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FoC: The Small Mod


Artoo-Eetoo

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Posted

-Coruption unlocked for some planets (don't use Land Tactical Combat exept Piracy mission on Manalore)

 

....:) if I am right you used the land tactical commbat .. it dosent' work no maps... (btw i Coudl change all tactical maps to the space mission over mandolore .. :D)

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Posted

so in order to download the beta 2 we just click the link at the beginning of the thread right. well i did and i still get that long freaking text with the tutorial. i have to corrupt mandalor before i can conquer other planets. is there something i missed

Posted

...Actualy I am a novice in xml script modding .. :) and i don't have time to test it all ...the text part of the script is realy wicked it contains some Jabba dialogs something about wookies..oo ... but maby soon... or just think about this text says go and buy the best expansion ever :D

Posted

nice new stuff dude if anyone can help plz do guys. i may have some kind of tip. why don't add some of the files from the original empire at war and put them in corruption. such as graphics and text and planets maybe. could help fill int the gaps

Posted

Guys if you get annoyed that you cant move the units form ground to space, you can just zoom in, and like getting the selection box for files in windows, you can now click and drag and a box will appear for you to select units in groups, then u can drag over them all and move them up to space.

 

anway, on topic, great mod,c ant wait til the next version, something to keep us entertained till the expansion actually comes out.

Posted

Actually it is illegal to use materials from EaW and put them into the FoC demo. And vice versa. I would suggest you dont do this or we will have to remove the download links from our forum, and Im sure you wouldnt like that.

 

Anyways, nice mod! I really am having fun playing with all the new unlocked units and such. But seeing as FoC itself is only a week and a few days away I wouldnt stress myself out with unlocking AI and such, unless you want :p.

Posted

Yep I know. And if it goes for FoC as I said in my coutry it will get relased about a mont later so in the first point I made the mod for myself.. but anyway thanks guys. :D

Posted

i started to play your mod, and none of the dialouge came on. and it just sat there with the hour glass pointer thing, it wasnt a crash or anything cause it was the brown hour glass that spins durring a dialouge speech. im using 2.1. any idea whats wrong?

Posted

It's definetly a great mod and those Dark Troopers can just slaughter everything in their path! so which XML did you edit to make Dark Troopers playable? and how do you recompile the XMLs into the MEG file? or did you edit the MEG file itself?

Posted

Vormex5: Minor bugs fixed

 

fortune faded13: Therotical it happened only to me when i was trying to remove some scripts but I didn't relase that...

 

Heidern: I used the Demo MOD Tools pack from filefront, you can just edit DarkTroopers ..XML change thier build requirments and Affilation.

 

Ok guys I will be dissapering from the forums (for a veary veary long time),

please report all bugs not working things ect. you have time about to tommorow (EU tommorow) I will relase V2.2 and Goodbye...

Posted

dang, that sucks that you're gonna go, this mod is awesome and I can't help but think that there is so much more that can be done, but who knows what new goodies will be in V2.2 and after that I guess we'll have to wait for the full version I guess

Posted

okay, every time I try to edit Config.MEG it keeps crashing, I guess that's not uncommon is it. infact I kept reverting the changes I made erasing the extra code I put in and changing altered atributes back to the way they were and it still woulden't work.

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