The Architect Posted October 14, 2006 Share Posted October 14, 2006 I thought I'd start a topic up to discuss all the things you wanted to do/say in KotOR (as Revan) that you couldn’t do/say but would done/said if the game allowed you to. For example, I would have chosen the ‘grey/neutral’ ending in KotOR in my first ever play-through of KotOR if the game had allowed me to, instead of being forced to choose between the LS or the DS in the rather annoying and clichéd black and white (good vs. evil) distinctions made in the game. I’ll post more things I would have done/said in KotOR if the game had allowed me to some other day. Until then, enjoy and discuss this potentially interesting topic… Did you want to tell Bastila she was a stuck up cow? Did you want to sell Juhani? Did you want to kill Carth at any point you wished? Did you want to train as a Jedi on Dantooine instead of being forced to? Link to comment Share on other sites More sharing options...
Diego Varen Posted October 14, 2006 Share Posted October 14, 2006 I wanted to have the TSL gameplay in KOTOR, so fighting, etc was better. Link to comment Share on other sites More sharing options...
The Architect Posted October 14, 2006 Author Share Posted October 14, 2006 I wanted to have the TSL gameplay in KOTOR, so fighting, etc was better. Yeah, that would have been good. It would have also been nice to have had the 'Influence System' and the KotOR II style robes in KotOR as well... Link to comment Share on other sites More sharing options...
Diego Varen Posted October 14, 2006 Share Posted October 14, 2006 Yeah, that would have been good. It would have also been nice to have had the 'Influence System' and the KotOR II style robes in KotOR as well... Agreed. And it would've been great to have a Silver Lightsaber too. Link to comment Share on other sites More sharing options...
MetalMark Posted October 14, 2006 Share Posted October 14, 2006 I would have loved an option that makes your party follow you to the dark or light side (just like in TSL). Link to comment Share on other sites More sharing options...
Totenkopf Posted October 14, 2006 Share Posted October 14, 2006 I concur that all the extras from TSL would have made KOTOR more enjoyable. TSL did have more of a gray feel to it. Even the LS seemed more ambivalent than good. Good Revan was more like a John Wayne western character, while good exile was more of a Clint Eastwood spaghetti western antihero type. Link to comment Share on other sites More sharing options...
MetalMark Posted October 14, 2006 Share Posted October 14, 2006 I wanted it before TSL was made further I would have liked party members that you can make a jedi, conversations between your party members and more memories of being Revan. Except the last one they were all included in TSL. Link to comment Share on other sites More sharing options...
Jediphile Posted October 14, 2006 Share Posted October 14, 2006 I'd like more conflict among the crew. Some won't work together with others due to past experience and bad blood or due to conflicting ethical codes or similar. Although that will cut down on the number of available crewmembers, let's face it - we never use them all anyway, so if the characters can become stronger as a consequence, it won't be a major loss. For example, in TSL you can get either Hanharr or Mira, and the chosen character must kill the one not chosen. More of that. Or you could have a benevolent character refuse to cooperate with a known villain or even leave the crew entirely. And vice versa naturally. And obviously the characters should react to the main character the same way if he or she is in extreme opposition to the character's values. Link to comment Share on other sites More sharing options...
Totenkopf Posted October 15, 2006 Share Posted October 15, 2006 That's not a bad idea, Jediphile. It could even force the PC to kill one or more of his crewmates or for NPCs to violently turn on one another vying for influence over the PC. This could open up the door to recruit from a wider range of NPCs over course of game w/o use of mods. It might cost more or cause the game dev's headaches, but would make game more interesting. Link to comment Share on other sites More sharing options...
Ztalker Posted October 15, 2006 Share Posted October 15, 2006 That's not a bad idea, Jediphile. It could even force the PC to kill one or more of his crewmates or for NPCs to violently turn on one another vying for influence over the PC. This could open up the door to recruit from a wider range of NPCs over course of game w/o use of mods. It might cost more or cause the game dev's headaches, but would make game more interesting. I agree When you're playing LS, there will be some characters you don't use, since you will need to do DS stuff to get cool connversations. If you can somehow 'eliminate' them, their place can be taken by new characters fitting your playstyle, like they did with Mira/Hanharr. Cool ideas Personally, I really liked the stance-system of Kotor 2. It makes gameplay more personal, and the link with your character is intensified. Plus, it makes battles rock! (Shien/Djem So + Criritcal Strike + Dual wielding 2 keen lightsaber= pain ) Link to comment Share on other sites More sharing options...
