee's tomorrow. KSE didn't work on my laptop so I had to do all this after work at home. This weekend should be relatively quiet--I'll have to get some cleanup from all the dust done, but that's not going to take forever. So hopefully we'll get some actual dueling in. Link to comment Share on other sites More sharing options...
TSR Posted November 3, 2006 Share Posted November 3, 2006 I'm thinking of joining in this whole RPG lark...any space for a rodian (doesnt have to be super) in this one? sorry if ive posted in the wrong place, i'm not experienced at this stuff Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 4, 2006 Share Posted November 4, 2006 This RP is actually devoted to the duel with Jae and me. It'll be over once I kill win. Btw, Jae, what types of damage did those 142 points do? Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 4, 2006 Share Posted November 4, 2006 Btw, Jae, what types of damage did those 142 points do? Well, let's see..... Let's do the damage now: 2d10+13,+3vsltsbr energy, +15 vs DS, Phys 1d8, sneak 1d6 47 pts energy, 15 pts energy vs. the darkside, 6 pts physical, 6 pts of energy for the sneak attack. Since I also rolled the critical hit, the damage is doubled, _except_ for the sneak attack. So, total damage is 124 pts energy, 12 points physical, and 6 more points energy for the sneak attack. Jae's just done 142 points of damage. Did you and Tysy get the updated sheets I sent today? The only thing that changed was the Vitality and Force points. Resend your character sheets if you haven't already--I haven't received them if you did. And do you want the excel 'to hit'/damage calculator sheets? You'd have to adjust them for your own weapons/force powers, but you'll have the general idea. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 4, 2006 Share Posted November 4, 2006 Did you and Tysy get the updated sheets I sent today? I got an e-mail, but no sheets. Btw, my computer doesn't have Excel. And do you want the excel 'to hit'/damage calculator sheets? You'd have to adjust them for your own weapons/force powers, but you'll have the general idea. Sure. Another thing - I say we do away with forms. We'll both be using Makashi anyway, so it's just a needless calculation. Oh, my over-the-top equipment reduces your damage to 27.5 in energy and 12 in physical. Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 4, 2006 Share Posted November 4, 2006 I got an e-mail, but no sheets. Btw, my computer doesn't have Excel. Another thing - I say we do away with forms. We'll both be using Makashi anyway, so it's just a needless calculation. Oh, my over-the-top equipment reduces your damage to 27.5 in energy and 12 in physical. I'll resend--hope your ISP doesn't strip attachments. C/net has some free excel viewers, and so does microsoft, but you may be better off just copying stuff from the viewer into whatever spreadsheet version you have because I don't think you can change any data with the viewers. Let's just say we all use Makashi, then, and not change. I don't want to re-calculate again. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 4, 2006 Share Posted November 4, 2006 I took a look at the sheets you sent me. Did you make your characters in TSL? It might be for the better if you did - a few things looked weird to me, and the walkthrough you're using might have a different method of calculation. For the ease of calculation, once you've rechecked your stats, send them to me - I can make this a lot simpler by implementing our characters into a module for TSL. That way, we can attack each other half the time in the game, and let the computer do all the calculating. The handiness of modding. Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 4, 2006 Share Posted November 4, 2006 I took a look at the sheets you sent me. Did you make your characters in TSL? It might be for the better if you did - a few things looked weird to me, and the walkthrough you're using might have a different method of calculation. I let TSL determine the base stats (saves, VP, FP, DEF). The walkthrough got the base saves and base DEF correct, but the VP/FP were different--I'm assuming there's probably some CON or WIS modifiers thrown in every level that none of the walkthroughs mention. So I adjusted those according to the game. My DEF and saves look high because of the equipment and such that I have that boost attributes. As long as everyone is _consistent_, that's the important thing. That way, we can attack each other half the time in the game, and let the computer do all the calculating. The handiness of modding. Call me quirky (plenty have), but I really like rolling my own dice. Not the online randomizer, real dice. It's part of the fun seeing how they land. I don't mind doing some of the math. I also prefer to announce the amount of damage done to Devon, rather than you telling me how much damage a program says Jae did to Devon. If I roll a 20, Jae can be thrilled, and if I roll a 1, Jae can react accordingly. Edit: the game doesn't add in your LS/DS mastery bonuses at your regular and prestige classes if you just give yourself a honking number of XP to level up to 18--you have to adjust those in KSE. So yeah, my scores were a little weird--thanks for catching that, too. Your VP/FP are based also on your equipment if you have anything boosting attributes, just to make things more confusing. So I now have about double the VP/FP that I had before. Yay for me! I figured out my mistakes on the attribute bonuses--I did a calculation error--I'll revise and send those along. They'll be based on what I built in the game itself. So my saves will go down. My DEF was off because the dex mod was off, that'll go down too. You now have a chance of hitting me without having to roll a 20 every time. I saw in a walkthrough I think that Barab Ore does 2d8 fire damage (or maybe I just mis-copied, who knows). The game has it at 2d6, so I'll change that as well. I think now that we're getting all this settled, we'll get to whoop up on each other soon. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 4, 2006 Share Posted November 4, 2006 As long as everyone is _consistent_, that's the important thing. Agreed. Were the stats you sent me done in TSL? Call me quirky (plenty have), {snip} You can add me to that list. For clarification, though, I can make modules for both of us that have each other's characters. For instance, yours would have an NPC that had my stats. If you attacked it with your character, that could save a lot of calculation. Whether you will or not, I'm going to do it that way. I have no inexplicable love for extra math. I've seen that the barab ore does 2-12 damage in two sources, btw. We should go with that. Oh, this is just a practice round, mind you. Don't let it get to your head. Link to comment Share on other sites More sharing options...