The Architect Posted October 17, 2006 Author Share Posted October 17, 2006 Does anyone have access to all (or most) of the dialogue in KotOR? If so, could I take a look at it? Because I want to mention some of the things I would have said if the game had allowed me to. I'm mainly referring to the fact that I was annoyed that I couldn't act on the obvious hints/clues which basically told you that you were Revan far before the revelation on the Leviathan. Since I don't remember all the dialogue off by heart, I don't want to miss-quote, or make it seem like I made an incorrect interpretation on what was said. I only remember a few plot-twist associated quotes off-by-heart (since it has been a while since I've played KotOR), so... Vrook: Are you certain Revan is truly dead? What if we undertake to train this one and the Dark Lord should return? What I would have said was... Me: Hang on! What does this have to do with me becoming a Jedi? Unless...wait a second! I'm Revan aren't I? It makes sense. The visions, the way Bastila oddly acts towards me, the fact that I am a special case, the fact that you (Zhar) said that now that my power has begun to manifest itself, can we safely ignore it? Now that would only make sense if I were Revan, it also makes sense that Vrook said what he said, because I could turn to the dark-side and become the Dark Lord again if I am trained in the ways of the Jedi again. Hence the term "Are you certain Revan is truly dead? What if we undertake to train this one and the Dark Lord should return?" Now to a more important question. Why did you speak in such a way that made it so obvious for me to figure out? You're supposed to be wise Jedi Masters right? Yet you can't even cover up a secret like this. Jedi Council: *Silent and stunned* (Note that I always go to Manaan before the revelation)... Some guy on Manaan: Wait, I recognize you! Lord Malak was most displeased to hear you had escaped Taris alive. He has promised a great reward to whoever destroys you. Me: Why don't you just come right out and tell me that I'm Revan? You think I don't already know? For a start, you recognize me, but I don't recognize you and you never were on Taris, the Endar Spire, Kashyyyk, Dantooine or Tatooine, so I shouldn't know you, but you know me? What? But I do know you, I just can't remember it, because I'm Revan and those memories haven't fully returned yet, or much at all. Also, why would my old apprentice be displeased to hear a supposed mere nobody padawan such as myself who poses no threat to him had escaped Taris alive? Unless....oh no it couldn't be could it? I am Revan. Also, why would he promise a great reward to whoever destroys me? What's so special about me? Aren't I just some no-name padawan? Unless....bingo! I'm Revan! Nemo: I think the importance you place in a name is misleading young one. You of all people should know that. Me: Oh for ****'s sake! What is it with you Jedi? Those boneheads in the enclave already gave away the little secret, now I've got another Jedi jackass who couldn't help himself and had to tell me something that makes no sense whatsoever if I'm just some new nobody. But I’m not aren’t I? And you know that yourself…I’m Revan! I thought Jedi were supposed to be smart. Could you be anymore obvious? The next time you try to cover up a secret, try to THINK about what you say a little more. Is there a ‘let’s give away the Revan secret’ virus going around here? Or didn’t you want to help those so called wise dickheads cover up the secret? I know the dialogue is too long, but I would have liked to have said stuff like that to all the stooges (especially Bastila) who did a ****house job of covering up the easily predictable overrated plot twist that remarkably some people think is one of the greatest and most surprising plot twists ever. What the hell? Yeah, and pigs might fly. (I'll be forced to eat my words if they ever do though). I figured out the twist on Taris (just after the vision you have when you meet Bastila, and how she speaks to you, and what she says). So, if someone has access to the dialogue in KotOR, can you post me some of the dialogue that Revan has with the Jedi Council and with Bastila? Because I not only don’t want to miss-quote, I also want to emphasize my point about the stupidity of those who made a poor attempt to hide an entirely predictable plot-twist. Also, the dialogue with Malak would be nice to see again, if anyone has it. Link to comment Share on other sites More sharing options...
Ztalker Posted October 17, 2006 Share Posted October 17, 2006 What I would have said was...*snipped* Quit the cynical one, you are! But yeah...some conversations could be 'spiffed up a bit.' I'd like some dialogue option at Korriban, when Carth faces Dustil: Carth: "Dustil, I'm your father!" PC: "Whaoh...what a cheesy line...you know better then that, Carth!" Carth: "Oh...right...we can rule this galaxy together as father and son!' PC: "Better..." Carth: "We can end this destructive conflict!" PC: "Atta boy!" Dustil: "???" Cynicsm..loving it Link to comment Share on other sites More sharing options...
Lord_MalaKdoggk Posted October 17, 2006 Share Posted October 17, 2006 I would've added better fighting moves (ala mortal combat) to make the game more interesting. It would've really cool to have a character move like Darth Maul from the film. Link to comment Share on other sites More sharing options...
Feagildin Posted October 17, 2006 Share Posted October 17, 2006 @Ztalker: LoL I wish we'd had some real robes and lightsaber styles with different animations. Other than that, I think the game was just fine the way it was. Link to comment Share on other sites More sharing options...
The Architect Posted October 18, 2006 Author Share Posted October 18, 2006 More replies I would have said if the game had allowed me to... Vrook: "You can leave whenever you wish. But first a warning, young Padawan. The lure of the dark side is difficult to resist. I fear this quest to find the Star Forge could lead you down an all too familiar path." My reply: An all too familiar path? Why are you even telling me this? I know you're a cranky old fart and it's difficult for you to hide your obvious abhorrence towards me, not just because I'm Revan and the things I've done in the past you disapprove of that I can't recall yet, but also because you're just a cranky old coot, but seriously! Why say that? If I were you Vrook....thank the Force I'm NOT, I would have said you can leave whenever you wish. But first a warning, young Padawan. The lure of the dark side is difficult to resist. I fear this quest to find the Star Forge could lead you down the path of the dark-side. Be on guard young padawan not an all too familiar path...fool. That doesn't make any sense if I'm just a new nobody now, does it? The funny thing is, you're the Jedi Master, yet here I am giving you a lesson on how to cover up secrets better. Shouldn't you be the one giving me lessons, not the other way around??? Bastila: "The Jedi don't believe in killing their prisoners. No one deserves execution, no matter what their crimes." My reply: Since I already know that I'm Revan, I can safely assume that you're referring to me in this case, right? Bastila: What...but...how did you? My reply: Shut up and kiss me you babbling fool! Vandar: "We should discuss this matter more fully in private." My reply: Why? I know I'm Revan, so there's no need to have secret conversations about me which you don't want me to hear, because whatever I hear will be old news to me anyway. I already know that I'm Revan fools. Capish? So go ahead and discuss this matter now with me here, not in private. The main point of my topic is to discuss what things you would have said/done (as Revan in KotOR) that you wanted to do/say but couldn't do/say because the game didn't allow you to. For example, did you want to kill Carth straight away or at any point in the game you wish or tell Mission that she was a worthless piece of cow dung or sell Juhani or leave Zaalbar on Kashyyyk? Things like these is what I'd like to discuss. I apologize though for my bad wording about what I wanted this topic to be about which has obviously caused a miss-understanding. Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted October 19, 2006 Share Posted October 19, 2006 What you can't do in KOTOR: waste big mouths who deserve it. I have one: how about making the game if not more graphic then more realistic with lightsabers and such? A blow from a Jedi Knoght would rarely be shrugged off. Link to comment Share on other sites More sharing options...
Aurora Merlow Posted October 20, 2006 Share Posted October 20, 2006 Agreed on both counts, but a single lightsaber blow destroying an enemy would probably make the game a bit easy. But as for things i would have done or said, lets just say Vrook would probably have found it a bit hard to walk with a lightsaber shoved up his.. Well lets just say i didn't really like him. The rich kid on Taris would have got hers, i would have wasted all the sith who mouthed off on Mannan, and then made Sushi out of the fish's who tried to arrest me. And finally Juhani would have been told to pick up supplies whilst on Kashyyyk and when she came back we would have been long gone. Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted October 20, 2006 Share Posted October 20, 2006 The Jedi Knight games I think treat lightsaber combat a little more realistically, you or your opponent got hit and chances are good that death followed. I highly doubt a Sith could witstand an attack from Revan, Bastila and Juhani, I don't care if they're Malek or Vader or anyone, they'd be down after one or two blows. As for what else you couldn't do, well, there's two small things. Most of it was on foot. How about making it more like GTA and giving you all these diffirent options to play around with that weren't just dialogue like they mainly are in the game? The only other thing I can think of off hand was maybe a few more referrences and in jokes. We got Revan's reply to interrogation, but in the second game there was the brilliant mockery of Anakin and I picked up on the Mandalorian on Dantoine. There probably already are a few more in jokes in the game but I missed them. Link to comment Share on other sites More sharing options...