Jae Onasi Posted November 4, 2006 Share Posted November 4, 2006 Agreed. Were the stats you sent me done in TSL? I just finished doing them in TSL and I'll send those along. When I saw the vast difference in Vitality points, I figured something odd was up, and after adding in all the 'stuff' it altered things a bit. Since you did all yours in TSL, and I had leveled the characters up to determine Vp/fp anyway, I figured I'd just add in all the equipment and get the Def/saves as well, and since that made my vp/fp even better, this was A Good Thing. At least for me. I get lower DEF/saves, so it all comes out in the wash, I guess. I went with the TSL stats for everything since you'd already done that with yours so we'd have that consistency. Oh, and I found out one of the robes I was using was upgradeable with an underlay, so I added that in before writing down the stats. Since we can't do shields, I gave everyone a Nomi armband and a <name> armband (since those are the only 2 available in the unmodded game for a LSer). If you want me to give Talin and Jolee another Nomi armband instead of the <name> armband let me know. I gave only Jae a <name> crystal, however--Talin and Jolee don't have those--I think we'd agreed that only Jae and Emperor Devon (and maybe Tysy?) would have the <name> crystals since they're so powerful. For clarification, though, I can make modules for both of us that have each other's characters. For instance, yours would have an NPC that had my stats. If you attacked it with your character, that could save a lot of calculation.The only problem is we'd have 2 different fights going on that way with different damages unless you adjust your own chacter in KSE every round. It would also, believe it or not, be more work for me that way--my laptop won't run the game while anything else significant is going on in the background. I'd have to run the mod, close out the game, log on to the internet, go to LF, post my stuff, see what you did, log off, go back to the game, etc. Sucks to have a graphics card with hardly any memory. With excel, I just plug in my dice rolls and the spreadsheet'll calculate everything attack and damage--I've got everything on paper at the moment, I just need to make up the spreadsheet now. That was the plan for last night but I fell asleep before I got to it. That was actually a good thing, though.... Whether you will or not, I'm going to do it that way. I have no inexplicable love for extra math. I used to do great in math til I took calculus. I've seen that the barab ore does 2-12 damage in two sources, btw. We should go with that.Which is 2d6.... I think I must have done a typo then and wrote 2d8 (which is 2-16) instead of 2d6. Oh, this is just a practice round, mind you. Don't let it get to your head. It won't, until I see Devon with 0 VP. Edit: I may change Talin's robe and I'll send the update after that. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 4, 2006 Share Posted November 4, 2006 If you want me to give Talin and Jolee another Nomi armband instead of the <name> armband let me know. Minor thing. You can choose. I gave only Jae a <name> crystal, however--Talin and Jolee don't have those--I think we'd agreed that only Jae and Emperor Devon (and maybe Tysy?) would have the <name> crystals since they're so powerful. Yep. The only problem is we'd have 2 different fights going on that way with different damages unless you adjust your own chacter in KSE every round. True, but it would be useful just for determining whether attacks succeed or not and how much damage they do. It's useful for just me, though. Sucks to have a graphics card with hardly any memory. Isn't Jimbo getting you a new one for NWN 2, though? I used to do great in math til I took calculus. Aren't we random today. Which is 2d6.... I think I must have done a typo then and wrote 2d8 (which is 2-16) instead of 2d6. I checked, and TSL tallies up the damage. I removed the crystal from my character's lightsaber, and the numbers in the damage section went down. It won't, until I see Devon with 0 VP. Aren't we confident today. Link to comment Share on other sites More sharing options...
CSI Posted November 5, 2006 Share Posted November 5, 2006 This is indeed very long discussion...Still can't wait to see the duel. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 5, 2006 Share Posted November 5, 2006 If you think this is long, you should see all the PMs we've exchanged. Link to comment Share on other sites More sharing options...
CSI Posted November 5, 2006 Share Posted November 5, 2006 Ok, point taken. I didn't mean to criticize you guys that the discussion is long, but just astonished that you guys can came up with so many ideas...That's my purpose. No hard feelings, I hope. BTW: Keep up this chapter. Looking forward to see more. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 5, 2006 Share Posted November 5, 2006 No hard feelings, I hope. None. I was kidding. Link to comment Share on other sites More sharing options...
TSR Posted November 6, 2006 Share Posted November 6, 2006 what, 5 pages and you havnt actually started yet? jeez... Link to comment Share on other sites More sharing options...
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