Aurora Merlow Posted October 21, 2006 Share Posted October 21, 2006 I agree that it is quite unrealistic, if you get hit by a lightsaber strike then yes more than likely you're dead. But if we killed our enemy or they killed us with a single hit, it would make it too hard or too easy. I guess jedi knight was kinda like that and that was pretty good so it could work. i think improving the graphics so it showed them bloking our hits or deflecting them so only minimum damage was done would be cool. And then when we finally kill them we would see our lightsaber penetrate their defences and strike them down Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted October 21, 2006 Share Posted October 21, 2006 Matrix style! Yeah that was groovy, having a super slow mo 360 pan as Aayla...err, Jaden delivered the killing blow. Link to comment Share on other sites More sharing options...
RC-1162 Posted October 21, 2006 Share Posted October 21, 2006 lol. your Jaden was a blue Twilek? but yeah, i feel the saber blocking should be more clear. K1 didn't have the best saber duelling animations, IMO. Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted October 21, 2006 Share Posted October 21, 2006 She was, before I found the Aayla skin I specifically bought the game for. C'mon, I'm sure many people would play an Aayla Secura game. Link to comment Share on other sites More sharing options...
Windu Chi Posted October 21, 2006 Share Posted October 21, 2006 The Jedi Knight games I think treat lightsaber combat a little more realistically, you or your opponent got hit and chances are good that death followed. I highly doubt a Sith could witstand an attack from Revan, Bastila and Juhani, I don't care if they're Malek or Vader or anyone, they'd be down after one or two blows. As for what else you couldn't do, well, there's two small things. Most of it was on foot. How about making it more like GTA and giving you all these diffirent options to play around with that weren't just dialogue like they mainly are in the game? The only other thing I can think of off hand was maybe a few more referrences and in jokes. We got Revan's reply to interrogation, but in the second game there was the brilliant mockery of Anakin and I picked up on the Mandalorian on Dantoine. There probably already are a few more in jokes in the game but I missed them. Yes, Jedi Knight Academy had the most realistic combat of all the Jedi theme games in terms of the killing your opponent instantly with a critical hit, slash, stab or chop action. But the combat fighting styles in "Epsode III: Renvenge of Sith" the game, was the best of all previous Jedi focus games. So, the combat in KOTOR III:(WORKING TITLE) should have the combat styles in Ep III:ROTS and the realism in JKA merge to be inserted in KOTOR:III game, whenever the hell it comes out. Lucasarts! Where the hell is Knights of the Old Republic 3 ? Huh? Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted October 21, 2006 Share Posted October 21, 2006 They'd better bring back the previous game's characters while they're at it. Another thing missing from KOTOR...Revan speech. S\he only gets about ten lines, it would've ruled to hear female Revan try and get Carth to kiss her in that cool voice of hers. Link to comment Share on other sites More sharing options...
Windu Chi Posted October 21, 2006 Share Posted October 21, 2006 They'd better bring back the previous game's characters while they're at it. Another thing missing from KOTOR...Revan speech. S\he only gets about ten lines, it would've ruled to hear female Revan try and get Carth to kiss her in that cool voice of hers. Yes, your player character should definitely have a voice, I am really tire of being the only mute in the group. Of course if they can do this yet with current computer speach technology; they should have the option of putting your own voice in the game. I believe this will work by recording your voice wave patterns and speach spectrum. This will be a amazing option to have you would really feel like you are in the game, but there is no one smart enough on this planet as of yet to teach a computer to do that. So, oh well! Link to comment Share on other sites More sharing options...
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